return ret;
}
-static GLboolean
-intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj);
-
static void
-intel_bufferobj_mark_gpu_usage(struct intel_buffer_object *intel_obj,
+mark_buffer_gpu_usage(struct intel_buffer_object *intel_obj,
uint32_t offset, uint32_t size)
{
intel_obj->gpu_active_start = MIN2(intel_obj->gpu_active_start, offset);
}
static void
-intel_bufferobj_mark_inactive(struct intel_buffer_object *intel_obj)
+mark_buffer_inactive(struct intel_buffer_object *intel_obj)
{
intel_obj->gpu_active_start = ~0;
intel_obj->gpu_active_end = 0;
/** Allocates a new drm_intel_bo to store the data for the buffer object. */
static void
-intel_bufferobj_alloc_buffer(struct brw_context *brw,
- struct intel_buffer_object *intel_obj)
+alloc_buffer_object(struct brw_context *brw,
+ struct intel_buffer_object *intel_obj)
{
intel_obj->buffer = drm_intel_bo_alloc(brw->bufmgr, "bufferobj",
intel_obj->Base.Size, 64);
/* the buffer might be bound as a uniform buffer, need to update it
*/
- brw->state.dirty.brw |= BRW_NEW_UNIFORM_BUFFER;
-
- intel_bufferobj_mark_inactive(intel_obj);
+ if (intel_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER)
+ brw->state.dirty.brw |= BRW_NEW_UNIFORM_BUFFER;
+ if (intel_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER)
+ brw->state.dirty.brw |= BRW_NEW_TEXTURE_BUFFER;
+ if (intel_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER)
+ brw->state.dirty.brw |= BRW_NEW_ATOMIC_BUFFER;
+
+ mark_buffer_inactive(intel_obj);
}
static void
* internal structure where somehow shared.
*/
static struct gl_buffer_object *
-intel_bufferobj_alloc(struct gl_context * ctx, GLuint name, GLenum target)
+brw_new_buffer_object(struct gl_context * ctx, GLuint name)
{
struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
+ if (!obj) {
+ _mesa_error_no_memory(__func__);
+ }
- _mesa_initialize_buffer_object(ctx, &obj->Base, name, target);
+ _mesa_initialize_buffer_object(ctx, &obj->Base, name);
obj->buffer = NULL;
* Deletes a single OpenGL buffer object. Used by glDeleteBuffers().
*/
static void
-intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj)
+brw_delete_buffer(struct gl_context * ctx, struct gl_buffer_object *obj)
{
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
* to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy
* (though it does if you call glDeleteBuffers)
*/
- if (obj->Pointer)
- intel_bufferobj_unmap(ctx, obj);
+ _mesa_buffer_unmap_all_mappings(ctx, obj);
drm_intel_bo_unreference(intel_obj->buffer);
free(intel_obj);
* \return true for success, false if out of memory
*/
static GLboolean
-intel_bufferobj_data(struct gl_context * ctx,
- GLenum target,
- GLsizeiptrARB size,
- const GLvoid * data,
- GLenum usage, struct gl_buffer_object *obj)
+brw_buffer_data(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ const GLvoid *data,
+ GLenum usage,
+ GLbitfield storageFlags,
+ struct gl_buffer_object *obj)
{
struct brw_context *brw = brw_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
intel_obj->Base.Size = size;
intel_obj->Base.Usage = usage;
+ intel_obj->Base.StorageFlags = storageFlags;
- assert(!obj->Pointer); /* Mesa should have unmapped it */
+ assert(!obj->Mappings[MAP_USER].Pointer); /* Mesa should have unmapped it */
+ assert(!obj->Mappings[MAP_INTERNAL].Pointer);
if (intel_obj->buffer != NULL)
release_buffer(intel_obj);
if (size != 0) {
- intel_bufferobj_alloc_buffer(brw, intel_obj);
+ alloc_buffer_object(brw, intel_obj);
if (!intel_obj->buffer)
return false;
* the buffer or if data is NULL, no copy is performed.
*/
static void
-intel_bufferobj_subdata(struct gl_context * ctx,
- GLintptrARB offset,
- GLsizeiptrARB size,
- const GLvoid * data, struct gl_buffer_object *obj)
+brw_buffer_subdata(struct gl_context *ctx,
+ GLintptrARB offset,
+ GLsizeiptrARB size,
+ const GLvoid *data,
+ struct gl_buffer_object *obj)
{
struct brw_context *brw = brw_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
if (size == intel_obj->Base.Size) {
/* Replace the current busy bo so the subdata doesn't stall. */
drm_intel_bo_unreference(intel_obj->buffer);
- intel_bufferobj_alloc_buffer(brw, intel_obj);
+ alloc_buffer_object(brw, intel_obj);
} else if (!intel_obj->prefer_stall_to_blit) {
perf_debug("Using a blit copy to avoid stalling on "
"glBufferSubData(%ld, %ld) (%ldkb) to a busy "
}
drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
- intel_bufferobj_mark_inactive(intel_obj);
+ mark_buffer_inactive(intel_obj);
}
* object into user memory.
