#include "brw_defines.h"
#include "intel_batchbuffer.h"
#include "main/fbobject.h"
+#include "main/framebuffer.h"
+#include "main/viewport.h"
static void
gen8_upload_sf_clip_viewport(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
- const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
float y_scale, y_bias;
+ const float fb_height = (float)_mesa_geometric_height(ctx->DrawBuffer);
const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
float *vp = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
y_bias = 0;
} else {
y_scale = -1.0;
- y_bias = ctx->DrawBuffer->Height;
+ y_bias = fb_height;
}
for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
- const GLfloat *const v = ctx->ViewportArray[i]._WindowMap.m;
+ double scale[3], translate[3];
+ _mesa_get_viewport_xform(ctx, i, scale, translate);
/* _NEW_VIEWPORT: Viewport Matrix Elements */
- vp[0] = v[MAT_SX]; /* m00 */
- vp[1] = v[MAT_SY] * y_scale; /* m11 */
- vp[2] = v[MAT_SZ] * depth_scale; /* m22 */
- vp[3] = v[MAT_TX]; /* m30 */
- vp[4] = v[MAT_TY] * y_scale + y_bias; /* m31 */
- vp[5] = v[MAT_TZ] * depth_scale; /* m32 */
+ vp[0] = scale[0]; /* m00 */
+ vp[1] = scale[1] * y_scale; /* m11 */
+ vp[2] = scale[2]; /* m22 */
+ vp[3] = translate[0]; /* m30 */
+ vp[4] = translate[1] * y_scale + y_bias; /* m31 */
+ vp[5] = translate[2]; /* m32 */
/* Reserved */
vp[6] = 0;
} else {
vp[12] = ctx->ViewportArray[i].X;
vp[13] = viewport_Xmax - 1;
- vp[14] = ctx->DrawBuffer->Height - viewport_Ymax;
- vp[15] = ctx->DrawBuffer->Height - ctx->ViewportArray[i].Y - 1;
+ vp[14] = fb_height - viewport_Ymax;
+ vp[15] = fb_height - ctx->ViewportArray[i].Y - 1;
}
vp += 16;
const struct brw_tracked_state gen8_sf_clip_viewport = {
.dirty = {
- .mesa = _NEW_BUFFERS | _NEW_VIEWPORT,
+ .mesa = _NEW_BUFFERS |
+ _NEW_VIEWPORT,
.brw = BRW_NEW_BATCH,
- .cache = 0,
},
.emit = gen8_upload_sf_clip_viewport,
};