i965/fs: Handle fixed HW GRF subnr in reg_offset().
[mesa.git] / src / mesa / drivers / dri / i965 / gen8_ps_state.c
index ab83e413b2cb069a3deb92d104c29f0a76605d75..0e7d258e1aa19f6fee396e2f95c512c429ebcf4b 100644 (file)
  */
 
 #include <stdbool.h>
+#include "program/program.h"
 #include "brw_state.h"
 #include "brw_defines.h"
+#include "brw_wm.h"
 #include "intel_batchbuffer.h"
 
-static void
-upload_ps_extra(struct brw_context *brw)
+void
+gen8_upload_ps_extra(struct brw_context *brw,
+                     const struct brw_wm_prog_data *prog_data)
 {
-   struct gl_context *ctx = &brw->ctx;
-   /* BRW_NEW_FRAGMENT_PROGRAM */
-   const struct brw_fragment_program *fp =
-      brw_fragment_program_const(brw->fragment_program);
    uint32_t dw1 = 0;
 
    dw1 |= GEN8_PSX_PIXEL_SHADER_VALID;
+   dw1 |= prog_data->computed_depth_mode << GEN8_PSX_COMPUTED_DEPTH_MODE_SHIFT;
 
-   if (fp->program.UsesKill)
+   if (prog_data->uses_kill)
       dw1 |= GEN8_PSX_KILL_ENABLE;
 
-   /* BRW_NEW_FRAGMENT_PROGRAM */
-   if (brw->wm.prog_data->num_varying_inputs != 0)
+   if (prog_data->num_varying_inputs != 0)
       dw1 |= GEN8_PSX_ATTRIBUTE_ENABLE;
 
-   if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
-      switch (fp->program.FragDepthLayout) {
-         case FRAG_DEPTH_LAYOUT_NONE:
-         case FRAG_DEPTH_LAYOUT_ANY:
-            dw1 |= GEN8_PSX_PSCDEPTH_ON;
-            break;
-         case FRAG_DEPTH_LAYOUT_GREATER:
-            dw1 |= GEN8_PSX_PSCDEPTH_ON_GE;
-            break;
-         case FRAG_DEPTH_LAYOUT_LESS:
-            dw1 |= GEN8_PSX_PSCDEPTH_ON_LE;
-            break;
-         case FRAG_DEPTH_LAYOUT_UNCHANGED:
-            break;
-      }
+   if (prog_data->uses_src_depth)
+      dw1 |= GEN8_PSX_USES_SOURCE_DEPTH;
+
+   if (prog_data->uses_src_w)
+      dw1 |= GEN8_PSX_USES_SOURCE_W;
+
+   if (prog_data->persample_dispatch)
+      dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE;
+
+   if (prog_data->uses_sample_mask) {
+      if (brw->gen >= 9)
+         dw1 |= BRW_PSICMS_INNER << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
+      else
+         dw1 |= GEN8_PSX_SHADER_USES_INPUT_COVERAGE_MASK;
    }
 
-   if (fp->program.Base.InputsRead & VARYING_BIT_POS)
-      dw1 |= GEN8_PSX_USES_SOURCE_DEPTH | GEN8_PSX_USES_SOURCE_W;
+   if (prog_data->uses_omask)
+      dw1 |= GEN8_PSX_OMASK_TO_RENDER_TARGET;
+
+   if (brw->gen >= 9 && prog_data->pulls_bary)
+      dw1 |= GEN9_PSX_SHADER_PULLS_BARY;
+
+   /* The stricter cross-primitive coherency guarantees that the hardware
+    * gives us with the "Accesses UAV" bit set for at least one shader stage
+    * and the "UAV coherency required" bit set on the 3DPRIMITIVE command are
+    * redundant within the current image, atomic counter and SSBO GL APIs,
+    * which all have very loose ordering and coherency requirements and
+    * generally rely on the application to insert explicit barriers when a
+    * shader invocation is expected to see the memory writes performed by the
+    * invocations of some previous primitive.  Regardless of the value of "UAV
+    * coherency required", the "Accesses UAV" bits will implicitly cause an in
+    * most cases useless DC flush when the lowermost stage with the bit set
+    * finishes execution.
+    *
+    * It would be nice to disable it, but in some cases we can't because on
+    * Gen8+ it also has an influence on rasterization via the PS UAV-only
+    * signal (which could be set independently from the coherency mechanism in
+    * the 3DSTATE_WM command on Gen7), and because in some cases it will
+    * determine whether the hardware skips execution of the fragment shader or
+    * not via the ThreadDispatchEnable signal.  However if we know that
+    * GEN8_PS_BLEND_HAS_WRITEABLE_RT is going to be set and
+    * GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE is not set it shouldn't make any
+    * difference so we may just disable it here.
+    *
+    * Gen8 hardware tries to compute ThreadDispatchEnable for us but doesn't
+    * take into account KillPixels when no depth or stencil writes are enabled.
+    * In order for occlusion queries to work correctly with no attachments, we
+    * need to force-enable here.
+    *
+    * BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR
+    */
+   if ((prog_data->has_side_effects || prog_data->uses_kill) &&
+       !brw_color_buffer_write_enabled(brw))
+      dw1 |= GEN8_PSX_SHADER_HAS_UAV;
+
+   if (prog_data->computed_stencil) {
+      assert(brw->gen >= 9);
+      dw1 |= GEN9_PSX_SHADER_COMPUTES_STENCIL;
+   }
 
