* IN THE SOFTWARE.
*/
#include "main/mtypes.h"
+#include "main/blend.h"
#include "main/samplerobj.h"
#include "program/prog_parameter.h"
int texel_size = _mesa_get_format_bytes(format);
int w = intel_obj->Base.Size / texel_size;
+
+ /* note that these differ from GEN6 */
surf[2] = SET_FIELD(w & 0x7f, GEN7_SURFACE_WIDTH) | /* bits 6:0 of size */
- SET_FIELD((w >> 7) & 0x1fff, GEN7_SURFACE_HEIGHT); /* 19:7 */
- surf[3] = SET_FIELD((w >> 20) & 0x7f, BRW_SURFACE_DEPTH) | /* bits 26:20 */
+ SET_FIELD((w >> 7) & 0x3fff, GEN7_SURFACE_HEIGHT); /* 20:7 */
+ surf[3] = SET_FIELD((w >> 21) & 0x3f, BRW_SURFACE_DEPTH) | /* bits 26:21 */
(texel_size - 1);
}
return;
}
- /* We don't support MSAA for textures. */
- assert(!mt->array_spacing_lod0);
- assert(mt->num_samples <= 1);
-
intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
8 * 4, 32, &binding_table[surf_index]);
memset(surf, 0, 8 * 4);
- uint32_t tex_format = translate_tex_format(mt->format,
+ uint32_t tex_format = translate_tex_format(intel,
+ mt->format,
firstImage->InternalFormat,
tObj->DepthMode,
sampler->sRGBDecode);
if (depth > 1 && tObj->Target != GL_TEXTURE_3D)
surf[0] |= GEN7_SURFACE_IS_ARRAY;
+ if (mt->array_spacing_lod0)
+ surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
+
surf[1] = mt->region->bo->offset + mt->offset; /* reloc */
surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
surf[3] = SET_FIELD(depth - 1, BRW_SURFACE_DEPTH) |
((intelObj->mt->region->pitch) - 1);
+ surf[4] = gen7_surface_msaa_bits(mt->num_samples, mt->msaa_layout);
+
intel_miptree_get_tile_offsets(intelObj->mt, firstImage->Level, 0,
&tile_x, &tile_y);
assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
gen7_create_constant_surface(struct brw_context *brw,
drm_intel_bo *bo,
uint32_t offset,
- int width,
- uint32_t *out_offset)
+ uint32_t size,
+ uint32_t *out_offset,
+ bool dword_pitch)
{
struct intel_context *intel = &brw->intel;
- const GLint w = width - 1;
+ uint32_t stride = dword_pitch ? 4 : 16;
+ uint32_t elements = ALIGN(size, stride) / stride;
+ const GLint w = elements - 1;
uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
8 * 4, 32, out_offset);
assert(bo);
surf[1] = bo->offset + offset; /* reloc */
+ /* note that these differ from GEN6 */
surf[2] = SET_FIELD(w & 0x7f, GEN7_SURFACE_WIDTH) |
- SET_FIELD((w >> 7) & 0x1fff, GEN7_SURFACE_HEIGHT);
- surf[3] = SET_FIELD((w >> 20) & 0x7f, BRW_SURFACE_DEPTH) |
- (16 - 1); /* stride between samples */
+ SET_FIELD((w >> 7) & 0x3fff, GEN7_SURFACE_HEIGHT);
+ surf[3] = SET_FIELD((w >> 21) & 0x3f, BRW_SURFACE_DEPTH) |
+ (stride - 1);
if (intel->is_haswell) {
surf[7] = SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
gen7_check_surface_setup(surf, false /* is_render_target */);
}
+/**
+ * Create a surface for shader time.
+ */
+void
+gen7_create_shader_time_surface(struct brw_context *brw, uint32_t *out_offset)
+{
+ struct intel_context *intel = &brw->intel;
+ const int w = brw->shader_time.bo->size - 1;
+
+ uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
+ 8 * 4, 32, out_offset);
+ memset(surf, 0, 8 * 4);
+
+ surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
+ BRW_SURFACEFORMAT_RAW << BRW_SURFACE_FORMAT_SHIFT |
+ BRW_SURFACE_RC_READ_WRITE;
+
+ surf[1] = brw->shader_time.bo->offset; /* reloc */
+
+ /* note that these differ from GEN6 */
+ surf[2] = SET_FIELD(w & 0x7f, GEN7_SURFACE_WIDTH) |
+ SET_FIELD((w >> 7) & 0x3fff, GEN7_SURFACE_HEIGHT);
+ surf[3] = SET_FIELD((w >> 21) & 0x3f, BRW_SURFACE_DEPTH);
+
+ /* Unlike texture or renderbuffer surfaces, we only do untyped operations
+ * on the shader_time surface, so there's no need to set HSW channel
+ * overrides.
+ */
+
+ /* Emit relocation to surface contents. Section 5.1.1 of the gen4
+ * bspec ("Data Cache") says that the data cache does not exist as
+ * a separate cache and is just the sampler cache.
+ */
+ drm_intel_bo_emit_reloc(intel->batch.bo,
+ *out_offset + 4,
+ brw->shader_time.bo, 0,
+ I915_GEM_DOMAIN_SAMPLER, 0);
+
+ gen7_check_surface_setup(surf, false /* is_render_target */);
+}
+
static void
gen7_update_null_renderbuffer_surface(struct brw_context *brw, unsigned unit)
{
struct intel_region *region = irb->mt->region;
uint32_t tile_x, tile_y;
uint32_t format;
- gl_format rb_format = intel_rb_format(irb);
+ /* _NEW_BUFFERS */
+ gl_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
8 * 4, 32, &brw->wm.surf_offset[unit]);
/* Render targets can't use IMS layout */
assert(irb->mt->msaa_layout != INTEL_MSAA_LAYOUT_IMS);
- switch (rb_format) {
- case MESA_FORMAT_SARGB8:
- /* _NEW_BUFFERS
- *
- * Without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB surfaces to the
- * blend/update as sRGB.
- */
- if (ctx->Color.sRGBEnabled)
- format = brw_format_for_mesa_format(rb_format);
- else
- format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
- break;
- default:
- assert(brw_render_target_supported(intel, rb));
- format = brw->render_target_format[rb_format];
- if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
- _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
- __FUNCTION__, _mesa_get_format_name(rb_format));
- }
- break;
+ assert(brw_render_target_supported(intel, rb));
+ format = brw->render_target_format[rb_format];
+ if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
+ _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
+ __FUNCTION__, _mesa_get_format_name(rb_format));
}
surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |