**************************************************************************/
-#include "glheader.h"
-#include "context.h"
-#include "matrix.h"
-#include "simple_list.h"
-#include "extensions.h"
-#include "framebuffer.h"
-#include "imports.h"
-#include "points.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/extensions.h"
+#include "main/fbobject.h"
+#include "main/framebuffer.h"
+#include "main/imports.h"
+#include "main/renderbuffer.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "vbo/vbo.h"
-
-#include "tnl/t_pipeline.h"
-#include "tnl/t_vertex.h"
-
#include "drivers/common/driverfuncs.h"
+#include "drivers/common/meta.h"
-#include "intel_screen.h"
#include "intel_chipset.h"
-
-#include "i830_dri.h"
-#include "i830_common.h"
-
+#include "intel_buffers.h"
#include "intel_tex.h"
-#include "intel_span.h"
-#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
-#include "intel_blit.h"
+#include "intel_pixel.h"
#include "intel_regions.h"
-#include "intel_buffers.h"
#include "intel_buffer_objects.h"
-#include "intel_decode.h"
#include "intel_fbo.h"
-#include "intel_bufmgr_ttm.h"
-
-#include "drirenderbuffer.h"
-#include "i915_drm.h"
+#include "intel_bufmgr.h"
+#include "intel_screen.h"
+#include "intel_mipmap_tree.h"
#include "utils.h"
-#include "vblank.h"
+#include "../glsl/ralloc.h"
+
#ifndef INTEL_DEBUG
int INTEL_DEBUG = (0);
#endif
-#define need_GL_NV_point_sprite
-#define need_GL_ARB_multisample
-#define need_GL_ARB_point_parameters
-#define need_GL_ARB_texture_compression
-#define need_GL_ARB_vertex_buffer_object
-#define need_GL_ARB_vertex_program
-#define need_GL_ARB_window_pos
-#define need_GL_ARB_occlusion_query
-#define need_GL_EXT_blend_color
-#define need_GL_EXT_blend_equation_separate
-#define need_GL_EXT_blend_func_separate
-#define need_GL_EXT_blend_minmax
-#define need_GL_EXT_cull_vertex
-#define need_GL_EXT_fog_coord
-#define need_GL_EXT_framebuffer_object
-#define need_GL_EXT_multi_draw_arrays
-#define need_GL_EXT_secondary_color
-#define need_GL_ATI_separate_stencil
-#define need_GL_EXT_point_parameters
-#define need_GL_VERSION_2_0
-#define need_GL_VERSION_2_1
-#define need_GL_ARB_shader_objects
-#define need_GL_ARB_vertex_shader
-
-#include "extension_helper.h"
-
-#ifndef VERBOSE
-int VERBOSE = 0;
-#endif
-
-/***************************************
- * Mesa's Driver Functions
- ***************************************/
-
-#define DRIVER_VERSION "4.1.3002"
-static const GLubyte *intelGetString( GLcontext *ctx, GLenum name )
+static const GLubyte *
+intelGetString(struct gl_context * ctx, GLenum name)
{
- const char * chipset;
+ const struct intel_context *const intel = intel_context(ctx);
+ const char *chipset;
static char buffer[128];
switch (name) {
case GL_VENDOR:
- return (GLubyte *)"Tungsten Graphics, Inc";
+ return (GLubyte *) "Intel Open Source Technology Center";
break;
-
+
case GL_RENDERER:
- switch (intel_context(ctx)->intelScreen->deviceID) {
- case PCI_CHIP_I965_Q:
- chipset = "Intel(R) 965Q";
- break;
- case PCI_CHIP_I965_G:
- case PCI_CHIP_I965_G_1:
- chipset = "Intel(R) 965G";
- break;
- case PCI_CHIP_I946_GZ:
- chipset = "Intel(R) 946GZ";
- break;
- case PCI_CHIP_I965_GM:
- chipset = "Intel(R) 965GM";
- break;
- case PCI_CHIP_I965_GME:
- chipset = "Intel(R) 965GME/GLE";
- break;
+ switch (intel->intelScreen->deviceID) {
+#undef CHIPSET
+#define CHIPSET(id, symbol, str) case id: chipset = str; break;
+#include "pci_ids/i965_pci_ids.h"
default:
- chipset = "Unknown Intel Chipset";
+ chipset = "Unknown Intel Chipset";
+ break;
}
- (void) driGetRendererString( buffer, chipset, DRIVER_VERSION, 0 );
+ (void) driGetRendererString(buffer, chipset, 0);
return (GLubyte *) buffer;
default:
}
}
-
-/**
- * Extension strings exported by the intel driver.
