* stream. We only have one stream of rendering coming out of the GS unit, so
* we only emit stream 0 (low 16 bits) SO_DECLs.
*/
-static void
-upload_3dstate_so_decl_list(struct brw_context *brw,
- const struct brw_vue_map *vue_map)
+void
+gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
+ const struct brw_vue_map *vue_map)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_VERTEX_PROGRAM */
if (active) {
upload_3dstate_so_buffers(brw);
/* BRW_NEW_VUE_MAP_GEOM_OUT */
- upload_3dstate_so_decl_list(brw, &brw->vue_map_geom_out);
+ gen7_upload_3dstate_so_decl_list(brw, &brw->vue_map_geom_out);
}
/* Finally, set up the SOL stage. This command must always follow updates to