* performance.
*/
intel_resolve_for_dri2_flush(brw, driDrawable);
+ intel_batchbuffer_flush(brw);
screen->dri2.loader->flushFrontBuffer(driDrawable,
driDrawable->loaderPrivate);
{
struct brw_context *brw = brw_context(ctx);
- intel_batchbuffer_flush(brw);
- intel_flush_front(ctx);
+ intel_glFlush(ctx);
if (brw->batch.last_bo)
drm_intel_bo_wait_rendering(brw->batch.last_bo);