/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ *
+ * Copyright 2006 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
-#include "imports.h"
#include "intel_batchbuffer.h"
-#include "intel_ioctl.h"
-#include "intel_decode.h"
-#include "bufmgr.h"
+#include "intel_buffer_objects.h"
+#include "intel_reg.h"
+#include "intel_bufmgr.h"
+#include "intel_buffers.h"
+#include "intel_fbo.h"
+#include "brw_context.h"
+#include <xf86drm.h>
+#include <i915_drm.h>
-static void intel_batchbuffer_reset( struct intel_batchbuffer *batch )
+static void
+intel_batchbuffer_reset(struct brw_context *brw);
+
+void
+intel_batchbuffer_init(struct brw_context *brw)
{
- assert(batch->map == NULL);
+ intel_batchbuffer_reset(brw);
+
+ if (brw->gen >= 6) {
+ /* We can't just use brw_state_batch to get a chunk of space for
+ * the gen6 workaround because it involves actually writing to
+ * the buffer, and the kernel doesn't let us write to the batch.
+ */
+ brw->batch.workaround_bo = drm_intel_bo_alloc(brw->bufmgr,
+ "pipe_control workaround",
+ 4096, 4096);
+ }
- batch->offset = (unsigned long)batch->ptr;
- batch->offset = ALIGN(batch->offset, 64);
- batch->ptr = (unsigned char *) batch->offset;
+ if (!brw->has_llc) {
+ brw->batch.cpu_map = malloc(BATCH_SZ);
+ brw->batch.map = brw->batch.cpu_map;
+ }
+}
- if (BATCH_SZ - batch->offset < BATCH_REFILL) {
- bmBufferData(batch->intel,
- batch->buffer,
- BATCH_SZ,
- NULL,
- 0);
- batch->offset = 0;
- batch->ptr = NULL;
+static void
+intel_batchbuffer_reset(struct brw_context *brw)
+{
+ if (brw->batch.last_bo != NULL) {
+ drm_intel_bo_unreference(brw->batch.last_bo);
+ brw->batch.last_bo = NULL;
}
-
- batch->flags = 0;
+ brw->batch.last_bo = brw->batch.bo;
+
+ brw_render_cache_set_clear(brw);
+
+ brw->batch.bo = drm_intel_bo_alloc(brw->bufmgr, "batchbuffer",
+ BATCH_SZ, 4096);
+ if (brw->has_llc) {
+ drm_intel_bo_map(brw->batch.bo, true);
+ brw->batch.map = brw->batch.bo->virtual;
+ }
+
+ brw->batch.reserved_space = BATCH_RESERVED;
+ brw->batch.state_batch_offset = brw->batch.bo->size;
+ brw->batch.used = 0;
+ brw->batch.needs_sol_reset = false;
+ brw->batch.pipe_controls_since_last_cs_stall = 0;
+
+ /* We don't know what ring the new batch will be sent to until we see the
+ * first BEGIN_BATCH or BEGIN_BATCH_BLT. Mark it as unknown.