*/
static void
-intel_bufferobj_get_subdata(struct gl_context * ctx,
- GLintptrARB offset,
- GLsizeiptrARB size,
- GLvoid * data, struct gl_buffer_object *obj)
+brw_get_buffer_subdata(struct gl_context *ctx,
+ GLintptrARB offset,
+ GLsizeiptrARB size,
+ GLvoid *data,
+ struct gl_buffer_object *obj)
{
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
struct brw_context *brw = brw_context(ctx);
}
drm_intel_bo_get_subdata(intel_obj->buffer, offset, size, data);
- intel_bufferobj_mark_inactive(intel_obj);
+ mark_buffer_inactive(intel_obj);
}
* and blit it into the real BO at unmap time.
*/
static void *
-intel_bufferobj_map_range(struct gl_context * ctx,
- GLintptr offset, GLsizeiptr length,
- GLbitfield access, struct gl_buffer_object *obj)
+brw_map_buffer_range(struct gl_context *ctx,
+ GLintptr offset, GLsizeiptr length,
+ GLbitfield access, struct gl_buffer_object *obj,
+ gl_map_buffer_index index)
{
struct brw_context *brw = brw_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
/* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also
* internally uses our functions directly.
*/
- obj->Offset = offset;
- obj->Length = length;
- obj->AccessFlags = access;
+ obj->Mappings[index].Offset = offset;
+ obj->Mappings[index].Length = length;
+ obj->Mappings[index].AccessFlags = access;
if (intel_obj->buffer == NULL) {
- obj->Pointer = NULL;
+ obj->Mappings[index].Pointer = NULL;
return NULL;
}
if (drm_intel_bo_references(brw->batch.bo, intel_obj->buffer)) {
if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
drm_intel_bo_unreference(intel_obj->buffer);
- intel_bufferobj_alloc_buffer(brw, intel_obj);
+ alloc_buffer_object(brw, intel_obj);
} else {
perf_debug("Stalling on the GPU for mapping a busy buffer "
"object\n");
} else if (drm_intel_bo_busy(intel_obj->buffer) &&
(access & GL_MAP_INVALIDATE_BUFFER_BIT)) {
drm_intel_bo_unreference(intel_obj->buffer);
- intel_bufferobj_alloc_buffer(brw, intel_obj);
+ alloc_buffer_object(brw, intel_obj);
}
}
* doesn't require the current contents of that range, make a new
* BO, and we'll copy what they put in there out at unmap or
* FlushRange time.
+ *
+ * That is, unless they're looking for a persistent mapping -- we would
+ * need to do blits in the MemoryBarrier call, and it's easier to just do a
+ * GPU stall and do a mapping.
*/
- if (!(access & GL_MAP_UNSYNCHRONIZED_BIT) &&
+ if (!(access & (GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_PERSISTENT_BIT)) &&
(access & GL_MAP_INVALIDATE_RANGE_BIT) &&
drm_intel_bo_busy(intel_obj->buffer)) {
/* Ensure that the base alignment of the allocation meets the alignment
* guarantees the driver has advertised to the application.
