#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "array_cache/acache.h"
+#include "vbo/vbo.h"
#include "tnl/t_pipeline.h"
#include "tnl/t_vertex.h"
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
_tnl_invalidate_vertex_state( ctx, new_state );
/* Initialize the software rasterizer and helper modules. */
_swrast_CreateContext( ctx );
- _ac_CreateContext( ctx );
+ _vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
_swsetup_DestroyContext (&intel->ctx);
_tnl_DestroyContext (&intel->ctx);
- _ac_DestroyContext (&intel->ctx);
+ _vbo_DestroyContext (&intel->ctx);
_swrast_DestroyContext (&intel->ctx);
intel->Fallback = 0; /* don't call _swrast_Flush later */