-/**************************************************************************
- *
+/*
* Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
+ * distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
+ */
#include "brw_context.h"
#include "intel_buffers.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
-/**
- * Check if we're about to draw into the front color buffer.
- * If so, set the brw->front_buffer_dirty field to true.
- */
-void
-intel_check_front_buffer_rendering(struct brw_context *brw)
-{
- struct gl_context *ctx = &brw->ctx;
- const struct gl_framebuffer *fb = ctx->DrawBuffer;
- if (_mesa_is_winsys_fbo(fb)) {
- /* drawing to window system buffer */
- if (fb->_NumColorDrawBuffers > 0) {
- if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
- brw->front_buffer_dirty = true;
- }
- }
- }
-}
-
-bool
-brw_is_front_buffer_reading(struct gl_framebuffer *fb)
-{
- if (!fb || _mesa_is_user_fbo(fb))
- return false;
-
- return fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT;
-}
-
-bool
-brw_is_front_buffer_drawing(struct gl_framebuffer *fb)
-{
- if (!fb || _mesa_is_user_fbo(fb))
- return false;
-
- return (fb->_NumColorDrawBuffers >= 1 &&
- fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT);
-}
-
static void
intelDrawBuffer(struct gl_context * ctx, GLenum mode)
{
- if (brw_is_front_buffer_drawing(ctx->DrawBuffer)) {
+ if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer)) {
struct brw_context *const brw = brw_context(ctx);
/* If we might be front-buffer rendering on this buffer for the first
* (including the fake front) before we start rendering again.
*/
dri2InvalidateDrawable(brw->driContext->driDrawablePriv);
+ intel_prepare_render(brw);
}
}
static void
intelReadBuffer(struct gl_context * ctx, GLenum mode)
{
- if (brw_is_front_buffer_reading(ctx->ReadBuffer)) {
+ if (_mesa_is_front_buffer_reading(ctx->ReadBuffer)) {
struct brw_context *const brw = brw_context(ctx);
/* If we might be front-buffer reading on this buffer for the first
* (including the fake front) before we start reading again.
*/
dri2InvalidateDrawable(brw->driContext->driReadablePriv);
+ intel_prepare_render(brw);
}
}