uint32_t floating_point_mode = 0;
/* BRW_NEW_VS_PROG_DATA */
- const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base;
+ const struct brw_vue_prog_data *prog_data = &brw->vs.prog_data->base;
- /* Use ALT floating point mode for ARB vertex programs, because they
- * require 0^0 == 1.
- */
- if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL)
+ assert(prog_data->dispatch_mode == DISPATCH_MODE_SIMD8 ||
+ prog_data->dispatch_mode == DISPATCH_MODE_4X2_DUAL_OBJECT);
+
+ if (prog_data->base.use_alt_mode)
floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
BEGIN_BATCH(9);
(prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
(0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
+ uint32_t simd8_enable = prog_data->dispatch_mode == DISPATCH_MODE_SIMD8 ?
+ GEN8_VS_SIMD8_ENABLE : 0;
OUT_BATCH(((brw->max_vs_threads - 1) << HSW_VS_MAX_THREADS_SHIFT) |
GEN6_VS_STATISTICS_ENABLE |
+ simd8_enable |
GEN6_VS_ENABLE);
/* _NEW_TRANSFORM */
.mesa = _NEW_TRANSFORM,
.brw = BRW_NEW_BATCH |
BRW_NEW_CONTEXT |
- BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_VS_PROG_DATA,
},
.emit = upload_vs_state,