+ */
+ brw->batch.ring = UNKNOWN_RING;
}
-static void intel_batchbuffer_reset_cb( struct intel_context *intel,
- void *ptr )
+void
+intel_batchbuffer_save_state(struct brw_context *brw)
{
- struct intel_batchbuffer *batch = (struct intel_batchbuffer *)ptr;
- assert(batch->map == NULL);
- batch->flags = 0;
- batch->offset = 0;
- batch->ptr = NULL;
+ brw->batch.saved.used = brw->batch.used;
+ brw->batch.saved.reloc_count =
+ drm_intel_gem_bo_get_reloc_count(brw->batch.bo);
}
-GLubyte *intel_batchbuffer_map( struct intel_batchbuffer *batch )
+void
+intel_batchbuffer_reset_to_saved(struct brw_context *brw)
{
- if (!batch->map) {
- batch->map = bmMapBuffer(batch->intel, batch->buffer,
- BM_MEM_AGP|BM_MEM_LOCAL|BM_CLIENT|BM_WRITE);
- batch->ptr += (unsigned long)batch->map;
- }
+ drm_intel_gem_bo_clear_relocs(brw->batch.bo, brw->batch.saved.reloc_count);
- return batch->map;
+ brw->batch.used = brw->batch.saved.used;
+ if (brw->batch.used == 0)
+ brw->batch.ring = UNKNOWN_RING;
}
-void intel_batchbuffer_unmap( struct intel_batchbuffer *batch )
+void
+intel_batchbuffer_free(struct brw_context *brw)
{
- if (batch->map) {
- batch->ptr -= (unsigned long)batch->map;
- batch->map = NULL;
- bmUnmapBuffer(batch->intel, batch->buffer);
- }
+ free(brw->batch.cpu_map);
+ drm_intel_bo_unreference(brw->batch.last_bo);
+ drm_intel_bo_unreference(brw->batch.bo);
+ drm_intel_bo_unreference(brw->batch.workaround_bo);
}
+static void
+do_batch_dump(struct brw_context *brw)
+{
+ struct drm_intel_decode *decode;
+ struct intel_batchbuffer *batch = &brw->batch;
+ int ret;
+
+ decode = drm_intel_decode_context_alloc(brw->intelScreen->deviceID);
+ if (!decode)
+ return;
+
+ ret = drm_intel_bo_map(batch->bo, false);
+ if (ret == 0) {
+ drm_intel_decode_set_batch_pointer(decode,
+ batch->bo->virtual,
+ batch->bo->offset64,
+ batch->used);
+ } else {
+ fprintf(stderr,
+ "WARNING: failed to map batchbuffer (%s), "
+ "dumping uploaded data instead.\n", strerror(ret));
+
+ drm_intel_decode_set_batch_pointer(decode,
+ batch->map,
+ batch->bo->offset64,
+ batch->used);
+ }
+
+ drm_intel_decode_set_output_file(decode, stderr);
+ drm_intel_decode(decode);
+
+ drm_intel_decode_context_free(decode);
+
+ if (ret == 0) {
+ drm_intel_bo_unmap(batch->bo);
+
+ brw_debug_batch(brw);
+ }
+}
+void
+intel_batchbuffer_emit_render_ring_prelude(struct brw_context *brw)
+{
+ /* We may need to enable and snapshot OA counters. */
+ brw_perf_monitor_new_batch(brw);
+}
-/*======================================================================
- * Public functions
+/**
+ * Called when starting a new batch buffer.
*/
-struct intel_batchbuffer *intel_batchbuffer_alloc( struct intel_context *intel )
+static void
+brw_new_batch(struct brw_context *brw)
{
- struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
+ /* Create a new batchbuffer and reset the associated state: */
+ drm_intel_gem_bo_clear_relocs(brw->batch.bo, 0);
+ intel_batchbuffer_reset(brw);
+
+ /* If the kernel supports hardware contexts, then most hardware state is
+ * preserved between batches; we only need to re-emit state that is required
+ * to be in every batch. Otherwise we need to re-emit all the state that
+ * would otherwise be stored in the context (which for all intents and
+ * purposes means everything).
+ */
+ if (brw->hw_ctx == NULL)
+ brw->state.dirty.brw |= BRW_NEW_CONTEXT;
- batch->intel = intel;
+ brw->state.dirty.brw |= BRW_NEW_BATCH;
- bmGenBuffers(intel, "batch", 1, &batch->buffer, 12);
+ brw->state_batch_count = 0;
- bmBufferSetInvalidateCB(intel, batch->buffer,
- intel_batchbuffer_reset_cb,
- batch,
- GL_TRUE);
+ brw->ib.type = -1;
- bmBufferData(batch->intel,
- batch->buffer,
- BATCH_SZ,
- NULL,
- 0);
+ /* We need to periodically reap the shader time results, because rollover
+ * happens every few seconds. We also want to see results every once in a
+ * while, because many programs won't cleanly destroy our context, so the
+ * end-of-run printout may not happen.
+ */
+ if (INTEL_DEBUG & DEBUG_SHADER_TIME)
+ brw_collect_and_report_shader_time(brw);
+ if (INTEL_DEBUG & DEBUG_PERFMON)
+ brw_dump_perf_monitors(brw);
+}
+
+/**
+ * Called from intel_batchbuffer_flush before emitting MI_BATCHBUFFER_END and
+ * sending it off.