- *
- * \note
- * It appears that ARB_texture_env_crossbar has "disappeared" compared to the
- * old i830-specific driver.
- */
-const struct dri_extension card_extensions[] =
+void
+intel_resolve_for_dri2_flush(struct brw_context *brw,
+ __DRIdrawable *drawable)
{
- { "GL_ARB_multisample", GL_ARB_multisample_functions },
- { "GL_ARB_multitexture", NULL },
- { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
- { "GL_NV_point_sprite", GL_NV_point_sprite_functions },
- { "GL_ARB_texture_border_clamp", NULL },
- { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
- { "GL_ARB_texture_cube_map", NULL },
- { "GL_ARB_texture_env_add", NULL },
- { "GL_ARB_texture_env_combine", NULL },
- { "GL_ARB_texture_env_dot3", NULL },
- { "GL_ARB_texture_mirrored_repeat", NULL },
- { "GL_ARB_texture_non_power_of_two", NULL },
- { "GL_ARB_texture_rectangle", NULL },
- { "GL_NV_texture_rectangle", NULL },
- { "GL_EXT_texture_rectangle", NULL },
- { "GL_ARB_texture_rectangle", NULL },
- { "GL_ARB_point_sprite", NULL},
- { "GL_ARB_point_parameters", NULL },
- { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
- { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
- { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
- { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
- { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
- { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
- { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
- { "GL_EXT_blend_logic_op", NULL },
- { "GL_EXT_blend_subtract", NULL },
- { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
- { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
- { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
- { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
- { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
- { "GL_EXT_stencil_wrap", NULL },
- /* Do not enable this extension. It conflicts with GL_ATI_separate_stencil
- * and 2.0's separate stencil, because mesa's computed _TestTwoSide will
- * only reflect whether it's enabled through this extension, even if the
- * application is using the other interfaces.
- */
-/*{ "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },*/
- { "GL_EXT_texture_edge_clamp", NULL },
- { "GL_EXT_texture_env_combine", NULL },
- { "GL_EXT_texture_env_dot3", NULL },
- { "GL_EXT_texture_filter_anisotropic", NULL },
- { "GL_EXT_texture_lod_bias", NULL },
- { "GL_EXT_texture_sRGB", NULL },
- { "GL_3DFX_texture_compression_FXT1", NULL },
- { "GL_APPLE_client_storage", NULL },
- { "GL_MESA_pack_invert", NULL },
- { "GL_MESA_ycbcr_texture", NULL },
- { "GL_NV_blend_square", NULL },
- { "GL_SGIS_generate_mipmap", NULL },
- { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions},
- { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions},
- { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions},
- { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions},
- { "GL_ARB_fragment_shader", NULL },
- { "GL_ARB_draw_buffers", NULL },
- { NULL, NULL }
-};
+ struct intel_context *intel = &brw->intel;
+ if (intel->gen < 6) {
+ /* MSAA and fast color clear are not supported, so don't waste time
+ * checking whether a resolve is needed.
+ */
+ return;
+ }
-const struct dri_extension ttm_extensions[] = {
- {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
- {"GL_ARB_pixel_buffer_object", NULL},
- {NULL, NULL}
-};
+ struct gl_framebuffer *fb = drawable->driverPrivate;
+ struct intel_renderbuffer *rb;
-const struct dri_extension arb_oc_extension =
- { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions};
+ /* Usually, only the back buffer will need to be downsampled. However,
+ * the front buffer will also need it if the user has rendered into it.
+ */
+ static const gl_buffer_index buffers[2] = {
+ BUFFER_BACK_LEFT,
+ BUFFER_FRONT_LEFT,
+ };
+
+ for (int i = 0; i < 2; ++i) {
+ rb = intel_get_renderbuffer(fb, buffers[i]);
+ if (rb == NULL || rb->mt == NULL)
+ continue;
+ if (rb->mt->num_samples <= 1)
+ intel_miptree_resolve_color(brw, rb->mt);
+ else
+ intel_miptree_downsample(brw, rb->mt);
+ }
+}
-/**
- * Initializes potential list of extensions if ctx == NULL, or actually enables
- * extensions for a context.