    BEGIN_BATCH(2);
    OUT_BATCH(_3DSTATE_PS_EXTRA << 16 | (2 - 2));
@@ -70,11 +109,21 @@ upload_ps_extra(struct brw_context *brw)
    ADVANCE_BATCH();
 }
 
+static void
+upload_ps_extra(struct brw_context *brw)
+{
+   /* BRW_NEW_FS_PROG_DATA */
+   const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
+
+   gen8_upload_ps_extra(brw, prog_data);
+}
+
 const struct brw_tracked_state gen8_ps_extra = {
    .dirty = {
-      .mesa  = 0,
-      .brw   = BRW_NEW_CONTEXT | BRW_NEW_FRAGMENT_PROGRAM,
-      .cache = 0,
+      .mesa  = _NEW_BUFFERS | _NEW_COLOR,
+      .brw   = BRW_NEW_BLORP |
+               BRW_NEW_CONTEXT |
+               BRW_NEW_FS_PROG_DATA,
    },
    .emit = upload_ps_extra,
 };
@@ -98,10 +147,16 @@ upload_wm_state(struct brw_context *brw)
    if (ctx->Polygon.StippleFlag)
       dw1 |= GEN7_WM_POLYGON_STIPPLE_ENABLE;
 
-   /* CACHE_NEW_WM_PROG */
+   /* BRW_NEW_FS_PROG_DATA */
    dw1 |= brw->wm.prog_data->barycentric_interp_modes <<
       GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;
 
+   /* BRW_NEW_FS_PROG_DATA */
+   if (brw->wm.prog_data->early_fragment_tests)
+      dw1 |= GEN7_WM_EARLY_DS_CONTROL_PREPS;
+   else if (brw->wm.prog_data->has_side_effects)
+      dw1 |= GEN7_WM_EARLY_DS_CONTROL_PSEXEC;
+
    BEGIN_BATCH(2);
    OUT_BATCH(_3DSTATE_WM << 16 | (2 - 2));
    OUT_BATCH(dw1);
@@ -110,33 +165,22 @@ upload_wm_state(struct brw_context *brw)
 
 const struct brw_tracked_state gen8_wm_state = {
    .dirty = {
-      .mesa  = _NEW_LINE | _NEW_POLYGON,
-      .brw   = BRW_NEW_CONTEXT,
-      .cache = CACHE_NEW_WM_PROG,
+      .mesa  = _NEW_LINE |
+               _NEW_POLYGON,
+      .brw   = BRW_NEW_BLORP |
+               BRW_NEW_CONTEXT |
+               BRW_NEW_FS_PROG_DATA,
    },
    .emit = upload_wm_state,
 };
 
-static void
-upload_ps_state(struct brw_context *brw)
+void
+gen8_upload_ps_state(struct brw_context *brw,
+                     const struct brw_stage_state *stage_state,
+                     const struct brw_wm_prog_data *prog_data,
+                     uint32_t fast_clear_op)
 {
-   struct gl_context *ctx = &brw->ctx;
-   uint32_t dw3 = 0, dw6 = 0, dw7 = 0;
-
-   /* BRW_NEW_PS_BINDING_TABLE */
-   BEGIN_BATCH(2);
-   OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
-   OUT_BATCH(brw->wm.base.bind_bo_offset);
-   ADVANCE_BATCH();
-
-   /* CACHE_NEW_SAMPLER */
-   BEGIN_BATCH(2);
-   OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
-   OUT_BATCH(brw->wm.base.sampler_offset);
-   ADVANCE_BATCH();
-
-   /* CACHE_NEW_WM_PROG */
-   gen8_upload_constant_state(brw, &brw->wm.base, true, _3DSTATE_CONSTANT_PS);
+   uint32_t dw3 = 0, dw6 = 0, dw7 = 0, ksp0, ksp2 = 0;
 
    /* Initialize the execution mask with VMask.  Otherwise, derivatives are
     * incorrect for subspans where some of the pixels are unlit.  We believe
@@ -144,46 +188,74 @@ upload_ps_state(struct brw_context *brw)
     */
    dw3 |= GEN7_PS_VECTOR_MASK_ENABLE;
 
-   /* CACHE_NEW_SAMPLER */
-   dw3 |=
-      (ALIGN(brw->wm.base.sampler_count, 4) / 4) << GEN7_PS_SAMPLER_COUNT_SHIFT;
+   const unsigned sampler_count =
+      DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4);
+   dw3 |= SET_FIELD(sampler_count, GEN7_PS_SAMPLER_COUNT);
 
-   /* CACHE_NEW_WM_PROG */
+   /* BRW_NEW_FS_PROG_DATA */
    dw3 |=
-      ((brw->wm.prog_data->base.binding_table.size_bytes / 4) <<
+      ((prog_data->base.binding_table.size_bytes / 4) <<
        GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT);
 