+ *
+ * This function can emit state (say, to preserve registers that aren't saved
+ * between batches). All of this state MUST fit in the reserved space at the
+ * end of the batchbuffer. If you add more GPU state, increase the reserved
+ * space by updating the BATCH_RESERVED macro.
+ */
+static void
+brw_finish_batch(struct brw_context *brw)
+{
+ /* Capture the closing pipeline statistics register values necessary to
+ * support query objects (in the non-hardware context world).
+ */
+ brw_emit_query_end(brw);
+
+ /* We may also need to snapshot and disable OA counters. */
+ if (brw->batch.ring == RENDER_RING)
+ brw_perf_monitor_finish_batch(brw);
- return batch;
+ /* Mark that the current program cache BO has been used by the GPU.
+ * It will be reallocated if we need to put new programs in for the
+ * next batch.
+ */
+ brw->cache.bo_used_by_gpu = true;
}
-void intel_batchbuffer_free( struct intel_batchbuffer *batch )
+static void
+throttle(struct brw_context *brw)
{
- if (batch->map)
- bmUnmapBuffer(batch->intel, batch->buffer);
-
- bmDeleteBuffers(batch->intel, 1, &batch->buffer);
- free(batch);
+ /* Wait for the swapbuffers before the one we just emitted, so we
+ * don't get too many swaps outstanding for apps that are GPU-heavy
+ * but not CPU-heavy.
+ *
+ * We're using intelDRI2Flush (called from the loader before
+ * swapbuffer) and glFlush (for front buffer rendering) as the
+ * indicator that a frame is done and then throttle when we get
+ * here as we prepare to render the next frame. At this point for
+ * round trips for swap/copy and getting new buffers are done and
+ * we'll spend less time waiting on the GPU.
+ *
+ * Unfortunately, we don't have a handle to the batch containing
+ * the swap, and getting our hands on that doesn't seem worth it,
+ * so we just use the first batch we emitted after the last swap.
+ */
+ if (brw->need_swap_throttle && brw->throttle_batch[0]) {
+ if (brw->throttle_batch[1]) {
+ if (!brw->disable_throttling)
+ drm_intel_bo_wait_rendering(brw->throttle_batch[1]);
+ drm_intel_bo_unreference(brw->throttle_batch[1]);
+ }
+ brw->throttle_batch[1] = brw->throttle_batch[0];
+ brw->throttle_batch[0] = NULL;
+ brw->need_swap_throttle = false;
+ /* Throttling here is more precise than the throttle ioctl, so skip it */
+ brw->need_flush_throttle = false;
+ }
+
+ if (brw->need_flush_throttle) {
+ __DRIscreen *psp = brw->intelScreen->driScrnPriv;
+ drmCommandNone(psp->fd, DRM_I915_GEM_THROTTLE);
+ brw->need_flush_throttle = false;
+ }
}
+/* TODO: Push this whole function into bufmgr.
