point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
/* Clamp to the hardware limits and convert to fixed point */
- dw3 |= U_FIXED(CLAMP(point_size, 0.125, 255.875), 3);
+ dw3 |= U_FIXED(CLAMP(point_size, 0.125f, 255.875f), 3);
/* _NEW_LIGHT */
if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {