if (binding->BufferObject == ctx->Shared->NullBufferObj) {
static unsigned msg_id = 0;
- _mesa_gl_debug(ctx, &msg_id, MESA_DEBUG_SOURCE_API,
- MESA_DEBUG_TYPE_UNDEFINED,
- MESA_DEBUG_SEVERITY_HIGH,
- "UBO %d unbound, %s shader uniform data "
- "will be undefined.",
- range->block,
- _mesa_shader_stage_to_string(stage));
+ _mesa_gl_debugf(ctx, &msg_id, MESA_DEBUG_SOURCE_API,
+ MESA_DEBUG_TYPE_UNDEFINED,
+ MESA_DEBUG_SEVERITY_HIGH,
+ "UBO %d unbound, %s shader uniform data "
+ "will be undefined.",
+ range->block,
+ _mesa_shader_stage_to_string(stage));
continue;
}