+ */
+static int
+do_flush_locked(struct brw_context *brw)
+{
+ struct intel_batchbuffer *batch = &brw->batch;
+ int ret = 0;
+
+ if (brw->has_llc) {
+ drm_intel_bo_unmap(batch->bo);
+ } else {
+ ret = drm_intel_bo_subdata(batch->bo, 0, 4*batch->used, batch->map);
+ if (ret == 0 && batch->state_batch_offset != batch->bo->size) {
+ ret = drm_intel_bo_subdata(batch->bo,
+ batch->state_batch_offset,
+ batch->bo->size - batch->state_batch_offset,
+ (char *)batch->map + batch->state_batch_offset);
+ }
+ }
+
+ if (!brw->intelScreen->no_hw) {
+ int flags;
+
+ if (brw->gen >= 6 && batch->ring == BLT_RING) {
+ flags = I915_EXEC_BLT;
+ } else {
+ flags = I915_EXEC_RENDER;
+ }
+ if (batch->needs_sol_reset)
+ flags |= I915_EXEC_GEN7_SOL_RESET;
+
+ if (ret == 0) {
+ if (unlikely(INTEL_DEBUG & DEBUG_AUB))
+ brw_annotate_aub(brw);
+
+ if (brw->hw_ctx == NULL || batch->ring != RENDER_RING) {
+ ret = drm_intel_bo_mrb_exec(batch->bo, 4 * batch->used, NULL, 0, 0,
+ flags);
+ } else {
+ ret = drm_intel_gem_bo_context_exec(batch->bo, brw->hw_ctx,
+ 4 * batch->used, flags);
+ }
+ }
+
+ throttle(brw);
+ }
+
+ if (unlikely(INTEL_DEBUG & DEBUG_BATCH))
+ do_batch_dump(brw);
-#define MI_BATCH_BUFFER_END (0xA<<23)
+ if (ret != 0) {
+ fprintf(stderr, "intel_do_flush_locked failed: %s\n", strerror(-ret));
+ exit(1);
+ }
+ return ret;
+}
-GLboolean intel_batchbuffer_flush( struct intel_batchbuffer *batch )
+int
+_intel_batchbuffer_flush(struct brw_context *brw,
+ const char *file, int line)
{
- struct intel_context *intel = batch->intel;
- GLuint used = batch->ptr - (batch->map + batch->offset);
- GLuint offset;
- GLint retval = GL_TRUE;
+ int ret;
- assert(intel->locked);
+ if (brw->batch.used == 0)
+ return 0;
- if (used == 0) {
- bmReleaseBuffers( batch->intel );
- return GL_TRUE;
+ if (brw->throttle_batch[0] == NULL) {
+ brw->throttle_batch[0] = brw->batch.bo;
+ drm_intel_bo_reference(brw->throttle_batch[0]);
}
- /* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a
- * performance drain that we would like to avoid.
- */
- if (used & 4) {
- ((int *)batch->ptr)[0] = MI_BATCH_BUFFER_END;
- batch->ptr += 4;
- used += 4;
+ if (unlikely(INTEL_DEBUG & DEBUG_BATCH)) {
+ int bytes_for_commands = 4 * brw->batch.used;
+ int bytes_for_state = brw->batch.bo->size - brw->batch.state_batch_offset;
+ int total_bytes = bytes_for_commands + bytes_for_state;
+ fprintf(stderr, "%s:%d: Batchbuffer flush with %4db (pkt) + "
+ "%4db (state) = %4db (%0.1f%%)\n", file, line,
+ bytes_for_commands, bytes_for_state,
+ total_bytes,
+ 100.0f * total_bytes / BATCH_SZ);
}
- else {
- ((int *)batch->ptr)[0] = 0;
- ((int *)batch->ptr)[1] = MI_BATCH_BUFFER_END;
- batch->ptr += 8;
- used += 8;
+ brw->batch.reserved_space = 0;
+
+ brw_finish_batch(brw);
+
+ /* Mark the end of the buffer. */
+ intel_batchbuffer_emit_dword(brw, MI_BATCH_BUFFER_END);
+ if (brw->batch.used & 1) {
+ /* Round batchbuffer usage to 2 DWORDs. */
+ intel_batchbuffer_emit_dword(brw, MI_NOOP);
}
- intel_batchbuffer_unmap(batch);
+ intel_upload_finish(brw);
- /* Get the batch buffer offset: Must call bmBufferOffset() before
- * bmValidateBuffers(), otherwise the buffer won't be on the inuse
- * list.
- */
- offset = bmBufferOffset(batch->intel, batch->buffer);
+ /* Check that we didn't just wrap our batchbuffer at a bad time. */
+ assert(!brw->no_batch_wrap);
+
+ ret = do_flush_locked(brw);
- if (bmValidateBuffers( batch->intel ) != 0) {
- assert(intel->locked);
- bmReleaseBuffers( batch->intel );
- retval = GL_FALSE;
- goto out;
+ if (unlikely(INTEL_DEBUG & DEBUG_SYNC)) {
+ fprintf(stderr, "waiting for idle\n");
+ drm_intel_bo_wait_rendering(brw->batch.bo);
}
- if (INTEL_DEBUG & DEBUG_BATCH) {
- char *map;
+ /* Start a new batch buffer. */
+ brw_new_batch(brw);
- map = bmMapBuffer(batch->intel, batch->buffer,
- BM_MEM_AGP|BM_MEM_LOCAL|BM_CLIENT);
- intel_decode((uint32_t *)(map + batch->offset), used / 4,
- offset + batch->offset, intel->intelScreen->deviceID);
- bmUnmapBuffer(batch->intel, batch->buffer);
- }
+ return ret;
+}
+
+
+/* This is the only way buffers get added to the validate list.