*/
const unsigned alignment = ctx->Const.MinMapBufferAlignment;
- const unsigned extra = (uintptr_t) offset % alignment;
- if (access & GL_MAP_FLUSH_EXPLICIT_BIT) {
- intel_obj->range_map_buffer = _mesa_align_malloc(length + extra,
+ intel_obj->map_extra[index] = (uintptr_t) offset % alignment;
+ intel_obj->range_map_bo[index] = drm_intel_bo_alloc(brw->bufmgr,
+ "BO blit temp",
+ length +
+ intel_obj->map_extra[index],
alignment);
- obj->Pointer = intel_obj->range_map_buffer + extra;
+ if (brw->has_llc) {
+ brw_bo_map(brw, intel_obj->range_map_bo[index],
+ (access & GL_MAP_WRITE_BIT) != 0, "range-map");
} else {
- intel_obj->range_map_bo = drm_intel_bo_alloc(brw->bufmgr,
- "range map",
- length + extra,
- alignment);
- if (!(access & GL_MAP_READ_BIT)) {
- drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo);
- } else {
- drm_intel_bo_map(intel_obj->range_map_bo,
- (access & GL_MAP_WRITE_BIT) != 0);
- }
- obj->Pointer = intel_obj->range_map_bo->virtual + extra;
+ drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo[index]);
}
- return obj->Pointer;
+ obj->Mappings[index].Pointer =
+ intel_obj->range_map_bo[index]->virtual + intel_obj->map_extra[index];
+ return obj->Mappings[index].Pointer;
}
if (access & GL_MAP_UNSYNCHRONIZED_BIT)
drm_intel_gem_bo_map_unsynchronized(intel_obj->buffer);
- else if (!(access & GL_MAP_READ_BIT)) {
+ else if (!brw->has_llc && (!(access & GL_MAP_READ_BIT) ||
+ (access & GL_MAP_PERSISTENT_BIT))) {
drm_intel_gem_bo_map_gtt(intel_obj->buffer);
- intel_bufferobj_mark_inactive(intel_obj);
+ mark_buffer_inactive(intel_obj);
} else {
- drm_intel_bo_map(intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0);
- intel_bufferobj_mark_inactive(intel_obj);
+ brw_bo_map(brw, intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0,
+ "MapBufferRange");
+ mark_buffer_inactive(intel_obj);
}
- obj->Pointer = intel_obj->buffer->virtual + offset;
- return obj->Pointer;
+ obj->Mappings[index].Pointer = intel_obj->buffer->virtual + offset;
+ return obj->Mappings[index].Pointer;
}
/**
* would defeat the point.
*/
static void
-intel_bufferobj_flush_mapped_range(struct gl_context *ctx,
- GLintptr offset, GLsizeiptr length,
- struct gl_buffer_object *obj)
+brw_flush_mapped_buffer_range(struct gl_context *ctx,
+ GLintptr offset, GLsizeiptr length,
+ struct gl_buffer_object *obj,
+ gl_map_buffer_index index)
{
struct brw_context *brw = brw_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
- drm_intel_bo *temp_bo;
- /* Unless we're in the range map using a temporary system buffer,
- * there's no work to do.
+ assert(obj->Mappings[index].AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT);
+
+ /* If we gave a direct mapping of the buffer instead of using a temporary,
+ * then there's nothing to do.
*/
- if (intel_obj->range_map_buffer == NULL)
+ if (intel_obj->range_map_bo[index] == NULL)
return;
if (length == 0)
return;
- temp_bo = drm_intel_bo_alloc(brw->bufmgr, "range map flush", length, 64);
-
- /* Use obj->Pointer instead of intel_obj->range_map_buffer because the
- * former points to the actual mapping while the latter may be offset to
- * meet alignment guarantees.
+ /* Note that we're not unmapping our buffer while executing the blit. We
+ * need to have a mapping still at the end of this call, since the user
+ * gets to make further modifications and glFlushMappedBufferRange() calls.
+ * This is safe, because:
+ *
+ * - On LLC platforms, we're using a CPU mapping that's coherent with the
+ * GPU (except for the render caches), so the kernel doesn't need to do
+ * any flushing work for us except for what happens at batch exec time
+ * anyway.
+ *
+ * - On non-LLC platforms, we're using a GTT mapping that writes directly
+ * to system memory (except for the chipset cache that gets flushed at
+ * batch exec time).
+ *
+ * In both cases we don't need to stall for the previous blit to complete
+ * so we can re-map (and we definitely don't want to, since that would be
+ * slow): If the user edits a part of their buffer that's previously been
+ * blitted, then our lack of synchoronization is fine, because either
+ * they'll get some too-new data in the first blit and not do another blit
+ * of that area (but in that case the results are undefined), or they'll do
+ * another blit of that area and the complete newer data will land the
+ * second time.
*/
- drm_intel_bo_subdata(temp_bo, 0, length, obj->Pointer);
-
intel_emit_linear_blit(brw,
- intel_obj->buffer, obj->Offset + offset,
- temp_bo, 0,
+ intel_obj->buffer,
+ obj->Mappings[index].Offset + offset,
+ intel_obj->range_map_bo[index],
+ intel_obj->map_extra[index] + offset,
length);
- intel_bufferobj_mark_gpu_usage(intel_obj, obj->Offset + offset, length);
-
- drm_intel_bo_unreference(temp_bo);
+ mark_buffer_gpu_usage(intel_obj,
+ obj->Mappings[index].Offset + offset,
+ length);
}
* Implements glUnmapBuffer().
*/
static GLboolean
-intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj)
+brw_unmap_buffer(struct gl_context *ctx,
+ struct gl_buffer_object *obj,
+ gl_map_buffer_index index)
{
struct brw_context *brw = brw_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
- assert(obj->Pointer);
- if (intel_obj->range_map_buffer != NULL) {
- /* Since we've emitted some blits to buffers that will (likely) be used
- * in rendering operations in other cache domains in this batch, emit a
- * flush. Once again, we wish for a domain tracker in libdrm to cover
- * usage inside of a batchbuffer.
