i965: Fix type of brw_context::render_target_format[]
[mesa.git] / src / mesa / drivers / dri / i965 / gen8_draw_upload.c
index 32e144741a0b586ab6e34353f6209919713d9916..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 100644 (file)
@@ -1,410 +0,0 @@
-/*
- * Copyright © 2012 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include "main/bufferobj.h"
-#include "main/context.h"
-#include "main/enums.h"
-#include "main/macros.h"
-
-#include "brw_draw.h"
-#include "brw_defines.h"
-#include "brw_context.h"
-#include "brw_state.h"
-
-#include "intel_batchbuffer.h"
-#include "intel_buffer_objects.h"
-
-#ifndef NDEBUG
-static bool
-is_passthru_format(uint32_t format)
-{
-   switch (format) {
-   case ISL_FORMAT_R64_PASSTHRU:
-   case ISL_FORMAT_R64G64_PASSTHRU:
-   case ISL_FORMAT_R64G64B64_PASSTHRU:
-   case ISL_FORMAT_R64G64B64A64_PASSTHRU:
-      return true;
-   default:
-      return false;
-   }
-}
-#endif
-
-static void
-gen8_emit_vertices(struct brw_context *brw)
-{
-   struct gl_context *ctx = &brw->ctx;
-   bool uses_edge_flag;
-
-   brw_prepare_vertices(brw);
-   brw_prepare_shader_draw_parameters(brw);
-
-   uses_edge_flag = (ctx->Polygon.FrontMode != GL_FILL ||
-                     ctx->Polygon.BackMode != GL_FILL);
-
-   const struct brw_vs_prog_data *vs_prog_data =
-      brw_vs_prog_data(brw->vs.base.prog_data);
-
-   if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) {
-      unsigned vue = brw->vb.nr_enabled;
-
-      /* The element for the edge flags must always be last, so we have to
-       * insert the SGVS before it in that case.
-       */
-      if (uses_edge_flag) {
-         assert(vue > 0);
-         vue--;
-      }
-
-      WARN_ONCE(vue >= 33,
-                "Trying to insert VID/IID past 33rd vertex element, "
-                "need to reorder the vertex attrbutes.");
-
-      unsigned dw1 = 0;
-      if (vs_prog_data->uses_vertexid) {
-         dw1 |= GEN8_SGVS_ENABLE_VERTEX_ID |
-                (2 << GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT) |  /* .z channel */
-                (vue << GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT);
-      }
-
-      if (vs_prog_data->uses_instanceid) {
-         dw1 |= GEN8_SGVS_ENABLE_INSTANCE_ID |
-                (3 << GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT) | /* .w channel */
-                (vue << GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT);
-      }
-
-      BEGIN_BATCH(2);
-      OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
-      OUT_BATCH(dw1);
-      ADVANCE_BATCH();
-
-      BEGIN_BATCH(3);
-      OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
-      OUT_BATCH(vue | GEN8_VF_INSTANCING_ENABLE);
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
-   } else {
-      BEGIN_BATCH(2);
-      OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
-   }
-
-   /* Normally we don't need an element for the SGVS attribute because the
-    * 3DSTATE_VF_SGVS instruction lets you store the generated attribute in an
-    * element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
-    * we're using draw parameters then we need an element for the those
-    * values.  Additionally if there is an edge flag element then the SGVS
-    * can't be inserted past that so we need a dummy element to ensure that
-    * the edge flag is the last one.
-    */
-   const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
-                                    vs_prog_data->uses_baseinstance ||
-                                    ((vs_prog_data->uses_instanceid ||
-                                      vs_prog_data->uses_vertexid) &&
-                                     uses_edge_flag));
-   const unsigned nr_elements =
-      brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
-
-   /* If the VS doesn't read any inputs (calculating vertex position from
-    * a state variable for some reason, for example), emit a single pad
-    * VERTEX_ELEMENT struct and bail.
-    *
-    * The stale VB state stays in place, but they don't do anything unless
-    * a VE loads from them.