+ */
+bool
+intel_batchbuffer_emit_reloc(struct brw_context *brw,
+ drm_intel_bo *buffer,
+ uint32_t read_domains, uint32_t write_domain,
+ uint32_t delta)
+{
+ int ret;
+
+ ret = drm_intel_bo_emit_reloc(brw->batch.bo, 4*brw->batch.used,
+ buffer, delta,
+ read_domains, write_domain);
+ assert(ret == 0);
+ (void)ret;
- /* Fire the batch buffer, which was uploaded above:
+ /* Using the old buffer offset, write in what the right data would be, in
+ * case the buffer doesn't move and we can short-circuit the relocation
+ * processing in the kernel
*/
- intel_batch_ioctl(batch->intel,
- offset + batch->offset,
- used);
+ intel_batchbuffer_emit_dword(brw, buffer->offset64 + delta);
- /* Reset the buffer:
+ return true;
+}
+
+bool
+intel_batchbuffer_emit_reloc64(struct brw_context *brw,
+ drm_intel_bo *buffer,
+ uint32_t read_domains, uint32_t write_domain,
+ uint32_t delta)
+{
+ int ret = drm_intel_bo_emit_reloc(brw->batch.bo, 4*brw->batch.used,
+ buffer, delta,
+ read_domains, write_domain);
+ assert(ret == 0);
+ (void) ret;
+
+ /* Using the old buffer offset, write in what the right data would be, in
+ * case the buffer doesn't move and we can short-circuit the relocation
+ * processing in the kernel
*/
- out:
- intel_batchbuffer_reset( batch );
- intel_batchbuffer_map( batch );
+ uint64_t offset = buffer->offset64 + delta;
+ intel_batchbuffer_emit_dword(brw, offset);
+ intel_batchbuffer_emit_dword(brw, offset >> 32);
+
+ return true;
+}
- if (!retval)
- DBG("%s failed\n", __FUNCTION__);
- return retval;
+void
+intel_batchbuffer_data(struct brw_context *brw,
+ const void *data, GLuint bytes, enum brw_gpu_ring ring)
+{
+ assert((bytes & 3) == 0);
+ intel_batchbuffer_require_space(brw, bytes, ring);
+ memcpy(brw->batch.map + brw->batch.used, data, bytes);
+ brw->batch.used += bytes >> 2;
}
+/**
+ * According to the latest documentation, any PIPE_CONTROL with the
+ * "Command Streamer Stall" bit set must also have another bit set,
+ * with five different options:
+ *
+ * - Render Target Cache Flush
+ * - Depth Cache Flush
+ * - Stall at Pixel Scoreboard
+ * - Post-Sync Operation
+ * - Depth Stall
+ *
+ * I chose "Stall at Pixel Scoreboard" since we've used it effectively
+ * in the past, but the choice is fairly arbitrary.
+ */
+static void
+gen8_add_cs_stall_workaround_bits(uint32_t *flags)
+{
+ uint32_t wa_bits = PIPE_CONTROL_RENDER_TARGET_FLUSH |
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ PIPE_CONTROL_WRITE_IMMEDIATE |
+ PIPE_CONTROL_WRITE_DEPTH_COUNT |
+ PIPE_CONTROL_WRITE_TIMESTAMP |
+ PIPE_CONTROL_STALL_AT_SCOREBOARD |
+ PIPE_CONTROL_DEPTH_STALL;
+
+ /* If we're doing a CS stall, and don't already have one of the
+ * workaround bits set, add "Stall at Pixel Scoreboard."
+ */
+ if ((*flags & PIPE_CONTROL_CS_STALL) != 0 && (*flags & wa_bits) == 0)
+ *flags |= PIPE_CONTROL_STALL_AT_SCOREBOARD;
+}
+/* Implement the WaCsStallAtEveryFourthPipecontrol workaround on IVB, BYT:
+ *
+ * "Every 4th PIPE_CONTROL command, not counting the PIPE_CONTROL with
+ * only read-cache-invalidate bit(s) set, must have a CS_STALL bit set."
