Revert "i965/wm: use proper API buffer size for the surfaces."
[mesa.git] / src / mesa / drivers / dri / i965 / intel_buffer_objects.c
index f568864f4b4c38b73dbc6a7055a8bccbd169cf87..7a5b3fca595e3f3db46eb97553d75d37fc015d5f 100644 (file)
-/**************************************************************************
- * 
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+/*
+ * Copyright 2003 VMware, Inc.
  * All Rights Reserved.
- * 
+ *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the
  * "Software"), to deal in the Software without restriction, including
  * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
+ * distribute, sublicense, and/or sell copies of the Software, and to
  * permit persons to whom the Software is furnished to do so, subject to
  * the following conditions:
- * 
+ *
  * The above copyright notice and this permission notice (including the
  * next paragraph) shall be included in all copies or substantial portions
  * of the Software.
- * 
+ *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
- **************************************************************************/
+ */
 
+/**
+ * @file intel_buffer_objects.c
+ *
+ * This provides core GL buffer object functionality.
+ */
 
 #include "main/imports.h"
 #include "main/mtypes.h"
 #include "main/macros.h"
 #include "main/bufferobj.h"
 
+#include "brw_context.h"
 #include "intel_blit.h"
 #include "intel_buffer_objects.h"
 #include "intel_batchbuffer.h"
-#include "intel_context.h"
-#include "intel_fbo.h"
-#include "intel_mipmap_tree.h"
-#include "intel_regions.h"
 
-#ifndef I915
-#include "brw_context.h"
-#endif
+/**
+ * Map a buffer object; issue performance warnings if mapping causes stalls.
+ *
+ * This matches the drm_intel_bo_map API, but takes an additional human-readable
+ * name for the buffer object to use in the performance debug message.
+ */
+int
+brw_bo_map(struct brw_context *brw,
+           drm_intel_bo *bo, int write_enable,
+           const char *bo_name)
+{
+   if (likely(!brw->perf_debug) || !drm_intel_bo_busy(bo))
+      return drm_intel_bo_map(bo, write_enable);
 
-static GLboolean
-intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj);
+   double start_time = get_time();
+
+   int ret = drm_intel_bo_map(bo, write_enable);
+
+   perf_debug("CPU mapping a busy %s BO stalled and took %.03f ms.\n",
+              bo_name, (get_time() - start_time) * 1000);
+
+   return ret;
+}
+
+int
+brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo, const char *bo_name)
+{
+   if (likely(!brw->perf_debug) || !drm_intel_bo_busy(bo))
+      return drm_intel_gem_bo_map_gtt(bo);
+
+   double start_time = get_time();
+
+   int ret = drm_intel_gem_bo_map_gtt(bo);
+
+   perf_debug("GTT mapping a busy %s BO stalled and took %.03f ms.\n",
+              bo_name, (get_time() - start_time) * 1000);
+
+   return ret;
+}
+
+static void
+mark_buffer_gpu_usage(struct intel_buffer_object *intel_obj,
+                               uint32_t offset, uint32_t size)
+{
+   intel_obj->gpu_active_start = MIN2(intel_obj->gpu_active_start, offset);
+   intel_obj->gpu_active_end = MAX2(intel_obj->gpu_active_end, offset + size);
+}
+
+static void
+mark_buffer_inactive(struct intel_buffer_object *intel_obj)
+{
+   intel_obj->gpu_active_start = ~0;
+   intel_obj->gpu_active_end = 0;
+}
 
 /** Allocates a new drm_intel_bo to store the data for the buffer object. */
 static void
-intel_bufferobj_alloc_buffer(struct intel_context *intel,
-                            struct intel_buffer_object *intel_obj)
+alloc_buffer_object(struct brw_context *brw,
+                    struct intel_buffer_object *intel_obj)
 {
-   intel_obj->buffer = drm_intel_bo_alloc(intel->bufmgr, "bufferobj",
+   intel_obj->buffer = drm_intel_bo_alloc(brw->bufmgr, "bufferobj",
                                          intel_obj->Base.Size, 64);
 
-#ifndef I915
    /* the buffer might be bound as a uniform buffer, need to update it
     */
-   {
-      struct brw_context *brw = brw_context(&intel->ctx);
-      brw->state.dirty.brw |= BRW_NEW_UNIFORM_BUFFER;
-   }
-#endif
+   if (intel_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER)
+      brw->ctx.NewDriverState |= BRW_NEW_UNIFORM_BUFFER;
+   if (intel_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER)
+      brw->ctx.NewDriverState |= BRW_NEW_UNIFORM_BUFFER;
+   if (intel_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER)
+      brw->ctx.NewDriverState |= BRW_NEW_TEXTURE_BUFFER;
+   if (intel_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER)
+      brw->ctx.NewDriverState |= BRW_NEW_ATOMIC_BUFFER;
+
+   mark_buffer_inactive(intel_obj);
 }
 
 static void
@@ -69,22 +121,27 @@ release_buffer(struct intel_buffer_object *intel_obj)
 {
    drm_intel_bo_unreference(intel_obj->buffer);
    intel_obj->buffer = NULL;
-   intel_obj->offset = 0;
-   intel_obj->source = 0;
 }
 
 /**
+ * The NewBufferObject() driver hook.
+ *
+ * Allocates a new intel_buffer_object structure and initializes it.
+ *
  * There is some duplication between mesa's bufferobjects and our
  * bufmgr buffers.  Both have an integer handle and a hashtable to
  * lookup an opaque structure.  It would be nice if the handles and
  * internal structure where somehow shared.
  */
 static struct gl_buffer_object *
-intel_bufferobj_alloc(struct gl_context * ctx, GLuint name, GLenum target)
+brw_new_buffer_object(struct gl_context * ctx, GLuint name)
 {
    struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
+   if (!obj) {
+      _mesa_error_no_memory(__func__);
+   }
 