- */
-void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging)
+static void
+intel_flush_front(struct gl_context *ctx)
{
- struct intel_context *intel = ctx?intel_context(ctx):NULL;
-
- /* Disable imaging extension until convolution is working in teximage paths.
- */
- enable_imaging = GL_FALSE;
+ struct brw_context *brw = brw_context(ctx);
+ struct intel_context *intel = intel_context(ctx);
+ __DRIcontext *driContext = intel->driContext;
+ __DRIdrawable *driDrawable = driContext->driDrawablePriv;
+ __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
+
+ if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
+ if (screen->dri2.loader->flushFrontBuffer != NULL &&
+ driDrawable &&
+ driDrawable->loaderPrivate) {
+
+ /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
+ *
+ * This potentially resolves both front and back buffer. It
+ * is unnecessary to resolve the back, but harms nothing except
+ * performance. And no one cares about front-buffer render
+ * performance.
+ */
+ intel_resolve_for_dri2_flush(brw, driDrawable);
- driInitExtensions(ctx, card_extensions, enable_imaging);
+ screen->dri2.loader->flushFrontBuffer(driDrawable,
+ driDrawable->loaderPrivate);
- if (intel == NULL || intel->ttm)
- driInitExtensions(ctx, ttm_extensions, GL_FALSE);
+ /* We set the dirty bit in intel_prepare_render() if we're
+ * front buffer rendering once we get there.
+ */
+ brw->front_buffer_dirty = false;
+ }
+ }
+}
- if (intel == NULL || intel->intelScreen->drmMinor >= 8)
- driInitSingleExtension(ctx, &arb_oc_extension);
+static unsigned
+intel_bits_per_pixel(const struct intel_renderbuffer *rb)
+{
+ return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
}
-static const struct dri_debug_control debug_control[] =
+static void
+intel_query_dri2_buffers(struct brw_context *brw,
+ __DRIdrawable *drawable,
+ __DRIbuffer **buffers,
+ int *count);
+
+static void
+intel_process_dri2_buffer(struct brw_context *brw,
+ __DRIdrawable *drawable,
+ __DRIbuffer *buffer,
+ struct intel_renderbuffer *rb,
+ const char *buffer_name);
+
+void
+intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
{
- { "fall", DEBUG_FALLBACKS },
- { "tex", DEBUG_TEXTURE },
- { "ioctl", DEBUG_IOCTL },
- { "prim", DEBUG_PRIMS },
- { "vert", DEBUG_VERTS },
- { "state", DEBUG_STATE },
- { "verb", DEBUG_VERBOSE },
- { "dri", DEBUG_DRI },
- { "dma", DEBUG_DMA },
- { "san", DEBUG_SANITY },
- { "sync", DEBUG_SYNC },
- { "sleep", DEBUG_SLEEP },
- { "pix", DEBUG_PIXEL },
- { "buf", DEBUG_BUFMGR },
- { "stats", DEBUG_STATS },
- { "tile", DEBUG_TILE },
- { "sing", DEBUG_SINGLE_THREAD },
- { "thre", DEBUG_SINGLE_THREAD },
- { "wm", DEBUG_WM },
- { "vs", DEBUG_VS },
- { "bat", DEBUG_BATCH },
- { "blit", DEBUG_BLIT},
- { "mip", DEBUG_MIPTREE},
- { "reg", DEBUG_REGION},
- { "fbo", DEBUG_FBO },
- { NULL, 0 }
-};
+ struct gl_framebuffer *fb = drawable->driverPrivate;
+ struct intel_renderbuffer *rb;
+ struct brw_context *brw = context->driverPrivate;
+ struct intel_context *intel = &brw->intel;
+ __DRIbuffer *buffers = NULL;
+ int i, count;
+ const char *region_name;
+
+ /* Set this up front, so that in case our buffers get invalidated
+ * while we're getting new buffers, we don't clobber the stamp and
+ * thus ignore the invalidate. */
+ drawable->lastStamp = drawable->dri2.stamp;
+
+ if (unlikely(INTEL_DEBUG & DEBUG_DRI))
+ fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
+
+ intel_query_dri2_buffers(brw, drawable, &buffers, &count);
+
+ if (buffers == NULL)
+ return;
+
+ for (i = 0; i < count; i++) {
+ switch (buffers[i].attachment) {
+ case __DRI_BUFFER_FRONT_LEFT:
+ rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
+ region_name = "dri2 front buffer";
+ break;
+
+ case __DRI_BUFFER_FAKE_FRONT_LEFT:
+ rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
+ region_name = "dri2 fake front buffer";
+ break;
+
+ case __DRI_BUFFER_BACK_LEFT:
+ rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
+ region_name = "dri2 back buffer";
+ break;
+
+ case __DRI_BUFFER_DEPTH:
+ case __DRI_BUFFER_HIZ:
+ case __DRI_BUFFER_DEPTH_STENCIL:
+ case __DRI_BUFFER_STENCIL:
+ case __DRI_BUFFER_ACCUM:
+ default:
+ fprintf(stderr,
+ "unhandled buffer attach event, attachment type %d\n",
+ buffers[i].attachment);
+ return;
+ }
+
+ intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
+ }
+ driUpdateFramebufferSize(&intel->ctx, drawable);
+}
-static void intelInvalidateState( GLcontext *ctx, GLuint new_state )
+/**
+ * intel_prepare_render should be called anywhere that curent read/drawbuffer
+ * state is required.