+ *
+ * Note that the kernel does CS stalls between batches, so we only need
+ * to count them within a batch.
+ */
+static uint32_t
+gen7_cs_stall_every_four_pipe_controls(struct brw_context *brw, uint32_t flags)
+{
+ if (brw->gen == 7 && !brw->is_haswell) {
+ if (flags & PIPE_CONTROL_CS_STALL) {
+ /* If we're doing a CS stall, reset the counter and carry on. */
+ brw->batch.pipe_controls_since_last_cs_stall = 0;
+ return 0;
+ }
+
+ /* If this is the fourth pipe control without a CS stall, do one now. */
+ if (++brw->batch.pipe_controls_since_last_cs_stall == 4) {
+ brw->batch.pipe_controls_since_last_cs_stall = 0;
+ return PIPE_CONTROL_CS_STALL;
+ }
+ }
+ return 0;
+}
+/**
+ * Emit a PIPE_CONTROL with various flushing flags.
+ *
+ * The caller is responsible for deciding what flags are appropriate for the
+ * given generation.
+ */
+void
+brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags)
+{
+ if (brw->gen >= 8) {
+ gen8_add_cs_stall_workaround_bits(&flags);
+
+ BEGIN_BATCH(6);
+ OUT_BATCH(_3DSTATE_PIPE_CONTROL | (6 - 2));
+ OUT_BATCH(flags);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ } else if (brw->gen >= 6) {
+ flags |= gen7_cs_stall_every_four_pipe_controls(brw, flags);
+
+ BEGIN_BATCH(5);
+ OUT_BATCH(_3DSTATE_PIPE_CONTROL | (5 - 2));
+ OUT_BATCH(flags);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ } else {
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_PIPE_CONTROL | flags | (4 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ }
+}
+/**
+ * Emit a PIPE_CONTROL that writes to a buffer object.
+ *
+ * \p flags should contain one of the following items:
+ * - PIPE_CONTROL_WRITE_IMMEDIATE
+ * - PIPE_CONTROL_WRITE_TIMESTAMP
+ * - PIPE_CONTROL_WRITE_DEPTH_COUNT
+ */
+void
+brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
+ drm_intel_bo *bo, uint32_t offset,
+ uint32_t imm_lower, uint32_t imm_upper)
+{
+ if (brw->gen >= 8) {
+ gen8_add_cs_stall_workaround_bits(&flags);
+
+ BEGIN_BATCH(6);
+ OUT_BATCH(_3DSTATE_PIPE_CONTROL | (6 - 2));
+ OUT_BATCH(flags);
+ OUT_RELOC64(bo, I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
+ offset);
+ OUT_BATCH(imm_lower);
+ OUT_BATCH(imm_upper);
+ ADVANCE_BATCH();
+ } else if (brw->gen >= 6) {
+ flags |= gen7_cs_stall_every_four_pipe_controls(brw, flags);
+
+ /* PPGTT/GGTT is selected by DW2 bit 2 on Sandybridge, but DW1 bit 24
+ * on later platforms. We always use PPGTT on Gen7+.
+ */
+ unsigned gen6_gtt = brw->gen == 6 ? PIPE_CONTROL_GLOBAL_GTT_WRITE : 0;
+
+ BEGIN_BATCH(5);
+ OUT_BATCH(_3DSTATE_PIPE_CONTROL | (5 - 2));
+ OUT_BATCH(flags);
+ OUT_RELOC(bo, I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
+ gen6_gtt | offset);
+ OUT_BATCH(imm_lower);
+ OUT_BATCH(imm_upper);
+ ADVANCE_BATCH();
+ } else {
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_PIPE_CONTROL | flags | (4 - 2));
+ OUT_RELOC(bo, I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
+ PIPE_CONTROL_GLOBAL_GTT_WRITE | offset);
+ OUT_BATCH(imm_lower);
+ OUT_BATCH(imm_upper);
+ ADVANCE_BATCH();
+ }
+}
+/**
+ * Restriction [DevSNB, DevIVB]:
+ *
+ * Prior to changing Depth/Stencil Buffer state (i.e. any combination of
+ * 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS, 3DSTATE_STENCIL_BUFFER,
+ * 3DSTATE_HIER_DEPTH_BUFFER) SW must first issue a pipelined depth stall
+ * (PIPE_CONTROL with Depth Stall bit set), followed by a pipelined depth
+ * cache flush (PIPE_CONTROL with Depth Flush Bit set), followed by
+ * another pipelined depth stall (PIPE_CONTROL with Depth Stall bit set),
+ * unless SW can otherwise guarantee that the pipeline from WM onwards is
+ * already flushed (e.g., via a preceding MI_FLUSH).