-   _mesa_initialize_buffer_object(ctx, &obj->Base, name, target);
+   _mesa_initialize_buffer_object(ctx, &obj->Base, name);
 
    obj->buffer = NULL;
 
@@ -92,11 +149,12 @@ intel_bufferobj_alloc(struct gl_context * ctx, GLuint name, GLenum target)
 }
 
 /**
- * Deallocate/free a vertex/pixel buffer object.
- * Called via glDeleteBuffersARB().
+ * The DeleteBuffer() driver hook.
+ *
+ * Deletes a single OpenGL buffer object.  Used by glDeleteBuffers().
  */
 static void
-intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj)
+brw_delete_buffer(struct gl_context * ctx, struct gl_buffer_object *obj)
 {
    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
 
@@ -106,66 +164,51 @@ intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj)
     * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy
     * (though it does if you call glDeleteBuffers)
     */
-   if (obj->Pointer)
-      intel_bufferobj_unmap(ctx, obj);
-
-   free(intel_obj->sys_buffer);
+   _mesa_buffer_unmap_all_mappings(ctx, obj);
 
    drm_intel_bo_unreference(intel_obj->buffer);
    free(intel_obj);
 }
 
 
-
 /**
- * Allocate space for and store data in a buffer object.  Any data that was
- * previously stored in the buffer object is lost.  If data is NULL,
- * memory will be allocated, but no copy will occur.
- * Called via ctx->Driver.BufferData().
+ * The BufferData() driver hook.
+ *
+ * Implements glBufferData(), which recreates a buffer object's data store
+ * and populates it with the given data, if present.
+ *
+ * Any data that was previously stored in the buffer object is lost.
+ *
  * \return true for success, false if out of memory
  */
 static GLboolean
-intel_bufferobj_data(struct gl_context * ctx,
-                     GLenum target,
-                     GLsizeiptrARB size,
-                     const GLvoid * data,
-                     GLenum usage, struct gl_buffer_object *obj)
+brw_buffer_data(struct gl_context *ctx,
+                GLenum target,
+                GLsizeiptrARB size,
+                const GLvoid *data,
+                GLenum usage,
+                GLbitfield storageFlags,
+                struct gl_buffer_object *obj)
 {
-   struct intel_context *intel = intel_context(ctx);
+   struct brw_context *brw = brw_context(ctx);
    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
 
    /* Part of the ABI, but this function doesn't use it.
     */
-#ifndef I915
    (void) target;
-#endif
 
    intel_obj->Base.Size = size;
    intel_obj->Base.Usage = usage;
+   intel_obj->Base.StorageFlags = storageFlags;
 
-   assert(!obj->Pointer); /* Mesa should have unmapped it */
+   assert(!obj->Mappings[MAP_USER].Pointer); /* Mesa should have unmapped it */
+   assert(!obj->Mappings[MAP_INTERNAL].Pointer);
 
    if (intel_obj->buffer != NULL)
       release_buffer(intel_obj);
 
-   free(intel_obj->sys_buffer);
-   intel_obj->sys_buffer = NULL;
-
    if (size != 0) {
-#ifdef I915
-      /* On pre-965, stick VBOs in system memory, as we're always doing
-       * swtnl with their contents anyway.
-       */
-      if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER) {
-        intel_obj->sys_buffer = malloc(size);
-        if (intel_obj->sys_buffer != NULL) {
-           if (data != NULL)
-              memcpy(intel_obj->sys_buffer, data, size);
-           return true;
-        }
-      }
-#endif
-      intel_bufferobj_alloc_buffer(intel, intel_obj);
+      alloc_buffer_object(brw, intel_obj);
       if (!intel_obj->buffer)
          return false;
 
@@ -178,18 +221,22 @@ intel_bufferobj_data(struct gl_context * ctx,
 
 
 /**
- * Replace data in a subrange of buffer object.  If the data range
- * specified by size + offset extends beyond the end of the buffer or
- * if data is NULL, no copy is performed.
- * Called via glBufferSubDataARB().
+ * The BufferSubData() driver hook.
+ *
+ * Implements glBufferSubData(), which replaces a portion of the data in a
+ * buffer object.
+ *
+ * If the data range specified by (size + offset) extends beyond the end of
+ * the buffer or if data is NULL, no copy is performed.
  */
 static void
-intel_bufferobj_subdata(struct gl_context * ctx,
-                        GLintptrARB offset,
-                        GLsizeiptrARB size,
-                        const GLvoid * data, struct gl_buffer_object *obj)
+brw_buffer_subdata(struct gl_context *ctx,
+                   GLintptrARB offset,
+                   GLsizeiptrARB size,
+                   const GLvoid *data,
+                   struct gl_buffer_object *obj)
 {
-   struct intel_context *intel = intel_context(ctx);
+   struct brw_context *brw = brw_context(ctx);
    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
    bool busy;
 
@@ -198,80 +245,104 @@ intel_bufferobj_subdata(struct gl_context * ctx,
 
    assert(intel_obj);
 
