bool active = xfb_obj->Active && !xfb_obj->Paused;
struct brw_vue_map vue_map;
- /* _NEW_TRANSFORM, CACHE_NEW_VS_PROG */
- brw_compute_vue_map(&vue_map, intel, ctx->Transform.ClipPlanesEnabled != 0,
- brw->vs.prog_data->outputs_written);
+ /* CACHE_NEW_VS_PROG */
+ brw_compute_vue_map(&vue_map, intel, brw->vs.prog_data);
if (active) {
upload_3dstate_so_buffers(brw);
.dirty = {
.mesa = (_NEW_RASTERIZER_DISCARD |
_NEW_LIGHT |
- _NEW_TRANSFORM_FEEDBACK |
- _NEW_TRANSFORM),
+ _NEW_TRANSFORM_FEEDBACK),
.brw = (BRW_NEW_BATCH |
BRW_NEW_VERTEX_PROGRAM),
.cache = CACHE_NEW_VS_PROG,