+ */
+void
+intel_emit_depth_stall_flushes(struct brw_context *brw)
+{
+ assert(brw->gen >= 6 && brw->gen <= 9);
+ brw_emit_pipe_control_flush(brw, PIPE_CONTROL_DEPTH_STALL);
+ brw_emit_pipe_control_flush(brw, PIPE_CONTROL_DEPTH_CACHE_FLUSH);
+ brw_emit_pipe_control_flush(brw, PIPE_CONTROL_DEPTH_STALL);
+}
-void intel_batchbuffer_align( struct intel_batchbuffer *batch,
- GLuint align,
- GLuint sz )
+/**
+ * From the Ivybridge PRM, Volume 2 Part 1, Section 3.2 (VS Stage Input):
+ * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth
+ * stall needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
+ * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
+ * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL needs
+ * to be sent before any combination of VS associated 3DSTATE."
+ */
+void
+gen7_emit_vs_workaround_flush(struct brw_context *brw)
{
- unsigned long ptr = (unsigned long) batch->ptr;
- unsigned long aptr = ALIGN(ptr, align);
- GLuint fixup = aptr - ptr;
+ assert(brw->gen == 7);
+ brw_emit_pipe_control_write(brw,
+ PIPE_CONTROL_WRITE_IMMEDIATE
+ | PIPE_CONTROL_DEPTH_STALL,
+ brw->batch.workaround_bo, 0,
+ 0, 0);
+}
- if (intel_batchbuffer_space(batch) < fixup + sz)
- intel_batchbuffer_flush(batch);
- else {
- memset(batch->ptr, 0, fixup);
- batch->ptr += fixup;
- }
+
+/**
+ * Emit a PIPE_CONTROL command for gen7 with the CS Stall bit set.
+ */
+void
+gen7_emit_cs_stall_flush(struct brw_context *brw)
+{
+ brw_emit_pipe_control_write(brw,
+ PIPE_CONTROL_CS_STALL
+ | PIPE_CONTROL_WRITE_IMMEDIATE,
+ brw->batch.workaround_bo, 0,
+ 0, 0);
}
+/**
+ * Emits a PIPE_CONTROL with a non-zero post-sync operation, for
+ * implementing two workarounds on gen6. From section 1.4.7.1
+ * "PIPE_CONTROL" of the Sandy Bridge PRM volume 2 part 1:
+ *
+ * [DevSNB-C+{W/A}] Before any depth stall flush (including those
+ * produced by non-pipelined state commands), software needs to first
+ * send a PIPE_CONTROL with no bits set except Post-Sync Operation !=
+ * 0.
+ *
+ * [Dev-SNB{W/A}]: Before a PIPE_CONTROL with Write Cache Flush Enable
+ * =1, a PIPE_CONTROL with any non-zero post-sync-op is required.
+ *
+ * And the workaround for these two requires this workaround first:
+ *
+ * [Dev-SNB{W/A}]: Pipe-control with CS-stall bit set must be sent
+ * BEFORE the pipe-control with a post-sync op and no write-cache
+ * flushes.
