assert(batch->blorp->driver_ctx == batch->driver_batch);
struct brw_context *brw = batch->driver_batch;
- intel_batchbuffer_begin(brw, n, RENDER_RING);
+ intel_batchbuffer_begin(brw, n);
uint32_t *map = brw->batch.map_next;
brw->batch.map_next += n;
intel_batchbuffer_advance(brw);
#endif
}
-#if GEN_GEN >= 7
+static uint64_t
+blorp_get_surface_address(struct blorp_batch *blorp_batch,
+ struct blorp_address address)
+{
+ /* We'll let blorp_surface_reloc write the address. */
+ return 0ull;
+}
+
+#if GEN_GEN >= 7 && GEN_GEN < 10
static struct blorp_address
blorp_get_surface_base_address(struct blorp_batch *batch)
{
.buffer = brw->batch.state.bo,
.offset = offset,
-#if GEN_GEN == 10
+ /* The VF cache designers apparently cut corners, and made the cache
+ * only consider the bottom 32 bits of memory addresses. If you happen
+ * to have two vertex buffers which get placed exactly 4 GiB apart and
+ * use them in back-to-back draw calls, you can get collisions. To work
+ * around this problem, we restrict vertex buffers to the low 32 bits of
+ * the address space.
+ */
+ .reloc_flags = RELOC_32BIT,
+
+#if GEN_GEN == 11
+ .mocs = ICL_MOCS_WB,
+#elif GEN_GEN == 10
.mocs = CNL_MOCS_WB,
#elif GEN_GEN == 9
.mocs = SKL_MOCS_WB,
.mocs = BDW_MOCS_WB,
#elif GEN_GEN == 7
.mocs = GEN7_MOCS_L3,
+#elif GEN_GEN > 6
+#error "Missing MOCS setting!"
#endif
};
return data;
}
+/**
+ * See vf_invalidate_for_vb_48b_transitions in genX_state_upload.c.
+ */
+static void
+blorp_vf_invalidate_for_vb_48b_transitions(struct blorp_batch *batch,
+ const struct blorp_address *addrs,
+ unsigned num_vbs)
+{
+#if GEN_GEN >= 8 && GEN_GEN < 11
+ struct brw_context *brw = batch->driver_batch;
+ bool need_invalidate = false;
+
+ for (unsigned i = 0; i < num_vbs; i++) {
+ struct brw_bo *bo = addrs[i].buffer;
+ uint16_t high_bits =
+ bo && (bo->kflags & EXEC_OBJECT_PINNED) ? bo->gtt_offset >> 32u : 0;
+
+ if (high_bits != brw->vb.last_bo_high_bits[i]) {
+ need_invalidate = true;
+ brw->vb.last_bo_high_bits[i] = high_bits;
+ }
+ }
+
+ if (need_invalidate) {
+ brw_emit_pipe_control_flush(brw, PIPE_CONTROL_VF_CACHE_INVALIDATE | PIPE_CONTROL_CS_STALL);
+ }
+#endif
+}
+
#if GEN_GEN >= 8
static struct blorp_address
blorp_get_workaround_page(struct blorp_batch *batch)
#endif
static void
-blorp_flush_range(struct blorp_batch *batch, void *start, size_t size)
+blorp_flush_range(UNUSED struct blorp_batch *batch, UNUSED void *start,
+ UNUSED size_t size)
{
/* All allocated states come from the batch which we will flush before we
* submit it. There's nothing for us to do here.
static void
blorp_emit_urb_config(struct blorp_batch *batch,
- unsigned vs_entry_size, unsigned sf_entry_size)
+ unsigned vs_entry_size,
+ UNUSED unsigned sf_entry_size)
{
assert(batch->blorp->driver_ctx == batch->driver_batch);
struct brw_context *brw = batch->driver_batch;
struct gl_context *ctx = &brw->ctx;
bool check_aperture_failed_once = false;
+#if GEN_GEN >= 11
+ /* The PIPE_CONTROL command description says:
+ *
+ * "Whenever a Binding Table Index (BTI) used by a Render Taget Message
+ * points to a different RENDER_SURFACE_STATE, SW must issue a Render
+ * Target Cache Flush by enabling this bit. When render target flush
+ * is set due to new association of BTI, PS Scoreboard Stall bit must
+ * be set in this packet."
+ */
+ brw_emit_pipe_control_flush(brw,
+ PIPE_CONTROL_RENDER_TARGET_FLUSH |
+ PIPE_CONTROL_STALL_AT_SCOREBOARD);
+#endif
+
/* Flush the sampler and render caches. We definitely need to flush the
* sampler cache so that we get updated contents from the render cache for
* the glBlitFramebuffer() source. Also, we are sometimes warned in the
brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
retry:
- intel_batchbuffer_require_space(brw, 1400, RENDER_RING);
+ intel_batchbuffer_require_space(brw, 1400);
brw_require_statebuffer_space(brw, 600);
intel_batchbuffer_save_state(brw);
+ check_aperture_failed_once |= intel_batchbuffer_saved_state_is_empty(brw);
brw->batch.no_wrap = true;
#if GEN_GEN == 6
gen8_write_pma_stall_bits(brw, 0);
#endif
+ const unsigned scale = params->fast_clear_op ? UINT_MAX : 1;
+ if (brw->current_hash_scale != scale) {
+ brw_emit_hashing_mode(brw, params->x1 - params->x0,
+ params->y1 - params->y0, scale);
+ }
+
blorp_emit(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
rect.ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1;
rect.ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1;