}
for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
- double scale[3], translate[3];
+ float scale[3], translate[3];
_mesa_get_viewport_xform(ctx, i, scale, translate);
/* According to the "Vertex X,Y Clamping and Quantization" section of
.dirty = {
.mesa = _NEW_BUFFERS |
_NEW_VIEWPORT,
- .brw = BRW_NEW_BATCH,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP,
},
.emit = gen7_upload_sf_clip_viewport,
};