-   /* If we have a single copy in system memory, update that */
-   if (intel_obj->sys_buffer) {
-      if (intel_obj->source)
-        release_buffer(intel_obj);
-
-      if (intel_obj->buffer == NULL) {
-        memcpy((char *)intel_obj->sys_buffer + offset, data, size);
-        return;
+   /* See if we can unsynchronized write the data into the user's BO. This
+    * avoids GPU stalls in unfortunately common user patterns (uploading
+    * sequentially into a BO, with draw calls in between each upload).
+    *
+    * Once we've hit this path, we mark this GL BO as preferring stalling to
+    * blits, so that we can hopefully hit this path again in the future
+    * (otherwise, an app that might occasionally stall but mostly not will end
+    * up with blitting all the time, at the cost of bandwidth)
+    */
+   if (offset + size <= intel_obj->gpu_active_start ||
+       intel_obj->gpu_active_end <= offset) {
+      if (brw->has_llc) {
+         drm_intel_gem_bo_map_unsynchronized(intel_obj->buffer);
+         memcpy(intel_obj->buffer->virtual + offset, data, size);
+         drm_intel_bo_unmap(intel_obj->buffer);
+
+         if (intel_obj->gpu_active_end > intel_obj->gpu_active_start)
+            intel_obj->prefer_stall_to_blit = true;
+         return;
+      } else {
+         perf_debug("BufferSubData could be unsynchronized, but !LLC doesn't support it yet\n");
       }
-
-      free(intel_obj->sys_buffer);
-      intel_obj->sys_buffer = NULL;
    }
 
-   /* Otherwise we need to update the copy in video memory. */
    busy =
       drm_intel_bo_busy(intel_obj->buffer) ||
-      drm_intel_bo_references(intel->batch.bo, intel_obj->buffer);
+      drm_intel_bo_references(brw->batch.bo, intel_obj->buffer);
 
    if (busy) {
       if (size == intel_obj->Base.Size) {
-        /* Replace the current busy bo with fresh data. */
+        /* Replace the current busy bo so the subdata doesn't stall. */
         drm_intel_bo_unreference(intel_obj->buffer);
-        intel_bufferobj_alloc_buffer(intel, intel_obj);
-        drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
-      } else {
-         perf_debug("Using a blit copy to avoid stalling on %ldb "
-                    "glBufferSubData() to a busy buffer object.\n",
-                    (long)size);
+        alloc_buffer_object(brw, intel_obj);
+      } else if (!intel_obj->prefer_stall_to_blit) {
+         perf_debug("Using a blit copy to avoid stalling on "
+                    "glBufferSubData(%ld, %ld) (%ldkb) to a busy "
+                    "(%d-%d) buffer object.\n",
+                    (long)offset, (long)offset + size, (long)(size/1024),
+                    intel_obj->gpu_active_start,
+                    intel_obj->gpu_active_end);
         drm_intel_bo *temp_bo =
-           drm_intel_bo_alloc(intel->bufmgr, "subdata temp", size, 64);
+           drm_intel_bo_alloc(brw->bufmgr, "subdata temp", size, 64);
 
         drm_intel_bo_subdata(temp_bo, 0, size, data);
 
-        intel_emit_linear_blit(intel,
+        intel_emit_linear_blit(brw,
                                intel_obj->buffer, offset,
                                temp_bo, 0,
                                size);
 
         drm_intel_bo_unreference(temp_bo);
+         return;
+      } else {
+         perf_debug("Stalling on glBufferSubData(%ld, %ld) (%ldkb) to a busy "
+                    "(%d-%d) buffer object.  Use glMapBufferRange() to "
+                    "avoid this.\n",
+                    (long)offset, (long)offset + size, (long)(size/1024),
+                    intel_obj->gpu_active_start,
+                    intel_obj->gpu_active_end);
+         intel_batchbuffer_flush(brw);
       }
-   } else {
-      drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
    }
+
+   drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
+   mark_buffer_inactive(intel_obj);
 }
 
 
 /**
- * Called via glGetBufferSubDataARB().
+ * The GetBufferSubData() driver hook.
+ *
+ * Implements glGetBufferSubData(), which copies a subrange of a buffer
+ * object into user memory.
  */
 static void
-intel_bufferobj_get_subdata(struct gl_context * ctx,
-                            GLintptrARB offset,
-                            GLsizeiptrARB size,
-                            GLvoid * data, struct gl_buffer_object *obj)
+brw_get_buffer_subdata(struct gl_context *ctx,
+                       GLintptrARB offset,
+                       GLsizeiptrARB size,
+                       GLvoid *data,
+                       struct gl_buffer_object *obj)
 {
    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
-   struct intel_context *intel = intel_context(ctx);
+   struct brw_context *brw = brw_context(ctx);
 
    assert(intel_obj);
-   if (intel_obj->sys_buffer)
-      memcpy(data, (char *)intel_obj->sys_buffer + offset, size);
-   else {
-      if (drm_intel_bo_references(intel->batch.bo, intel_obj->buffer)) {
-        intel_batchbuffer_flush(intel);
-      }
-      drm_intel_bo_get_subdata(intel_obj->buffer, offset, size, data);
+   if (drm_intel_bo_references(brw->batch.bo, intel_obj->buffer)) {
+      intel_batchbuffer_flush(brw);
    }
-}
+   drm_intel_bo_get_subdata(intel_obj->buffer, offset, size, data);
 
