/**
* Check if we're about to draw into the front color buffer.
- * If so, set the intel->front_buffer_dirty field to true.
+ * If so, set the brw->front_buffer_dirty field to true.
*/
void
intel_check_front_buffer_rendering(struct brw_context *brw)
{
- struct intel_context *intel = &brw->intel;
- const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
+ struct gl_context *ctx = &brw->ctx;
+ const struct gl_framebuffer *fb = ctx->DrawBuffer;
if (_mesa_is_winsys_fbo(fb)) {
/* drawing to window system buffer */
if (fb->_NumColorDrawBuffers > 0) {
if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
- intel->front_buffer_dirty = true;
+ brw->front_buffer_dirty = true;
}
}
}
intelDrawBuffer(struct gl_context * ctx, GLenum mode)
{
if (ctx->DrawBuffer && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
- struct intel_context *const intel = intel_context(ctx);
- const bool was_front_buffer_rendering =
- intel->is_front_buffer_rendering;
+ struct brw_context *const brw = brw_context(ctx);
+ const bool was_front_buffer_rendering = brw->is_front_buffer_rendering;
- intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT)
+ brw->is_front_buffer_rendering = (mode == GL_FRONT_LEFT)
|| (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK);
/* If we weren't front-buffer rendering before but we are now,
* invalidate our DRI drawable so we'll ask for new buffers
* (including the fake front) before we start rendering again.
*/
- if (!was_front_buffer_rendering && intel->is_front_buffer_rendering)
- dri2InvalidateDrawable(intel->driContext->driDrawablePriv);
+ if (!was_front_buffer_rendering && brw->is_front_buffer_rendering)
+ dri2InvalidateDrawable(brw->driContext->driDrawablePriv);
}
}
intelReadBuffer(struct gl_context * ctx, GLenum mode)
{
if (ctx->DrawBuffer && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
- struct intel_context *const intel = intel_context(ctx);
- const bool was_front_buffer_reading =
- intel->is_front_buffer_reading;
+ struct brw_context *const brw = brw_context(ctx);
+ const bool was_front_buffer_reading = brw->is_front_buffer_reading;
- intel->is_front_buffer_reading = (mode == GL_FRONT_LEFT)
- || (mode == GL_FRONT);
+ brw->is_front_buffer_reading = mode == GL_FRONT_LEFT || mode == GL_FRONT;
/* If we weren't front-buffer reading before but we are now,
* invalidate our DRI drawable so we'll ask for new buffers
* (including the fake front) before we start reading again.
*/
- if (!was_front_buffer_reading && intel->is_front_buffer_reading)
- dri2InvalidateDrawable(intel->driContext->driReadablePriv);
+ if (!was_front_buffer_reading && brw->is_front_buffer_reading)
+ dri2InvalidateDrawable(brw->driContext->driReadablePriv);
}
}