i965/gs: Add a case to brwNewProgram() for geometry shaders.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_sampler_state.c
index 6f0a757380bf5894b1cb512787b1245b4b91cba6..193b5b12752d9a7731befd574696746b5b6516fa 100644 (file)
  */
 static void
 gen7_update_sampler_state(struct brw_context *brw, int unit, int ss_index,
-                         struct gen7_sampler_state *sampler)
+                         struct gen7_sampler_state *sampler,
+                          uint32_t *sdc_offset)
 {
-   struct intel_context *intel = &brw->intel;
-   struct gl_context *ctx = &intel->ctx;
+   struct gl_context *ctx = &brw->ctx;
    struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
    struct gl_texture_object *texObj = texUnit->_Current;
    struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit);
@@ -169,9 +169,9 @@ gen7_update_sampler_state(struct brw_context *brw, int unit, int ss_index,
       sampler->ss3.non_normalized_coord = 1;
    }
 
-   upload_default_color(brw, gl_sampler, unit, ss_index);
+   upload_default_color(brw, gl_sampler, unit, sdc_offset);
 
-   sampler->ss2.default_color_pointer = brw->wm.sdc_offset[ss_index] >> 5;
+   sampler->ss2.default_color_pointer = *sdc_offset >> 5;
 
    if (sampler->ss0.min_filter != BRW_MAPFILTER_NEAREST)
       sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
@@ -185,46 +185,39 @@ gen7_update_sampler_state(struct brw_context *brw, int unit, int ss_index,
 
 
 static void
-gen7_upload_samplers(struct brw_context *brw)
+gen7_upload_sampler_state_table(struct brw_context *brw,
+                                struct gl_program *prog,
+                                uint32_t sampler_count,
+                                uint32_t *sst_offset,
+                                uint32_t *sdc_offset)
 {
-   struct gl_context *ctx = &brw->intel.ctx;
+   struct gl_context *ctx = &brw->ctx;
    struct gen7_sampler_state *samplers;
 
-   /* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM */
-   struct gl_program *vs = (struct gl_program *) brw->vertex_program;
-   struct gl_program *fs = (struct gl_program *) brw->fragment_program;
+   GLbitfield SamplersUsed = prog->SamplersUsed;
 
-   GLbitfield SamplersUsed = vs->SamplersUsed | fs->SamplersUsed;
-
-   brw->sampler.count = _mesa_bitcount(SamplersUsed);
-
-   if (brw->sampler.count == 0)
+   if (sampler_count == 0)
       return;
 
    samplers = brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
-                             brw->sampler.count * sizeof(*samplers),
-                             32, &brw->sampler.offset);
-   memset(samplers, 0, brw->sampler.count * sizeof(*samplers));
+                             sampler_count * sizeof(*samplers),
+                             32, sst_offset);
+   memset(samplers, 0, sampler_count * sizeof(*samplers));
 
-   for (unsigned s = 0; s < brw->sampler.count; s++) {
+   for (unsigned s = 0; s < sampler_count; s++) {
       if (SamplersUsed & (1 << s)) {
-         const unsigned unit = (fs->SamplersUsed & (1 << s)) ?
-            fs->SamplerUnits[s] : vs->SamplerUnits[s];
+         const unsigned unit = prog->SamplerUnits[s];
          if (ctx->Texture.Unit[unit]._ReallyEnabled)
-            gen7_update_sampler_state(brw, unit, s, &samplers[s]);
+            gen7_update_sampler_state(brw, unit, s, &samplers[s],
+                                      &sdc_offset[s]);
       }
    }
 
    brw->state.dirty.cache |= CACHE_NEW_SAMPLER;
 }
 
-const struct brw_tracked_state gen7_samplers = {
-   .dirty = {
-      .mesa = _NEW_TEXTURE,
-      .brw = BRW_NEW_BATCH |
-             BRW_NEW_VERTEX_PROGRAM |
-             BRW_NEW_FRAGMENT_PROGRAM,
-      .cache = 0
-   },
-   .emit = gen7_upload_samplers,
-};
+void
+gen7_init_vtable_sampler_functions(struct brw_context *brw)
+{
+   brw->vtbl.upload_sampler_state_table = gen7_upload_sampler_state_table;
+}