struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
uint32_t tile_x, tile_y;
- uint8_t mocs = brw->is_haswell ? GEN7_MOCS_L3 : 0;
if (tObj->Target == GL_TEXTURE_BUFFER) {
gen7_update_buffer_texture_surface(ctx, unit, binding_table, surf_index);
*/
surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
(tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
- SET_FIELD(mocs, GEN7_SURFACE_MOCS) |
+ SET_FIELD(GEN7_MOCS_L3, GEN7_SURFACE_MOCS) |
/* mip count */
(intelObj->_MaxLevel - tObj->BaseLevel));
bool is_array = false;
int depth = MAX2(rb->Depth, 1);
int min_array_element;
- uint8_t mocs = brw->is_haswell ? GEN7_MOCS_L3 : 0;
+ const uint8_t mocs = GEN7_MOCS_L3;
GLenum gl_target = rb->TexImage ?
rb->TexImage->TexObject->Target : GL_TEXTURE_2D;