i965/vs: Add texture related data to brw_vs_prog_key.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_vs_state.c
index f3cd5d15bf076dcabd4b37720122fc2c2e06efe7..6b9507f55ea26d0ae950dbb2169372838b4beccb 100644 (file)
@@ -33,10 +33,17 @@ static void
 upload_vs_state(struct brw_context *brw)
 {
    struct intel_context *intel = &brw->intel;
+   uint32_t floating_point_mode = 0;
 
    BEGIN_BATCH(2);
    OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_VS << 16 | (2 - 2));
-   OUT_BATCH(brw->vs.bind_bo_offset);
+   OUT_BATCH(brw->bind.bo_offset);
+   ADVANCE_BATCH();
+
+   /* CACHE_NEW_SAMPLER */
+   BEGIN_BATCH(2);
+   OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_VS << 16 | (2 - 2));
+   OUT_BATCH(brw->sampler.offset);
    ADVANCE_BATCH();
 
    if (brw->vs.push_const_size == 0) {
@@ -65,12 +72,17 @@ upload_vs_state(struct brw_context *brw)
       ADVANCE_BATCH();
    }
 
+   /* Use ALT floating point mode for ARB vertex programs, because they
+    * require 0^0 == 1.
+    */
+   if (intel->ctx.Shader.CurrentVertexProgram == NULL)
+      floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
+
    BEGIN_BATCH(6);
    OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
    OUT_BATCH(brw->vs.prog_offset);
-   OUT_BATCH((0 << GEN6_VS_SAMPLER_COUNT_SHIFT) |
-            GEN6_VS_FLOATING_POINT_MODE_ALT |
-            (brw->vs.nr_surfaces << GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
+   OUT_BATCH(floating_point_mode |
+            ((ALIGN(brw->sampler.count, 4)/4) << GEN6_VS_SAMPLER_COUNT_SHIFT));
 
    if (brw->vs.prog_data->total_scratch) {
       OUT_RELOC(brw->vs.scratch_bo,
@@ -84,7 +96,7 @@ upload_vs_state(struct brw_context *brw)
             (brw->vs.prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
             (0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
 
-   OUT_BATCH(((brw->vs_max_threads - 1) << GEN6_VS_MAX_THREADS_SHIFT) |
+   OUT_BATCH(((brw->max_vs_threads - 1) << GEN6_VS_MAX_THREADS_SHIFT) |
             GEN6_VS_STATISTICS_ENABLE |
             GEN6_VS_ENABLE);
    ADVANCE_BATCH();
@@ -94,13 +106,12 @@ const struct brw_tracked_state gen7_vs_state = {
    .dirty = {
       .mesa  = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
       .brw   = (BRW_NEW_CURBE_OFFSETS |
-                BRW_NEW_NR_VS_SURFACES |
                BRW_NEW_URB_FENCE |
                BRW_NEW_CONTEXT |
                BRW_NEW_VERTEX_PROGRAM |
                BRW_NEW_VS_BINDING_TABLE |
                BRW_NEW_BATCH),
-      .cache = CACHE_NEW_VS_PROG
+      .cache = CACHE_NEW_VS_PROG | CACHE_NEW_SAMPLER
    },
    .emit = upload_vs_state,
 };