-    */
-   if (nr_elements == 0) {
-      BEGIN_BATCH(3);
-      OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (3 - 2));
-      OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
-                GEN6_VE0_VALID |
-                (ISL_FORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
-                (0 << BRW_VE0_SRC_OFFSET_SHIFT));
-      OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
-                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
-                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
-                (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
-      ADVANCE_BATCH();
-      return;
-   }
-
-   /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
-   const bool uses_draw_params =
-      vs_prog_data->uses_basevertex ||
-      vs_prog_data->uses_baseinstance;
-   const unsigned nr_buffers = brw->vb.nr_buffers +
-      uses_draw_params + vs_prog_data->uses_drawid;
-
-   if (nr_buffers) {
-      assert(nr_buffers <= 33);
-
-      BEGIN_BATCH(1 + 4 * nr_buffers);
-      OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4 * nr_buffers - 1));
-      for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
-         const struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
-         EMIT_VERTEX_BUFFER_STATE(brw, i, buffer->bo,
-                                  buffer->offset,
-                                  buffer->offset + buffer->size,
-                                  buffer->stride, 0 /* unused */);
-      }
-
-      if (uses_draw_params) {
-         EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers,
-                                  brw->draw.draw_params_bo,
-                                  brw->draw.draw_params_offset,
-                                  brw->draw.draw_params_bo->size,
-                                  0 /* stride */,
-                                  0 /* unused */);
-      }
-
-      if (vs_prog_data->uses_drawid) {
-         EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers + 1,
-                                  brw->draw.draw_id_bo,
-                                  brw->draw.draw_id_offset,
-                                  brw->draw.draw_id_bo->size,
-                                  0 /* stride */,
-                                  0 /* unused */);
-      }
-      ADVANCE_BATCH();
-   }
-
-   /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
-    * presumably for VertexID/InstanceID.
-    */
-   assert(nr_elements <= 34);
-
-   struct brw_vertex_element *gen6_edgeflag_input = NULL;
-
-   BEGIN_BATCH(1 + nr_elements * 2);
-   OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1));
-   for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
-      struct brw_vertex_element *input = brw->vb.enabled[i];
-      uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
-      uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
-      uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
-      uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
-      uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
-
-      /* From the BDW PRM, Volume 2d, page 588 (VERTEX_ELEMENT_STATE):
-       * "Any SourceElementFormat of *64*_PASSTHRU cannot be used with an
-       * element which has edge flag enabled."
-       */
-      assert(!(is_passthru_format(format) && uses_edge_flag));
-
-      /* The gen4 driver expects edgeflag to come in as a float, and passes
-       * that float on to the tests in the clipper.  Mesa's current vertex
-       * attribute value for EdgeFlag is stored as a float, which works out.
-       * glEdgeFlagPointer, on the other hand, gives us an unnormalized
-       * integer ubyte.  Just rewrite that to convert to a float.
-       */
-      if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
-         /* Gen6+ passes edgeflag as sideband along with the vertex, instead
-          * of in the VUE.  We have to upload it sideband as the last vertex
-          * element according to the B-Spec.
-          */
-         gen6_edgeflag_input = input;
-         continue;
-      }
-
-      switch (input->glarray->Size) {
-      case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
-      case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
-      case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
-      case 3:
-         if (input->glarray->Doubles) {
-            comp3 = BRW_VE1_COMPONENT_STORE_0;
-         } else if (input->glarray->Integer) {
-            comp3 = BRW_VE1_COMPONENT_STORE_1_INT;
-         } else {
-            comp3 = BRW_VE1_COMPONENT_STORE_1_FLT;
-         }
-
-         break;
-      }
-
-      /* From the BDW PRM, Volume 2d, page 586 (VERTEX_ELEMENT_STATE):
-       *
-       *     "When SourceElementFormat is set to one of the *64*_PASSTHRU
-       *     formats, 64-bit components are stored in the URB without any
-       *     conversion. In this case, vertex elements must be written as 128
-       *     or 256 bits, with VFCOMP_STORE_0 being used to pad the output
-       *     as required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
-       *     component into the URB, Component 1 must be specified as
-       *     VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE)
-       *     in order to output a 128-bit vertex element, or Components 1-3 must
-       *     be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
-       *     element. Likewise, use of R64G64B64_PASSTHRU requires Component 3
-       *     to be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
-       *     element."
-       */
-      if (input->glarray->Doubles && !input->is_dual_slot) {
-         /* Store vertex elements which correspond to double and dvec2 vertex
-          * shader inputs as 128-bit vertex elements, instead of 256-bits.