- */
- intel_batchbuffer_emit_mi_flush(brw);
- _mesa_align_free(intel_obj->range_map_buffer);
- intel_obj->range_map_buffer = NULL;
- } else if (intel_obj->range_map_bo != NULL) {
- const unsigned extra = obj->Pointer - intel_obj->range_map_bo->virtual;
-
- drm_intel_bo_unmap(intel_obj->range_map_bo);
-
- intel_emit_linear_blit(brw,
- intel_obj->buffer, obj->Offset,
- intel_obj->range_map_bo, extra,
- obj->Length);
- intel_bufferobj_mark_gpu_usage(intel_obj, obj->Offset, obj->Length);
+ assert(obj->Mappings[index].Pointer);
+ if (intel_obj->range_map_bo[index] != NULL) {
+ drm_intel_bo_unmap(intel_obj->range_map_bo[index]);
+
+ if (!(obj->Mappings[index].AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT)) {
+ intel_emit_linear_blit(brw,
+ intel_obj->buffer, obj->Mappings[index].Offset,
+ intel_obj->range_map_bo[index],
+ intel_obj->map_extra[index],
+ obj->Mappings[index].Length);
+ mark_buffer_gpu_usage(intel_obj, obj->Mappings[index].Offset,
+ obj->Mappings[index].Length);
+ }
/* Since we've emitted some blits to buffers that will (likely) be used
* in rendering operations in other cache domains in this batch, emit a
*/
intel_batchbuffer_emit_mi_flush(brw);
- drm_intel_bo_unreference(intel_obj->range_map_bo);
- intel_obj->range_map_bo = NULL;
+ drm_intel_bo_unreference(intel_obj->range_map_bo[index]);
+ intel_obj->range_map_bo[index] = NULL;
} else if (intel_obj->buffer != NULL) {
drm_intel_bo_unmap(intel_obj->buffer);
}
- obj->Pointer = NULL;
- obj->Offset = 0;
- obj->Length = 0;
+ obj->Mappings[index].Pointer = NULL;
+ obj->Mappings[index].Offset = 0;
+ obj->Mappings[index].Length = 0;
return true;
}
* draw-time validation can just always get a BO from a GL buffer object.
*/
if (intel_obj->buffer == NULL)
- intel_bufferobj_alloc_buffer(brw, intel_obj);
+ alloc_buffer_object(brw, intel_obj);
- intel_bufferobj_mark_gpu_usage(intel_obj, offset, size);
+ mark_buffer_gpu_usage(intel_obj, offset, size);
return intel_obj->buffer;
}
* are allowed.
*/
static void
-intel_bufferobj_copy_subdata(struct gl_context *ctx,
- struct gl_buffer_object *src,
- struct gl_buffer_object *dst,
- GLintptr read_offset, GLintptr write_offset,
- GLsizeiptr size)
+brw_copy_buffer_subdata(struct gl_context *ctx,
+ struct gl_buffer_object *src,
+ struct gl_buffer_object *dst,
+ GLintptr read_offset, GLintptr write_offset,
+ GLsizeiptr size)
{
struct brw_context *brw = brw_context(ctx);
struct intel_buffer_object *intel_src = intel_buffer_object(src);
void
intelInitBufferObjectFuncs(struct dd_function_table *functions)
{
- functions->NewBufferObject = intel_bufferobj_alloc;
- functions->DeleteBuffer = intel_bufferobj_free;
- functions->BufferData = intel_bufferobj_data;
- functions->BufferSubData = intel_bufferobj_subdata;
- functions->GetBufferSubData = intel_bufferobj_get_subdata;
- functions->MapBufferRange = intel_bufferobj_map_range;
- functions->FlushMappedBufferRange = intel_bufferobj_flush_mapped_range;
- functions->UnmapBuffer = intel_bufferobj_unmap;
- functions->CopyBufferSubData = intel_bufferobj_copy_subdata;
+ functions->NewBufferObject = brw_new_buffer_object;
+ functions->DeleteBuffer = brw_delete_buffer;
+ functions->BufferData = brw_buffer_data;
+ functions->BufferSubData = brw_buffer_subdata;
+ functions->GetBufferSubData = brw_get_buffer_subdata;
+ functions->MapBufferRange = brw_map_buffer_range;
+ functions->FlushMappedBufferRange = brw_flush_mapped_buffer_range;
+ functions->UnmapBuffer = brw_unmap_buffer;
+ functions->CopyBufferSubData = brw_copy_buffer_subdata;
}