mesa: add/update comments in _mesa_copy_buffer_subdata()
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_sampler_state.c
index 75d898e5ad79188960d3c88da6ee19e8bc4c8cac..d2699a159113b98692dafdee587d4f6013b93fce 100644 (file)
@@ -41,11 +41,13 @@ gen7_update_sampler_state(struct brw_context *brw, int unit,
    struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
    struct gl_texture_object *texObj = texUnit->_Current;
    struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit);
+   bool using_nearest = false;
 
    switch (gl_sampler->MinFilter) {
    case GL_NEAREST:
       sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
       sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
+      using_nearest = true;
       break;
    case GL_LINEAR:
       sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
@@ -85,6 +87,7 @@ gen7_update_sampler_state(struct brw_context *brw, int unit,
       switch (gl_sampler->MagFilter) {
       case GL_NEAREST:
         sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
+        using_nearest = true;
         break;
       case GL_LINEAR:
         sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
@@ -94,9 +97,12 @@ gen7_update_sampler_state(struct brw_context *brw, int unit,
       }
    }
 
-   sampler->ss3.r_wrap_mode = translate_wrap_mode(gl_sampler->WrapR);
-   sampler->ss3.s_wrap_mode = translate_wrap_mode(gl_sampler->WrapS);
-   sampler->ss3.t_wrap_mode = translate_wrap_mode(gl_sampler->WrapT);
+   sampler->ss3.r_wrap_mode = translate_wrap_mode(gl_sampler->WrapR,
+                                                 using_nearest);
+   sampler->ss3.s_wrap_mode = translate_wrap_mode(gl_sampler->WrapS,
+                                                 using_nearest);
+   sampler->ss3.t_wrap_mode = translate_wrap_mode(gl_sampler->WrapT,
+                                                 using_nearest);
 
    /* Cube-maps on 965 and later must use the same wrap mode for all 3
     * coordinate dimensions.  Futher, only CUBE and CLAMP are valid.
@@ -134,7 +140,7 @@ gen7_update_sampler_state(struct brw_context *brw, int unit,
 
    /* Set LOD bias: */
    sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias +
-                                        gl_sampler->LodBias, -16, 15), 6);
+                                        gl_sampler->LodBias, -16, 15), 8);
 
    sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
    sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
@@ -148,12 +154,28 @@ gen7_update_sampler_state(struct brw_context *brw, int unit,
     */
    sampler->ss0.base_level = U_FIXED(0, 1);
 
-   sampler->ss1.max_lod = U_FIXED(CLAMP(gl_sampler->MaxLod, 0, 13), 6);
-   sampler->ss1.min_lod = U_FIXED(CLAMP(gl_sampler->MinLod, 0, 13), 6);
+   sampler->ss1.max_lod = U_FIXED(CLAMP(gl_sampler->MaxLod, 0, 13), 8);
+   sampler->ss1.min_lod = U_FIXED(CLAMP(gl_sampler->MinLod, 0, 13), 8);
+
+   /* The sampler can handle non-normalized texture rectangle coordinates
+    * natively
+    */
+   if (texObj->Target == GL_TEXTURE_RECTANGLE) {
+      sampler->ss3.non_normalized_coord = 1;
+   }
 
    upload_default_color(brw, gl_sampler, unit);
 
    sampler->ss2.default_color_pointer = brw->wm.sdc_offset[unit] >> 5;
+
+   if (sampler->ss0.min_filter != BRW_MAPFILTER_NEAREST)
+      sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
+                                    BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
+                                    BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
+   if (sampler->ss0.mag_filter != BRW_MAPFILTER_NEAREST)
+      sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
+                                    BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
+                                    BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
 }
 
 
@@ -162,26 +184,27 @@ gen7_update_sampler_state(struct brw_context *brw, int unit,
  * FIXME: simplify all the different new texture state flags.
  */
 static void
-gen7_prepare_samplers(struct brw_context *brw)
+gen7_upload_samplers(struct brw_context *brw)
 {
    struct gl_context *ctx = &brw->intel.ctx;
    struct gen7_sampler_state *samplers;
    int i;
 
-   brw->wm.sampler_count = 0;
+   brw->sampler.count = 0;
    for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
       if (ctx->Texture.Unit[i]._ReallyEnabled)
-        brw->wm.sampler_count = i + 1;
+        brw->sampler.count = i + 1;
    }
 
-   if (brw->wm.sampler_count == 0)
+   if (brw->sampler.count == 0)
       return;
 
-   samplers = brw_state_batch(brw, brw->wm.sampler_count * sizeof(*samplers),
-                             32, &brw->wm.sampler_offset);
-   memset(samplers, 0, brw->wm.sampler_count * sizeof(*samplers));
+   samplers = brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
+                             brw->sampler.count * sizeof(*samplers),
+                             32, &brw->sampler.offset);
+   memset(samplers, 0, brw->sampler.count * sizeof(*samplers));
 
-   for (i = 0; i < brw->wm.sampler_count; i++) {
+   for (i = 0; i < brw->sampler.count; i++) {
       if (ctx->Texture.Unit[i]._ReallyEnabled)
         gen7_update_sampler_state(brw, i, &samplers[i]);
    }
@@ -195,5 +218,5 @@ const struct brw_tracked_state gen7_samplers = {
       .brw = BRW_NEW_BATCH,
       .cache = 0
    },
-   .prepare = gen7_prepare_samplers,
+   .emit = gen7_upload_samplers,
 };