-          */
-         comp2 = BRW_VE1_COMPONENT_NOSTORE;
-         comp3 = BRW_VE1_COMPONENT_NOSTORE;
-      }
-
-      OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
-                GEN6_VE0_VALID |
-                (format << BRW_VE0_FORMAT_SHIFT) |
-                (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
-
-      OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
-                (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
-                (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
-                (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
-   }
-
-   if (needs_sgvs_element) {
-      if (vs_prog_data->uses_basevertex ||
-          vs_prog_data->uses_baseinstance) {
-         OUT_BATCH(GEN6_VE0_VALID |
-                   brw->vb.nr_buffers << GEN6_VE0_INDEX_SHIFT |
-                   ISL_FORMAT_R32G32_UINT << BRW_VE0_FORMAT_SHIFT);
-         OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
-      } else {
-         OUT_BATCH(GEN6_VE0_VALID);
-         OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
-      }
-   }
-
-   if (vs_prog_data->uses_drawid) {
-      OUT_BATCH(GEN6_VE0_VALID |
-                ((brw->vb.nr_buffers + 1) << GEN6_VE0_INDEX_SHIFT) |
-                (ISL_FORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT));
-      OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
-                   (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
-   }
-
-   if (gen6_edgeflag_input) {
-      uint32_t format =
-         brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
-
-      OUT_BATCH((gen6_edgeflag_input->buffer << GEN6_VE0_INDEX_SHIFT) |
-                GEN6_VE0_VALID |
-                GEN6_VE0_EDGE_FLAG_ENABLE |
-                (format << BRW_VE0_FORMAT_SHIFT) |
-                (gen6_edgeflag_input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
-      OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
-                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
-                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
-                (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
-   }
-   ADVANCE_BATCH();
-
-   for (unsigned i = 0, j = 0; i < brw->vb.nr_enabled; i++) {
-      const struct brw_vertex_element *input = brw->vb.enabled[i];
-      const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
-      unsigned element_index;
-
-      /* The edge flag element is reordered to be the last one in the code
-       * above so we need to compensate for that in the element indices used
-       * below.
-       */
-      if (input == gen6_edgeflag_input)
-         element_index = nr_elements - 1;
-      else
-         element_index = j++;
-
-      BEGIN_BATCH(3);
-      OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
-      OUT_BATCH(element_index |
-                (buffer->step_rate ? GEN8_VF_INSTANCING_ENABLE : 0));
-      OUT_BATCH(buffer->step_rate);
-      ADVANCE_BATCH();
-   }
-
-   if (vs_prog_data->uses_drawid) {
-      const unsigned element = brw->vb.nr_enabled + needs_sgvs_element;
-      BEGIN_BATCH(3);
-      OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
-      OUT_BATCH(element);
-      OUT_BATCH(0);
-      ADVANCE_BATCH();
-   }
-}
-
-const struct brw_tracked_state gen8_vertices = {
-   .dirty = {
-      .mesa = _NEW_POLYGON,
-      .brw = BRW_NEW_BATCH |
-             BRW_NEW_BLORP |
-             BRW_NEW_VERTICES |
-             BRW_NEW_VS_PROG_DATA,
-   },
-   .emit = gen8_emit_vertices,
-};
-
-static void
-gen8_emit_index_buffer(struct brw_context *brw)
-{
-   const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
-   uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
-
-   if (index_buffer == NULL)
-      return;
-
-   BEGIN_BATCH(5);
-   OUT_BATCH(CMD_INDEX_BUFFER << 16 | (5 - 2));
-   OUT_BATCH(brw_get_index_type(index_buffer->type) | mocs_wb);
-   OUT_RELOC64(brw->ib.bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
-   OUT_BATCH(brw->ib.size);
-   ADVANCE_BATCH();
-}
-
-const struct brw_tracked_state gen8_index_buffer = {
-   .dirty = {
-      .mesa = 0,
-      .brw = BRW_NEW_BATCH |
-             BRW_NEW_BLORP |
-             BRW_NEW_INDEX_BUFFER,
-   },
-   .emit = gen8_emit_index_buffer,
-};
-
-static void
-gen8_emit_vf_topology(struct brw_context *brw)
-{
-   BEGIN_BATCH(2);
-   OUT_BATCH(_3DSTATE_VF_TOPOLOGY << 16 | (2 - 2));
-   OUT_BATCH(brw->primitive);
-   ADVANCE_BATCH();
-}
-
-const struct brw_tracked_state gen8_vf_topology = {
-   .dirty = {
-      .mesa = 0,
-      .brw = BRW_NEW_BLORP |
-             BRW_NEW_PRIMITIVE,
-   },
-   .emit = gen8_emit_vf_topology,
-};