void
intel_check_front_buffer_rendering(struct brw_context *brw)
{
- struct intel_context *intel = &brw->intel;
- const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
+ struct gl_context *ctx = &brw->ctx;
+ const struct gl_framebuffer *fb = ctx->DrawBuffer;
if (_mesa_is_winsys_fbo(fb)) {
/* drawing to window system buffer */
if (fb->_NumColorDrawBuffers > 0) {
{
if (ctx->DrawBuffer && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
struct brw_context *const brw = brw_context(ctx);
- struct intel_context *const intel = intel_context(ctx);
const bool was_front_buffer_rendering = brw->is_front_buffer_rendering;
brw->is_front_buffer_rendering = (mode == GL_FRONT_LEFT)
* (including the fake front) before we start rendering again.
*/
if (!was_front_buffer_rendering && brw->is_front_buffer_rendering)
- dri2InvalidateDrawable(intel->driContext->driDrawablePriv);
+ dri2InvalidateDrawable(brw->driContext->driDrawablePriv);
}
}
{
if (ctx->DrawBuffer && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
struct brw_context *const brw = brw_context(ctx);
- struct intel_context *const intel = intel_context(ctx);
const bool was_front_buffer_reading = brw->is_front_buffer_reading;
brw->is_front_buffer_reading = mode == GL_FRONT_LEFT || mode == GL_FRONT;
* (including the fake front) before we start reading again.
*/
if (!was_front_buffer_reading && brw->is_front_buffer_reading)
- dri2InvalidateDrawable(intel->driContext->driReadablePriv);
+ dri2InvalidateDrawable(brw->driContext->driReadablePriv);
}
}