-   /* Use ALT floating point mode for ARB fragment programs, because they
-    * require 0^0 == 1.  Even though _CurrentFragmentProgram is used for
-    * rendering, CurrentFragmentProgram is used for this check to
-    * differentiate between the GLSL and non-GLSL cases.
-    */
-   if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
+   if (prog_data->base.use_alt_mode)
       dw3 |= GEN7_PS_FLOATING_POINT_MODE_ALT;
 
-   dw6 |= (brw->max_wm_threads - 2) << HSW_PS_MAX_THREADS_SHIFT;
+   /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
+    * it implicitly scales for different GT levels (which have some # of PSDs).
+    *
+    * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
+    */
+   if (brw->gen >= 9)
+      dw6 |= (64 - 1) << HSW_PS_MAX_THREADS_SHIFT;
+   else
+      dw6 |= (64 - 2) << HSW_PS_MAX_THREADS_SHIFT;
 
-   /* CACHE_NEW_WM_PROG */
-   if (brw->wm.prog_data->nr_params > 0)
+   if (prog_data->base.nr_params > 0)
       dw6 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
 
-   dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
-   if (brw->wm.prog_data->prog_offset_16)
+   /* From the documentation for this packet:
+    * "If the PS kernel does not need the Position XY Offsets to
+    *  compute a Position Value, then this field should be programmed
+    *  to POSOFFSET_NONE."
+    *
+    * "SW Recommendation: If the PS kernel needs the Position Offsets
+    *  to compute a Position XY value, this field should match Position
+    *  ZW Interpolation Mode to ensure a consistent position.xyzw
+    *  computation."
+    *
+    * We only require XY sample offsets. So, this recommendation doesn't
+    * look useful at the moment. We might need this in future.
+    */
+   if (prog_data->uses_pos_offset)
+      dw6 |= GEN7_PS_POSOFFSET_SAMPLE;
+   else
+      dw6 |= GEN7_PS_POSOFFSET_NONE;
+
+   dw6 |= fast_clear_op;
+
+   if (prog_data->dispatch_8)
+      dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
+
+   if (prog_data->dispatch_16)
       dw6 |= GEN7_PS_16_DISPATCH_ENABLE;
 
-   dw7 |=
-      brw->wm.prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0 |
-      brw->wm.prog_data->first_curbe_grf_16<< GEN7_PS_DISPATCH_START_GRF_SHIFT_2;
+   dw7 |= prog_data->base.dispatch_grf_start_reg <<
+          GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
+   dw7 |= prog_data->dispatch_grf_start_reg_2 <<
+          GEN7_PS_DISPATCH_START_GRF_SHIFT_2;
+
+   ksp0 = stage_state->prog_offset;
+   ksp2 = stage_state->prog_offset + prog_data->prog_offset_2;
 
    BEGIN_BATCH(12);
    OUT_BATCH(_3DSTATE_PS << 16 | (12 - 2));
-   OUT_BATCH(brw->wm.base.prog_offset);
+   OUT_BATCH(ksp0);
    OUT_BATCH(0);
    OUT_BATCH(dw3);
-   if (brw->wm.prog_data->total_scratch) {
-      OUT_RELOC64(brw->wm.base.scratch_bo,
+   if (prog_data->base.total_scratch) {
+      OUT_RELOC64(stage_state->scratch_bo,
                   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-                  ffs(brw->wm.prog_data->total_scratch) - 11);
+                  ffs(stage_state->per_thread_scratch) - 11);
    } else {
       OUT_BATCH(0);
       OUT_BATCH(0);
@@ -192,19 +264,26 @@ upload_ps_state(struct brw_context *brw)
    OUT_BATCH(dw7);
    OUT_BATCH(0); /* kernel 1 pointer */
    OUT_BATCH(0);
-   OUT_BATCH(brw->wm.base.prog_offset + brw->wm.prog_data->prog_offset_16);
+   OUT_BATCH(ksp2);
    OUT_BATCH(0);
    ADVANCE_BATCH();
 }
 
+static void
+upload_ps_state(struct brw_context *brw)
+{
+   /* BRW_NEW_FS_PROG_DATA */
+   const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
+   gen8_upload_ps_state(brw, &brw->wm.base, prog_data, brw->wm.fast_clear_op);
+}
+
 const struct brw_tracked_state gen8_ps_state = {
    .dirty = {
-      .mesa  = _NEW_PROGRAM_CONSTANTS,
-      .brw   = BRW_NEW_FRAGMENT_PROGRAM |
-               BRW_NEW_PS_BINDING_TABLE |
-               BRW_NEW_BATCH |
-               BRW_NEW_PUSH_CONSTANT_ALLOCATION,
-      .cache = CACHE_NEW_SAMPLER | CACHE_NEW_WM_PROG
+      .mesa  = _NEW_MULTISAMPLE,
+      .brw   = BRW_NEW_BATCH |
+               BRW_NEW_BLORP |
+               BRW_NEW_FRAGMENT_PROGRAM |
+               BRW_NEW_FS_PROG_DATA,
    },
    .emit = upload_ps_state,
 };