void
intel_check_front_buffer_rendering(struct brw_context *brw)
{
- struct intel_context *intel = &brw->intel;
- const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
+ struct gl_context *ctx = &brw->ctx;
+ const struct gl_framebuffer *fb = ctx->DrawBuffer;
if (_mesa_is_winsys_fbo(fb)) {
/* drawing to window system buffer */
if (fb->_NumColorDrawBuffers > 0) {