+   mark_buffer_inactive(intel_obj);
+}
 
 
 /**
- * Called via glMapBufferRange and glMapBuffer
+ * The MapBufferRange() driver hook.
+ *
+ * This implements both glMapBufferRange() and glMapBuffer().
  *
  * The goal of this extension is to allow apps to accumulate their rendering
  * at the same time as they accumulate their buffer object.  Without it,
@@ -287,11 +358,12 @@ intel_bufferobj_get_subdata(struct gl_context * ctx,
  * and blit it into the real BO at unmap time.
  */
 static void *
-intel_bufferobj_map_range(struct gl_context * ctx,
-                         GLintptr offset, GLsizeiptr length,
-                         GLbitfield access, struct gl_buffer_object *obj)
+brw_map_buffer_range(struct gl_context *ctx,
+                     GLintptr offset, GLsizeiptr length,
+                     GLbitfield access, struct gl_buffer_object *obj,
+                     gl_map_buffer_index index)
 {
-   struct intel_context *intel = intel_context(ctx);
+   struct brw_context *brw = brw_context(ctx);
    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
 
    assert(intel_obj);
@@ -299,28 +371,12 @@ intel_bufferobj_map_range(struct gl_context * ctx,
    /* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also
     * internally uses our functions directly.
     */
-   obj->Offset = offset;
-   obj->Length = length;
-   obj->AccessFlags = access;
-
-   if (intel_obj->sys_buffer) {
-      const bool read_only =
-        (access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == GL_MAP_READ_BIT;
-
-      if (!read_only && intel_obj->source)
-        release_buffer(intel_obj);
-
-      if (!intel_obj->buffer || intel_obj->source) {
-        obj->Pointer = intel_obj->sys_buffer + offset;
-        return obj->Pointer;
-      }
-
-      free(intel_obj->sys_buffer);
-      intel_obj->sys_buffer = NULL;
-   }
+   obj->Mappings[index].Offset = offset;
+   obj->Mappings[index].Length = length;
+   obj->Mappings[index].AccessFlags = access;
 
    if (intel_obj->buffer == NULL) {
-      obj->Pointer = NULL;
+      obj->Mappings[index].Pointer = NULL;
       return NULL;
    }
 
@@ -333,19 +389,19 @@ intel_bufferobj_map_range(struct gl_context * ctx,
     * achieve the required synchronization.
     */
    if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
-      if (drm_intel_bo_references(intel->batch.bo, intel_obj->buffer)) {
+      if (drm_intel_bo_references(brw->batch.bo, intel_obj->buffer)) {
         if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
            drm_intel_bo_unreference(intel_obj->buffer);
-           intel_bufferobj_alloc_buffer(intel, intel_obj);
+           alloc_buffer_object(brw, intel_obj);
         } else {
             perf_debug("Stalling on the GPU for mapping a busy buffer "
                        "object\n");
-           intel_flush(ctx);
+           intel_batchbuffer_flush(brw);
         }
       } else if (drm_intel_bo_busy(intel_obj->buffer) &&
                 (access & GL_MAP_INVALIDATE_BUFFER_BIT)) {
         drm_intel_bo_unreference(intel_obj->buffer);
-        intel_bufferobj_alloc_buffer(intel, intel_obj);
+        alloc_buffer_object(brw, intel_obj);
       }
    }
 
@@ -353,501 +409,242 @@ intel_bufferobj_map_range(struct gl_context * ctx,
     * doesn't require the current contents of that range, make a new
     * BO, and we'll copy what they put in there out at unmap or
     * FlushRange time.
+    *
+    * That is, unless they're looking for a persistent mapping -- we would
+    * need to do blits in the MemoryBarrier call, and it's easier to just do a
+    * GPU stall and do a mapping.
     */
-   if ((access & GL_MAP_INVALIDATE_RANGE_BIT) &&
+   if (!(access & (GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_PERSISTENT_BIT)) &&
+       (access & GL_MAP_INVALIDATE_RANGE_BIT) &&
        drm_intel_bo_busy(intel_obj->buffer)) {
-      if (access & GL_MAP_FLUSH_EXPLICIT_BIT) {
-        intel_obj->range_map_buffer = malloc(length);
-        obj->Pointer = intel_obj->range_map_buffer;
+      /* Ensure that the base alignment of the allocation meets the alignment
+       * guarantees the driver has advertised to the application.
+       */
+      const unsigned alignment = ctx->Const.MinMapBufferAlignment;
+
+      intel_obj->map_extra[index] = (uintptr_t) offset % alignment;
+      intel_obj->range_map_bo[index] = drm_intel_bo_alloc(brw->bufmgr,
+                                                          "BO blit temp",
+                                                          length +
+                                                          intel_obj->map_extra[index],
+                                                          alignment);
+      if (brw->has_llc) {
+         brw_bo_map(brw, intel_obj->range_map_bo[index],
+                    (access & GL_MAP_WRITE_BIT) != 0, "range-map");
       } else {
-        intel_obj->range_map_bo = drm_intel_bo_alloc(intel->bufmgr,
-                                                     "range map",
-                                                     length, 64);
-        if (!(access & GL_MAP_READ_BIT)) {
-           drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo);
-        } else {
-           drm_intel_bo_map(intel_obj->range_map_bo,
-                            (access & GL_MAP_WRITE_BIT) != 0);
-        }
-        obj->Pointer = intel_obj->range_map_bo->virtual;
+         drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo[index]);
       }
-      return obj->Pointer;
+      obj->Mappings[index].Pointer =
+         intel_obj->range_map_bo[index]->virtual + intel_obj->map_extra[index];
+      return obj->Mappings[index].Pointer;
    }
 
-   if (access & GL_MAP_UNSYNCHRONIZED_BIT)
+   if (access & GL_MAP_UNSYNCHRONIZED_BIT) {
+      if (!brw->has_llc && brw->perf_debug &&
+          drm_intel_bo_busy(intel_obj->buffer)) {
+         perf_debug("MapBufferRange with GL_MAP_UNSYNCHRONIZED_BIT stalling (it's actually synchronized on non-LLC platforms)\n");
+      }
       drm_intel_gem_bo_map_unsynchronized(intel_obj->buffer);
-   else if (!(access & GL_MAP_READ_BIT)) {
+   } else if (!brw->has_llc && (!(access & GL_MAP_READ_BIT) ||
+                              (access & GL_MAP_PERSISTENT_BIT))) {
       drm_intel_gem_bo_map_gtt(intel_obj->buffer);
+      mark_buffer_inactive(intel_obj);
    } else {
-      drm_intel_bo_map(intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0);
+      brw_bo_map(brw, intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0,
+                 "MapBufferRange");
+      mark_buffer_inactive(intel_obj);
    }
 
