if (!brw->is_haswell)
gen7_emit_vs_workaround_flush(brw);
- /* BRW_NEW_VS_BINDING_TABLE */
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_VS << 16 | (2 - 2));
- OUT_BATCH(stage_state->bind_bo_offset);
- ADVANCE_BATCH();
-
/* CACHE_NEW_SAMPLER */
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_VS << 16 | (2 - 2));
/* Use ALT floating point mode for ARB vertex programs, because they
* require 0^0 == 1.
*/
- if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL)
+ if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] == NULL)
floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
BEGIN_BATCH(6);