#include "program/prog_statevars.h"
#include "intel_batchbuffer.h"
-
-void
-gen7_upload_constant_state(struct brw_context *brw,
- const struct brw_stage_state *stage_state,
- bool active, unsigned opcode)
-{
- if (!active || stage_state->push_const_size == 0) {
- /* Disable the push constant buffers. */
- BEGIN_BATCH(7);
- OUT_BATCH(opcode << 16 | (7 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- } else {
- BEGIN_BATCH(7);
- OUT_BATCH(opcode << 16 | (7 - 2));
- OUT_BATCH(stage_state->push_const_size);
- OUT_BATCH(0);
- /* Pointer to the constant buffer. Covered by the set of state flags
- * from gen6_prepare_wm_contants
- */
- OUT_BATCH(stage_state->push_const_offset | GEN7_MOCS_L3);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- }
-}
-
-
static void
upload_vs_state(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->ctx;
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
const struct brw_stage_state *stage_state = &brw->vs.base;
+ const struct brw_stage_prog_data *prog_data = stage_state->prog_data;
+ const struct brw_vue_prog_data *vue_prog_data =
+ brw_vue_prog_data(stage_state->prog_data);
uint32_t floating_point_mode = 0;
const int max_threads_shift = brw->is_haswell ?
HSW_VS_MAX_THREADS_SHIFT : GEN6_VS_MAX_THREADS_SHIFT;
- gen7_emit_vs_workaround_flush(brw);
-
- /* BRW_NEW_VS_BINDING_TABLE */
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_VS << 16 | (2 - 2));
- OUT_BATCH(stage_state->bind_bo_offset);
- ADVANCE_BATCH();
-
- /* CACHE_NEW_SAMPLER */
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_VS << 16 | (2 - 2));
- OUT_BATCH(stage_state->sampler_offset);
- ADVANCE_BATCH();
-
- gen7_upload_constant_state(brw, stage_state, true /* active */,
- _3DSTATE_CONSTANT_VS);
+ if (!brw->is_haswell && !brw->is_baytrail)
+ gen7_emit_vs_workaround_flush(brw);
- /* Use ALT floating point mode for ARB vertex programs, because they
- * require 0^0 == 1.
- */
- if (ctx->Shader.CurrentVertexProgram == NULL)
+ if (prog_data->use_alt_mode)
floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
BEGIN_BATCH(6);
OUT_BATCH(stage_state->prog_offset);
OUT_BATCH(floating_point_mode |
((ALIGN(stage_state->sampler_count, 4)/4) <<
- GEN6_VS_SAMPLER_COUNT_SHIFT));
+ GEN6_VS_SAMPLER_COUNT_SHIFT) |
+ ((prog_data->binding_table.size_bytes / 4) <<
+ GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
- if (brw->vs.prog_data->base.total_scratch) {
+ if (prog_data->total_scratch) {
OUT_RELOC(stage_state->scratch_bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- ffs(brw->vs.prog_data->base.total_scratch) - 11);
+ ffs(stage_state->per_thread_scratch) - 11);
} else {
OUT_BATCH(0);
}
- OUT_BATCH((brw->vs.prog_data->base.dispatch_grf_start_reg <<
+ OUT_BATCH((prog_data->dispatch_grf_start_reg <<
GEN6_VS_DISPATCH_START_GRF_SHIFT) |
- (brw->vs.prog_data->base.urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
+ (vue_prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
(0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
- OUT_BATCH(((brw->max_vs_threads - 1) << max_threads_shift) |
+ OUT_BATCH(((devinfo->max_vs_threads - 1) << max_threads_shift) |
GEN6_VS_STATISTICS_ENABLE |
GEN6_VS_ENABLE);
ADVANCE_BATCH();
const struct brw_tracked_state gen7_vs_state = {
.dirty = {
- .mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
- .brw = (BRW_NEW_CONTEXT |
- BRW_NEW_VERTEX_PROGRAM |
- BRW_NEW_VS_BINDING_TABLE |
- BRW_NEW_BATCH |
- BRW_NEW_PUSH_CONSTANT_ALLOCATION),
- .cache = CACHE_NEW_VS_PROG | CACHE_NEW_SAMPLER
+ .mesa = 0,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
+ BRW_NEW_CONTEXT |
+ BRW_NEW_VS_PROG_DATA,
},
.emit = upload_vs_state,
};