-   obj->Pointer = intel_obj->buffer->virtual + offset;
-   return obj->Pointer;
+   obj->Mappings[index].Pointer = intel_obj->buffer->virtual + offset;
+   return obj->Mappings[index].Pointer;
 }
 
-/* Ideally we'd use a BO to avoid taking up cache space for the temporary
+/**
+ * The FlushMappedBufferRange() driver hook.
+ *
+ * Implements glFlushMappedBufferRange(), which signifies that modifications
+ * have been made to a range of a mapped buffer, and it should be flushed.
+ *
+ * This is only used for buffers mapped with GL_MAP_FLUSH_EXPLICIT_BIT.
+ *
+ * Ideally we'd use a BO to avoid taking up cache space for the temporary
  * data, but FlushMappedBufferRange may be followed by further writes to
  * the pointer, so we would have to re-map after emitting our blit, which
  * would defeat the point.
  */
 static void
-intel_bufferobj_flush_mapped_range(struct gl_context *ctx,
-                                  GLintptr offset, GLsizeiptr length,
-                                  struct gl_buffer_object *obj)
+brw_flush_mapped_buffer_range(struct gl_context *ctx,
+                              GLintptr offset, GLsizeiptr length,
+                              struct gl_buffer_object *obj,
+                              gl_map_buffer_index index)
 {
-   struct intel_context *intel = intel_context(ctx);
+   struct brw_context *brw = brw_context(ctx);
    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
-   drm_intel_bo *temp_bo;
 
-   /* Unless we're in the range map using a temporary system buffer,
-    * there's no work to do.
+   assert(obj->Mappings[index].AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT);
+
+   /* If we gave a direct mapping of the buffer instead of using a temporary,
+    * then there's nothing to do.
     */
-   if (intel_obj->range_map_buffer == NULL)
+   if (intel_obj->range_map_bo[index] == NULL)
       return;
 
    if (length == 0)
       return;
 
-   temp_bo = drm_intel_bo_alloc(intel->bufmgr, "range map flush", length, 64);
-
-   drm_intel_bo_subdata(temp_bo, 0, length, intel_obj->range_map_buffer);
-
-   intel_emit_linear_blit(intel,
-                         intel_obj->buffer, obj->Offset + offset,
-                         temp_bo, 0,
+   /* Note that we're not unmapping our buffer while executing the blit.  We
+    * need to have a mapping still at the end of this call, since the user
+    * gets to make further modifications and glFlushMappedBufferRange() calls.
+    * This is safe, because:
+    *
+    * - On LLC platforms, we're using a CPU mapping that's coherent with the
+    *   GPU (except for the render caches), so the kernel doesn't need to do
+    *   any flushing work for us except for what happens at batch exec time
+    *   anyway.
+    *
+    * - On non-LLC platforms, we're using a GTT mapping that writes directly
+    *   to system memory (except for the chipset cache that gets flushed at
+    *   batch exec time).
+    *
+    * In both cases we don't need to stall for the previous blit to complete
+    * so we can re-map (and we definitely don't want to, since that would be
+    * slow): If the user edits a part of their buffer that's previously been
+    * blitted, then our lack of synchoronization is fine, because either
+    * they'll get some too-new data in the first blit and not do another blit
+    * of that area (but in that case the results are undefined), or they'll do
+    * another blit of that area and the complete newer data will land the
+    * second time.
+    */
+   intel_emit_linear_blit(brw,
+                         intel_obj->buffer,
+                          obj->Mappings[index].Offset + offset,
+                         intel_obj->range_map_bo[index],
+                          intel_obj->map_extra[index] + offset,
                          length);
-
-   drm_intel_bo_unreference(temp_bo);
+   mark_buffer_gpu_usage(intel_obj,
+                         obj->Mappings[index].Offset + offset,
+                         length);
 }
 
 
 /**
- * Called via glUnmapBuffer().
+ * The UnmapBuffer() driver hook.
+ *
+ * Implements glUnmapBuffer().
  */
 static GLboolean
-intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj)
+brw_unmap_buffer(struct gl_context *ctx,
+                 struct gl_buffer_object *obj,
+                 gl_map_buffer_index index)
 {
-   struct intel_context *intel = intel_context(ctx);
+   struct brw_context *brw = brw_context(ctx);
    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
 
    assert(intel_obj);
-   assert(obj->Pointer);
-   if (intel_obj->sys_buffer != NULL) {
-      /* always keep the mapping around. */
-   } else if (intel_obj->range_map_buffer != NULL) {
-      /* Since we've emitted some blits to buffers that will (likely) be used
-       * in rendering operations in other cache domains in this batch, emit a
-       * flush.  Once again, we wish for a domain tracker in libdrm to cover
-       * usage inside of a batchbuffer.
-       */
-      intel_batchbuffer_emit_mi_flush(intel);
-      free(intel_obj->range_map_buffer);
-      intel_obj->range_map_buffer = NULL;
-   } else if (intel_obj->range_map_bo != NULL) {
-      drm_intel_bo_unmap(intel_obj->range_map_bo);
-
-      intel_emit_linear_blit(intel,
-                            intel_obj->buffer, obj->Offset,
-                            intel_obj->range_map_bo, 0,
-                            obj->Length);
+   assert(obj->Mappings[index].Pointer);
+   if (intel_obj->range_map_bo[index] != NULL) {
+      drm_intel_bo_unmap(intel_obj->range_map_bo[index]);
+
+      if (!(obj->Mappings[index].AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT)) {
+         intel_emit_linear_blit(brw,
+                                intel_obj->buffer, obj->Mappings[index].Offset,
+                                intel_obj->range_map_bo[index],
+                                intel_obj->map_extra[index],
+                                obj->Mappings[index].Length);
+         mark_buffer_gpu_usage(intel_obj, obj->Mappings[index].Offset,
+                               obj->Mappings[index].Length);
+      }
 
