{
struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
- struct brw_vue_map vue_map;
uint32_t urb_entry_read_length;
/* BRW_NEW_FRAGMENT_PROGRAM */
uint32_t num_outputs = _mesa_bitcount_64(brw->fragment_program->Base.InputsRead);
uint32_t point_sprite_origin;
/* CACHE_NEW_VS_PROG */
- brw_compute_vue_map(&vue_map, intel, brw->vs.prog_data);
- urb_entry_read_length = (vue_map.num_slots + 1)/2 - urb_entry_read_offset;
+ urb_entry_read_length = ((brw->vs.prog_data->vue_map.num_slots + 1) / 2 -
+ urb_entry_read_offset);
if (urb_entry_read_length == 0) {
/* Setting the URB entry read length to 0 causes undefined behavior, so
* if we have no URB data to read, set it to 1.
*/
assert(input_index < 16 || attr == input_index);
- /* _NEW_LIGHT | _NEW_PROGRAM */
+ /* CACHE_NEW_VS_PROG | _NEW_LIGHT | _NEW_PROGRAM */
attr_overrides[input_index++] =
- get_attr_override(&vue_map, urb_entry_read_offset, attr,
+ get_attr_override(&brw->vs.prog_data->vue_map,
+ urb_entry_read_offset, attr,
ctx->VertexProgram._TwoSideEnabled);
}