int INTEL_DEBUG = (0);
#endif
+#define need_GL_NV_point_sprite
#define need_GL_ARB_multisample
#define need_GL_ARB_point_parameters
#define need_GL_ARB_texture_compression
#define need_GL_EXT_fog_coord
#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
+#define need_GL_EXT_point_parameters
#include "extension_helper.h"
#ifndef VERBOSE
case GL_RENDERER:
switch (intel_context(ctx)->intelScreen->deviceID) {
case PCI_CHIP_I965_Q:
- chipset = "Intel(R) 965Q"; break;
+ chipset = "Intel(R) 965Q";
break;
case PCI_CHIP_I965_G:
case PCI_CHIP_I965_G_1:
- chipset = "Intel(R) 965G"; break;
+ chipset = "Intel(R) 965G";
break;
case PCI_CHIP_I946_GZ:
- chipset = "Intel(R) 946GZ"; break;
+ chipset = "Intel(R) 946GZ";
break;
case PCI_CHIP_I965_GM:
- chipset = "Intel(R) 965GM"; break;
+ chipset = "Intel(R) 965GM";
+ break;
+ case PCI_CHIP_I965_GME:
+ chipset = "Intel(R) 965GME/GLE";
break;
default:
- chipset = "Unknown Intel Chipset"; break;
+ chipset = "Unknown Intel Chipset";
}
(void) driGetRendererString( buffer, chipset, DRIVER_VERSION, 0 );
{ "GL_ARB_multisample", GL_ARB_multisample_functions },
{ "GL_ARB_multitexture", NULL },
{ "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
+ { "GL_NV_point_sprite", GL_NV_point_sprite_functions },
{ "GL_ARB_texture_border_clamp", NULL },
{ "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
{ "GL_ARB_texture_cube_map", NULL },
{ "GL_NV_texture_rectangle", NULL },
{ "GL_EXT_texture_rectangle", NULL },
{ "GL_ARB_texture_rectangle", NULL },
+ { "GL_ARB_point_sprite", NULL},
+ { "GL_ARB_point_parameters", NULL },
{ "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
{ "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
{ "GL_ARB_window_pos", GL_ARB_window_pos_functions },
{ "GL_EXT_texture_env_dot3", NULL },
{ "GL_EXT_texture_filter_anisotropic", NULL },
{ "GL_EXT_texture_lod_bias", NULL },
+ { "GL_EXT_texture_sRGB", NULL },
{ "GL_3DFX_texture_compression_FXT1", NULL },
{ "GL_APPLE_client_storage", NULL },
{ "GL_MESA_pack_invert", NULL },
if (driContextPriv) {
struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate;
+ if (intel->driReadDrawable != driReadPriv) {
+ intel->driReadDrawable = driReadPriv;
+ }
+
if ( intel->driDrawable != driDrawPriv ) {
/* Shouldn't the readbuffer be stored also? */
driDrawableInitVBlank( driDrawPriv, intel->vblank_flags,