       /* Since we've emitted some blits to buffers that will (likely) be used
        * in rendering operations in other cache domains in this batch, emit a
        * flush.  Once again, we wish for a domain tracker in libdrm to cover
        * usage inside of a batchbuffer.
        */
-      intel_batchbuffer_emit_mi_flush(intel);
+      brw_emit_mi_flush(brw);
 
-      drm_intel_bo_unreference(intel_obj->range_map_bo);
-      intel_obj->range_map_bo = NULL;
+      drm_intel_bo_unreference(intel_obj->range_map_bo[index]);
+      intel_obj->range_map_bo[index] = NULL;
    } else if (intel_obj->buffer != NULL) {
       drm_intel_bo_unmap(intel_obj->buffer);
    }
-   obj->Pointer = NULL;
-   obj->Offset = 0;
-   obj->Length = 0;
+   obj->Mappings[index].Pointer = NULL;
+   obj->Mappings[index].Offset = 0;
+   obj->Mappings[index].Length = 0;
 
    return true;
 }
 
+/**
+ * Gets a pointer to the object's BO, and marks the given range as being used
+ * on the GPU.
+ *
+ * Anywhere that uses buffer objects in the pipeline should be using this to
+ * mark the range of the buffer that is being accessed by the pipeline.
+ */
 drm_intel_bo *
-intel_bufferobj_buffer(struct intel_context *intel,
+intel_bufferobj_buffer(struct brw_context *brw,
                        struct intel_buffer_object *intel_obj,
-                      GLuint flag)
+                       uint32_t offset, uint32_t size)
 {
-   if (intel_obj->source)
-      release_buffer(intel_obj);
-
-   if (intel_obj->buffer == NULL) {
-      intel_bufferobj_alloc_buffer(intel, intel_obj);
-      drm_intel_bo_subdata(intel_obj->buffer,
-                          0, intel_obj->Base.Size,
-                          intel_obj->sys_buffer);
-
-      free(intel_obj->sys_buffer);
-      intel_obj->sys_buffer = NULL;
-      intel_obj->offset = 0;
-   }
-
-   return intel_obj->buffer;
-}
-
-#define INTEL_UPLOAD_SIZE (64*1024)
-
-void
-intel_upload_finish(struct intel_context *intel)
-{
-   if (!intel->upload.bo)
-          return;
-
-   if (intel->upload.buffer_len) {
-          drm_intel_bo_subdata(intel->upload.bo,
-                               intel->upload.buffer_offset,
-                               intel->upload.buffer_len,
-                               intel->upload.buffer);
-          intel->upload.buffer_len = 0;
-   }
-
-   drm_intel_bo_unreference(intel->upload.bo);
-   intel->upload.bo = NULL;
-}
-
-static void wrap_buffers(struct intel_context *intel, GLuint size)
-{
-   intel_upload_finish(intel);
-
-   if (size < INTEL_UPLOAD_SIZE)
-      size = INTEL_UPLOAD_SIZE;
-
-   intel->upload.bo = drm_intel_bo_alloc(intel->bufmgr, "upload", size, 0);
-   intel->upload.offset = 0;
-}
-
-void intel_upload_data(struct intel_context *intel,
-                      const void *ptr, GLuint size, GLuint align,
-                      drm_intel_bo **return_bo,
-                      GLuint *return_offset)
-{
-   GLuint base, delta;
-
-   base = (intel->upload.offset + align - 1) / align * align;
-   if (intel->upload.bo == NULL || base + size > intel->upload.bo->size) {
-      wrap_buffers(intel, size);
-      base = 0;
-   }
-
-   drm_intel_bo_reference(intel->upload.bo);
-   *return_bo = intel->upload.bo;
-   *return_offset = base;
-
-   delta = base - intel->upload.offset;
-   if (intel->upload.buffer_len &&
-       intel->upload.buffer_len + delta + size > sizeof(intel->upload.buffer))
-   {
-      drm_intel_bo_subdata(intel->upload.bo,
-                          intel->upload.buffer_offset,
-                          intel->upload.buffer_len,
-                          intel->upload.buffer);
-      intel->upload.buffer_len = 0;
-   }
-
-   if (size < sizeof(intel->upload.buffer))
-   {
-      if (intel->upload.buffer_len == 0)
-        intel->upload.buffer_offset = base;
-      else
-        intel->upload.buffer_len += delta;
-
-      memcpy(intel->upload.buffer + intel->upload.buffer_len, ptr, size);
-      intel->upload.buffer_len += size;
-   }
-   else
-   {
-      drm_intel_bo_subdata(intel->upload.bo, base, size, ptr);
-   }
-
-   intel->upload.offset = base + size;
-}
-
-void *intel_upload_map(struct intel_context *intel, GLuint size, GLuint align)
-{
-   GLuint base, delta;
-   char *ptr;
-
-   base = (intel->upload.offset + align - 1) / align * align;
-   if (intel->upload.bo == NULL || base + size > intel->upload.bo->size) {
-      wrap_buffers(intel, size);
-      base = 0;
-   }
-
-   delta = base - intel->upload.offset;
-   if (intel->upload.buffer_len &&
-       intel->upload.buffer_len + delta + size > sizeof(intel->upload.buffer))
-   {
-      drm_intel_bo_subdata(intel->upload.bo,
-                          intel->upload.buffer_offset,
-                          intel->upload.buffer_len,
-                          intel->upload.buffer);
-      intel->upload.buffer_len = 0;
-   }
-
-   if (size <= sizeof(intel->upload.buffer)) {
-      if (intel->upload.buffer_len == 0)
-        intel->upload.buffer_offset = base;
-      else
-        intel->upload.buffer_len += delta;
-
-      ptr = intel->upload.buffer + intel->upload.buffer_len;
-      intel->upload.buffer_len += size;
-   } else
-      ptr = malloc(size);
-
-   return ptr;
-}
-
-void intel_upload_unmap(struct intel_context *intel,
-                       const void *ptr, GLuint size, GLuint align,
-                       drm_intel_bo **return_bo,
-                       GLuint *return_offset)
-{
-   GLuint base;
-
-   base = (intel->upload.offset + align - 1) / align * align;
-   if (size > sizeof(intel->upload.buffer)) {
-      drm_intel_bo_subdata(intel->upload.bo, base, size, ptr);
-      free((void*)ptr);
-   }
+   /* This is needed so that things like transform feedback and texture buffer
+    * objects that need a BO but don't want to check that they exist for
+    * draw-time validation can just always get a BO from a GL buffer object.
+    */
+   if (intel_obj->buffer == NULL)
+      alloc_buffer_object(brw, intel_obj);
 
