dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
+ switch (brw->hiz.op) {
+ case BRW_HIZ_OP_NONE:
+ break;
+ case BRW_HIZ_OP_DEPTH_CLEAR:
+ dw1 |= GEN7_WM_DEPTH_CLEAR;
+ break;
+ case BRW_HIZ_OP_DEPTH_RESOLVE:
+ dw1 |= GEN7_WM_DEPTH_RESOLVE;
+ break;
+ case BRW_HIZ_OP_HIZ_RESOLVE:
+ dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
/* _NEW_LINE */
if (ctx->Line.StippleFlag)
dw1 |= GEN7_WM_LINE_STIPPLE_ENABLE;
dw1 |= GEN7_WM_POLYGON_STIPPLE_ENABLE;
/* BRW_NEW_FRAGMENT_PROGRAM */
- if (fp->program.Base.InputsRead & (1 << FRAG_ATTRIB_WPOS))
+ if (fp->program.Base.InputsRead & FRAG_BIT_WPOS)
dw1 |= GEN7_WM_USES_SOURCE_DEPTH | GEN7_WM_USES_SOURCE_W;
if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
writes_depth = true;
.mesa = (_NEW_LINE | _NEW_LIGHT | _NEW_POLYGON |
_NEW_COLOR | _NEW_BUFFERS),
.brw = (BRW_NEW_FRAGMENT_PROGRAM |
- BRW_NEW_URB_FENCE |
+ BRW_NEW_HIZ |
BRW_NEW_BATCH),
.cache = 0,
},
struct intel_context *intel = &brw->intel;
uint32_t dw2, dw4, dw5;
+ /* BRW_NEW_PS_BINDING_TABLE */
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
- OUT_BATCH(brw->wm.bind_bo_offset);
+ OUT_BATCH(brw->bind.bo_offset);
ADVANCE_BATCH();
/* CACHE_NEW_SAMPLER */
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
- OUT_BATCH(brw->wm.sampler_offset);
+ OUT_BATCH(brw->sampler.offset);
ADVANCE_BATCH();
/* CACHE_NEW_WM_PROG */
brw->wm.prog_data->dispatch_width) / 8);
OUT_BATCH(0);
/* Pointer to the WM constant buffer. Covered by the set of
- * state flags from gen7_prepare_wm_constants
+ * state flags from gen6_upload_wm_push_constants.
*/
OUT_BATCH(brw->wm.push_const_offset);
OUT_BATCH(0);
dw2 = dw4 = dw5 = 0;
- dw2 |= (ALIGN(brw->wm.sampler_count, 4) / 4) << GEN7_PS_SAMPLER_COUNT_SHIFT;
-
- /* BRW_NEW_NR_WM_SURFACES */
- dw2 |= brw->wm.nr_surfaces << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT;
+ /* CACHE_NEW_SAMPLER */
+ dw2 |= (ALIGN(brw->sampler.count, 4) / 4) << GEN7_PS_SAMPLER_COUNT_SHIFT;
- /* OpenGL non-ieee floating point mode */
- dw2 |= GEN7_PS_FLOATING_POINT_MODE_ALT;
+ /* Use ALT floating point mode for ARB fragment programs, because they
+ * require 0^0 == 1.
+ */
+ if (intel->ctx.Shader.CurrentFragmentProgram == NULL)
+ dw2 |= GEN7_PS_FLOATING_POINT_MODE_ALT;
- /* CACHE_NEW_SAMPLER */
dw4 |= (brw->max_wm_threads - 1) << GEN7_PS_MAX_THREADS_SHIFT;
/* CACHE_NEW_WM_PROG */
if (brw->fragment_program->Base.InputsRead != 0)
dw4 |= GEN7_PS_ATTRIBUTE_ENABLE;
- if (brw->wm.prog_data->dispatch_width == 8)
+ if (brw->wm.prog_data->dispatch_width == 8) {
dw4 |= GEN7_PS_8_DISPATCH_ENABLE;
- else
+ if (brw->wm.prog_data->prog_offset_16)
+ dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
+ } else {
dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
+ }
- /* BRW_NEW_CURBE_OFFSETS */
dw5 |= (brw->wm.prog_data->first_curbe_grf <<
GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
+ dw5 |= (brw->wm.prog_data->first_curbe_grf_16 <<
+ GEN7_PS_DISPATCH_START_GRF_SHIFT_2);
BEGIN_BATCH(8);
OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
const struct brw_tracked_state gen7_ps_state = {
.dirty = {
.mesa = _NEW_PROGRAM_CONSTANTS,
- .brw = (BRW_NEW_CURBE_OFFSETS |
- BRW_NEW_FRAGMENT_PROGRAM |
- BRW_NEW_NR_WM_SURFACES |
+ .brw = (BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_PS_BINDING_TABLE |
- BRW_NEW_URB_FENCE |
BRW_NEW_BATCH),
.cache = (CACHE_NEW_SAMPLER |
CACHE_NEW_WM_PROG)