+ *
+ * And this last workaround is tricky because of the requirements on
+ * that bit. From section 1.4.7.2.3 "Stall" of the Sandy Bridge PRM
+ * volume 2 part 1:
+ *
+ * "1 of the following must also be set:
+ * - Render Target Cache Flush Enable ([12] of DW1)
+ * - Depth Cache Flush Enable ([0] of DW1)
+ * - Stall at Pixel Scoreboard ([1] of DW1)
+ * - Depth Stall ([13] of DW1)
+ * - Post-Sync Operation ([13] of DW1)
+ * - Notify Enable ([8] of DW1)"
+ *
+ * The cache flushes require the workaround flush that triggered this
+ * one, so we can't use it. Depth stall would trigger the same.
+ * Post-sync nonzero is what triggered this second workaround, so we
+ * can't use that one either. Notify enable is IRQs, which aren't
+ * really our business. That leaves only stall at scoreboard.
+ */
+void
+intel_emit_post_sync_nonzero_flush(struct brw_context *brw)
+{
+ brw_emit_pipe_control_flush(brw,
+ PIPE_CONTROL_CS_STALL |
+ PIPE_CONTROL_STALL_AT_SCOREBOARD);
+ brw_emit_pipe_control_write(brw, PIPE_CONTROL_WRITE_IMMEDIATE,
+ brw->batch.workaround_bo, 0, 0, 0);
+}
-void intel_batchbuffer_data(struct intel_batchbuffer *batch,
- const void *data,
- GLuint bytes,
- GLuint flags)
+/* Emit a pipelined flush to either flush render and texture cache for
+ * reading from a FBO-drawn texture, or flush so that frontbuffer
+ * render appears on the screen in DRI1.
+ *
+ * This is also used for the always_flush_cache driconf debug option.
+ */
+void
+intel_batchbuffer_emit_mi_flush(struct brw_context *brw)
{
- assert((bytes & 3) == 0);
- intel_batchbuffer_require_space(batch, bytes, flags);
- __memcpy(batch->ptr, data, bytes);
- batch->ptr += bytes;
+ if (brw->batch.ring == BLT_RING && brw->gen >= 6) {
+ BEGIN_BATCH_BLT(4);
+ OUT_BATCH(MI_FLUSH_DW);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ } else {
+ int flags = PIPE_CONTROL_NO_WRITE | PIPE_CONTROL_RENDER_TARGET_FLUSH;
+ if (brw->gen >= 6) {
+ if (brw->gen == 9) {
+ /* Hardware workaround: SKL
+ *
+ * Emit Pipe Control with all bits set to zero before emitting
+ * a Pipe Control with VF Cache Invalidate set.
+ */
+ brw_emit_pipe_control_flush(brw, 0);
+ }
+
+ flags |= PIPE_CONTROL_INSTRUCTION_INVALIDATE |
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ PIPE_CONTROL_VF_CACHE_INVALIDATE |
+ PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
+ PIPE_CONTROL_CS_STALL;
+
+ if (brw->gen == 6) {
+ /* Hardware workaround: SNB B-Spec says:
+ *
+ * [Dev-SNB{W/A}]: Before a PIPE_CONTROL with Write Cache
+ * Flush Enable =1, a PIPE_CONTROL with any non-zero
+ * post-sync-op is required.
+ */
+ intel_emit_post_sync_nonzero_flush(brw);
+ }
+ }
+ brw_emit_pipe_control_flush(brw, flags);
+ }
+
+ brw_render_cache_set_clear(brw);
}
+void
+brw_load_register_mem(struct brw_context *brw,
+ uint32_t reg,
+ drm_intel_bo *bo,
+ uint32_t read_domains, uint32_t write_domain,
+ uint32_t offset)
+{
+ /* MI_LOAD_REGISTER_MEM only exists on Gen7+. */
+ assert(brw->gen >= 7);
+
+ if (brw->gen >= 8) {
+ BEGIN_BATCH(4);
+ OUT_BATCH(GEN7_MI_LOAD_REGISTER_MEM | (4 - 2));
+ OUT_BATCH(reg);
+ OUT_RELOC64(bo, read_domains, write_domain, offset);
+ ADVANCE_BATCH();
+ } else {
+ BEGIN_BATCH(3);
+ OUT_BATCH(GEN7_MI_LOAD_REGISTER_MEM | (3 - 2));
+ OUT_BATCH(reg);
+ OUT_RELOC(bo, read_domains, write_domain, offset);
+ ADVANCE_BATCH();
+ }
+}