-   drm_intel_bo_reference(intel->upload.bo);
-   *return_bo = intel->upload.bo;
-   *return_offset = base;
+   mark_buffer_gpu_usage(intel_obj, offset, size);
 
-   intel->upload.offset = base + size;
-}
-
-drm_intel_bo *
-intel_bufferobj_source(struct intel_context *intel,
-                       struct intel_buffer_object *intel_obj,
-                      GLuint align, GLuint *offset)
-{
-   if (intel_obj->buffer == NULL) {
-      intel_upload_data(intel,
-                       intel_obj->sys_buffer, intel_obj->Base.Size, align,
-                       &intel_obj->buffer, &intel_obj->offset);
-      intel_obj->source = 1;
-   }
-
-   *offset = intel_obj->offset;
    return intel_obj->buffer;
 }
 
+/**
+ * The CopyBufferSubData() driver hook.
+ *
+ * Implements glCopyBufferSubData(), which copies a portion of one buffer
+ * object's data to another.  Independent source and destination offsets
+ * are allowed.
+ */
 static void
-intel_bufferobj_copy_subdata(struct gl_context *ctx,
-                            struct gl_buffer_object *src,
-                            struct gl_buffer_object *dst,
-                            GLintptr read_offset, GLintptr write_offset,
-                            GLsizeiptr size)
+brw_copy_buffer_subdata(struct gl_context *ctx,
+                        struct gl_buffer_object *src,
+                        struct gl_buffer_object *dst,
+                        GLintptr read_offset, GLintptr write_offset,
+                        GLsizeiptr size)
 {
-   struct intel_context *intel = intel_context(ctx);
+   struct brw_context *brw = brw_context(ctx);
    struct intel_buffer_object *intel_src = intel_buffer_object(src);
    struct intel_buffer_object *intel_dst = intel_buffer_object(dst);
    drm_intel_bo *src_bo, *dst_bo;
-   GLuint src_offset;
 
    if (size == 0)
       return;
 
-   /* If we're in system memory, just map and memcpy. */
-   if (intel_src->sys_buffer || intel_dst->sys_buffer) {
-      /* The same buffer may be used, but note that regions copied may
-       * not overlap.
-       */
-      if (src == dst) {
-        char *ptr = intel_bufferobj_map_range(ctx, 0, dst->Size,
-                                              GL_MAP_READ_BIT |
-                                              GL_MAP_WRITE_BIT,
-                                              dst);
-        memmove(ptr + write_offset, ptr + read_offset, size);
-        intel_bufferobj_unmap(ctx, dst);
-      } else {
-        const char *src_ptr;
-        char *dst_ptr;
-
-        src_ptr =  intel_bufferobj_map_range(ctx, 0, src->Size,
-                                             GL_MAP_READ_BIT, src);
-        dst_ptr =  intel_bufferobj_map_range(ctx, 0, dst->Size,
-                                             GL_MAP_WRITE_BIT, dst);
+   dst_bo = intel_bufferobj_buffer(brw, intel_dst, write_offset, size);
+   src_bo = intel_bufferobj_buffer(brw, intel_src, read_offset, size);
 
-        memcpy(dst_ptr + write_offset, src_ptr + read_offset, size);
-
-        intel_bufferobj_unmap(ctx, src);
-        intel_bufferobj_unmap(ctx, dst);
-      }
-      return;
-   }
-
-   /* Otherwise, we have real BOs, so blit them. */
-
-   dst_bo = intel_bufferobj_buffer(intel, intel_dst, INTEL_WRITE_PART);
-   src_bo = intel_bufferobj_source(intel, intel_src, 64, &src_offset);
-
-   intel_emit_linear_blit(intel,
+   intel_emit_linear_blit(brw,
                          dst_bo, write_offset,
-                         src_bo, read_offset + src_offset, size);
+                         src_bo, read_offset, size);
 
