i965: Use 3DSTATE_CLIP's User Clip Distance Enable bitmask on Gen8+.
[mesa.git] / src / mesa / drivers / dri / i965 / gen8_vs_state.c
index e7634eec7cf5096575efc7faf61e7218b35dcb43..7b66da4b17c78863ff9dd7f16a16cbbd75c6e5ce 100644 (file)
 #include "program/prog_statevars.h"
 #include "intel_batchbuffer.h"
 
-void
-gen8_upload_constant_state(struct brw_context *brw,
-                           const struct brw_stage_state *stage_state,
-                           bool active, unsigned opcode)
-{
-   /* Disable if the shader stage is inactive or there are no push constants. */
-   active = active && stage_state->push_const_size != 0;
-
-   BEGIN_BATCH(11);
-   OUT_BATCH(opcode << 16 | (11 - 2));
-   OUT_BATCH(active ? stage_state->push_const_size : 0);
-   OUT_BATCH(0);
-   OUT_BATCH(active ? stage_state->push_const_offset : 0);
-   OUT_BATCH(0);
-   OUT_BATCH(0);
-   OUT_BATCH(0);
-   OUT_BATCH(0);
-   OUT_BATCH(0);
-   OUT_BATCH(0);
-   OUT_BATCH(0);
-   ADVANCE_BATCH();
-}
-
 static void
 upload_vs_state(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->ctx;
+   const struct gen_device_info *devinfo = &brw->screen->devinfo;
    const struct brw_stage_state *stage_state = &brw->vs.base;
    uint32_t floating_point_mode = 0;
 
-   /* CACHE_NEW_VS_PROG */
-   const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base;
+   /* BRW_NEW_VS_PROG_DATA */
+   const struct brw_stage_prog_data *prog_data = stage_state->prog_data;
+   const struct brw_vue_prog_data *vue_prog_data =
+      brw_vue_prog_data(stage_state->prog_data);
 
-   gen8_upload_constant_state(brw, stage_state, true /* active */,
-                              _3DSTATE_CONSTANT_VS);
+   assert(vue_prog_data->dispatch_mode == DISPATCH_MODE_SIMD8 ||
+          vue_prog_data->dispatch_mode == DISPATCH_MODE_4X2_DUAL_OBJECT);
 
-   /* Use ALT floating point mode for ARB vertex programs, because they
-    * require 0^0 == 1.
-    */
-   if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL)
+   if (prog_data->use_alt_mode)
       floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
 
    BEGIN_BATCH(9);
@@ -78,13 +54,13 @@ upload_vs_state(struct brw_context *brw)
    OUT_BATCH(floating_point_mode |
              ((ALIGN(stage_state->sampler_count, 4) / 4) <<
                GEN6_VS_SAMPLER_COUNT_SHIFT) |
-             ((prog_data->base.binding_table.size_bytes / 4) <<
+             ((prog_data->binding_table.size_bytes / 4) <<
                GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
 
    if (prog_data->total_scratch) {
       OUT_RELOC64(stage_state->scratch_bo,
                   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-                  ffs(prog_data->total_scratch) - 11);
+                  ffs(stage_state->per_thread_scratch) - 11);
    } else {
       OUT_BATCH(0);
       OUT_BATCH(0);
@@ -92,28 +68,29 @@ upload_vs_state(struct brw_context *brw)
 
    OUT_BATCH((prog_data->dispatch_grf_start_reg <<
               GEN6_VS_DISPATCH_START_GRF_SHIFT) |
-             (prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
+             (vue_prog_data->urb_read_length <<
+              GEN6_VS_URB_READ_LENGTH_SHIFT) |
              (0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
 
-   OUT_BATCH(((brw->max_vs_threads - 1) << HSW_VS_MAX_THREADS_SHIFT) |
+   uint32_t simd8_enable =
+      vue_prog_data->dispatch_mode == DISPATCH_MODE_SIMD8 ?
+      GEN8_VS_SIMD8_ENABLE : 0;
+   OUT_BATCH(((devinfo->max_vs_threads - 1) << HSW_VS_MAX_THREADS_SHIFT) |
              GEN6_VS_STATISTICS_ENABLE |
+             simd8_enable |
              GEN6_VS_ENABLE);
 
-   /* _NEW_TRANSFORM */
-   OUT_BATCH((ctx->Transform.ClipPlanesEnabled <<
-              GEN8_VS_USER_CLIP_DISTANCE_SHIFT));
+   OUT_BATCH(vue_prog_data->cull_distance_mask);
    ADVANCE_BATCH();
 }
 
 const struct brw_tracked_state gen8_vs_state = {
    .dirty = {
-      .mesa  = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS,
-      .brw   = BRW_NEW_CONTEXT |
-               BRW_NEW_VERTEX_PROGRAM |
-               BRW_NEW_VS_BINDING_TABLE |
-               BRW_NEW_BATCH |
-               BRW_NEW_PUSH_CONSTANT_ALLOCATION,
-      .cache = CACHE_NEW_VS_PROG
+      .mesa  = 0,
+      .brw   = BRW_NEW_BATCH |
+               BRW_NEW_BLORP |
+               BRW_NEW_CONTEXT |
+               BRW_NEW_VS_PROG_DATA,
    },
    .emit = upload_vs_state,
 };