    /* Since we've emitted some blits to buffers that will (likely) be used
     * in rendering operations in other cache domains in this batch, emit a
     * flush.  Once again, we wish for a domain tracker in libdrm to cover
     * usage inside of a batchbuffer.
     */
-   intel_batchbuffer_emit_mi_flush(intel);
-}
-
-static GLenum
-intel_buffer_purgeable(drm_intel_bo *buffer)
-{
-   int retained = 0;
-
-   if (buffer != NULL)
-      retained = drm_intel_bo_madvise (buffer, I915_MADV_DONTNEED);
-
-   return retained ? GL_VOLATILE_APPLE : GL_RELEASED_APPLE;
-}
-
-static GLenum
-intel_buffer_object_purgeable(struct gl_context * ctx,
-                              struct gl_buffer_object *obj,
-                              GLenum option)
-{
-   struct intel_buffer_object *intel_obj = intel_buffer_object (obj);
-
-   if (intel_obj->buffer != NULL)
-      return intel_buffer_purgeable(intel_obj->buffer);
-
-   if (option == GL_RELEASED_APPLE) {
-      free(intel_obj->sys_buffer);
-      intel_obj->sys_buffer = NULL;
-
-      return GL_RELEASED_APPLE;
-   } else {
-      /* XXX Create the buffer and madvise(MADV_DONTNEED)? */
-      struct intel_context *intel = intel_context(ctx);
-      drm_intel_bo *bo = intel_bufferobj_buffer(intel, intel_obj, INTEL_READ);
-
-      return intel_buffer_purgeable(bo);
-   }
-}
-
-static GLenum
-intel_texture_object_purgeable(struct gl_context * ctx,
-                               struct gl_texture_object *obj,
-                               GLenum option)
-{
-   struct intel_texture_object *intel;
-
-   (void) ctx;
-   (void) option;
-
-   intel = intel_texture_object(obj);
-   if (intel->mt == NULL || intel->mt->region == NULL)
-      return GL_RELEASED_APPLE;
-
-   return intel_buffer_purgeable(intel->mt->region->bo);
-}
-
-static GLenum
-intel_render_object_purgeable(struct gl_context * ctx,
-                              struct gl_renderbuffer *obj,
-                              GLenum option)
-{
-   struct intel_renderbuffer *intel;
-
-   (void) ctx;
-   (void) option;
-
-   intel = intel_renderbuffer(obj);
-   if (intel->mt == NULL)
-      return GL_RELEASED_APPLE;
-
-   return intel_buffer_purgeable(intel->mt->region->bo);
-}
-
-static GLenum
-intel_buffer_unpurgeable(drm_intel_bo *buffer)
-{
-   int retained;
-
-   retained = 0;
-   if (buffer != NULL)
-      retained = drm_intel_bo_madvise (buffer, I915_MADV_WILLNEED);
-
-   return retained ? GL_RETAINED_APPLE : GL_UNDEFINED_APPLE;
-}
-
-static GLenum
-intel_buffer_object_unpurgeable(struct gl_context * ctx,
-                                struct gl_buffer_object *obj,
-                                GLenum option)
-{
-   (void) ctx;
-   (void) option;
-
-   return intel_buffer_unpurgeable(intel_buffer_object (obj)->buffer);
-}
-
-static GLenum
-intel_texture_object_unpurgeable(struct gl_context * ctx,
-                                 struct gl_texture_object *obj,
-                                 GLenum option)
-{
-   struct intel_texture_object *intel;
-
-   (void) ctx;
-   (void) option;
-
-   intel = intel_texture_object(obj);
-   if (intel->mt == NULL || intel->mt->region == NULL)
-      return GL_UNDEFINED_APPLE;
-
-   return intel_buffer_unpurgeable(intel->mt->region->bo);
-}
-
-static GLenum
-intel_render_object_unpurgeable(struct gl_context * ctx,
-                                struct gl_renderbuffer *obj,
-                                GLenum option)
-{
-   struct intel_renderbuffer *intel;
-
-   (void) ctx;
-   (void) option;
-
-   intel = intel_renderbuffer(obj);
-   if (intel->mt == NULL)
-      return GL_UNDEFINED_APPLE;
-
-   return intel_buffer_unpurgeable(intel->mt->region->bo);
+   brw_emit_mi_flush(brw);
 }
 
 void
 intelInitBufferObjectFuncs(struct dd_function_table *functions)
 {
-   functions->NewBufferObject = intel_bufferobj_alloc;
-   functions->DeleteBuffer = intel_bufferobj_free;
-   functions->BufferData = intel_bufferobj_data;
-   functions->BufferSubData = intel_bufferobj_subdata;
-   functions->GetBufferSubData = intel_bufferobj_get_subdata;
-   functions->MapBufferRange = intel_bufferobj_map_range;
-   functions->FlushMappedBufferRange = intel_bufferobj_flush_mapped_range;
-   functions->UnmapBuffer = intel_bufferobj_unmap;
-   functions->CopyBufferSubData = intel_bufferobj_copy_subdata;
-
-   functions->BufferObjectPurgeable = intel_buffer_object_purgeable;
-   functions->TextureObjectPurgeable = intel_texture_object_purgeable;
-   functions->RenderObjectPurgeable = intel_render_object_purgeable;
-
-   functions->BufferObjectUnpurgeable = intel_buffer_object_unpurgeable;
-   functions->TextureObjectUnpurgeable = intel_texture_object_unpurgeable;
-   functions->RenderObjectUnpurgeable = intel_render_object_unpurgeable;
+   functions->NewBufferObject = brw_new_buffer_object;
+   functions->DeleteBuffer = brw_delete_buffer;
+   functions->BufferData = brw_buffer_data;
+   functions->BufferSubData = brw_buffer_subdata;
+   functions->GetBufferSubData = brw_get_buffer_subdata;
+   functions->MapBufferRange = brw_map_buffer_range;
+   functions->FlushMappedBufferRange = brw_flush_mapped_buffer_range;
+   functions->UnmapBuffer = brw_unmap_buffer;
+   functions->CopyBufferSubData = brw_copy_buffer_subdata;
 }