+ */
+void
+intel_prepare_render(struct brw_context *brw)
{
- struct intel_context *intel = intel_context(ctx);
+ struct intel_context *intel = &brw->intel;
+ __DRIcontext *driContext = intel->driContext;
+ __DRIdrawable *drawable;
+
+ drawable = driContext->driDrawablePriv;
+ if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
+ if (drawable->lastStamp != drawable->dri2.stamp)
+ intel_update_renderbuffers(driContext, drawable);
+ driContext->dri2.draw_stamp = drawable->dri2.stamp;
+ }
- _swrast_InvalidateState( ctx, new_state );
- _swsetup_InvalidateState( ctx, new_state );
- _vbo_InvalidateState( ctx, new_state );
- _tnl_InvalidateState( ctx, new_state );
- _tnl_invalidate_vertex_state( ctx, new_state );
-
- intel->NewGLState |= new_state;
+ drawable = driContext->driReadablePriv;
+ if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
+ if (drawable->lastStamp != drawable->dri2.stamp)
+ intel_update_renderbuffers(driContext, drawable);
+ driContext->dri2.read_stamp = drawable->dri2.stamp;
+ }
- if (intel->vtbl.invalidate_state)
- intel->vtbl.invalidate_state( intel, new_state );
+ /* If we're currently rendering to the front buffer, the rendering
+ * that will happen next will probably dirty the front buffer. So
+ * mark it as dirty here.
+ */
+ if (brw->is_front_buffer_rendering)
+ brw->front_buffer_dirty = true;
+
+ /* Wait for the swapbuffers before the one we just emitted, so we
+ * don't get too many swaps outstanding for apps that are GPU-heavy
+ * but not CPU-heavy.
+ *
+ * We're using intelDRI2Flush (called from the loader before
+ * swapbuffer) and glFlush (for front buffer rendering) as the
+ * indicator that a frame is done and then throttle when we get
+ * here as we prepare to render the next frame. At this point for
+ * round trips for swap/copy and getting new buffers are done and
+ * we'll spend less time waiting on the GPU.
+ *
+ * Unfortunately, we don't have a handle to the batch containing
+ * the swap, and getting our hands on that doesn't seem worth it,
+ * so we just us the first batch we emitted after the last swap.
+ */
+ if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
+ if (!intel->disable_throttling)
+ drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
+ drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
+ intel->first_post_swapbuffers_batch = NULL;
+ intel->need_throttle = false;
+ }
}
+static const struct dri_debug_control debug_control[] = {
+ { "tex", DEBUG_TEXTURE},
+ { "state", DEBUG_STATE},
+ { "ioctl", DEBUG_IOCTL},
+ { "blit", DEBUG_BLIT},
+ { "mip", DEBUG_MIPTREE},
+ { "fall", DEBUG_PERF},
+ { "perf", DEBUG_PERF},
+ { "bat", DEBUG_BATCH},
+ { "pix", DEBUG_PIXEL},
+ { "buf", DEBUG_BUFMGR},
+ { "reg", DEBUG_REGION},
+ { "fbo", DEBUG_FBO},
+ { "fs", DEBUG_WM },
+ { "gs", DEBUG_GS},
+ { "sync", DEBUG_SYNC},
+ { "prim", DEBUG_PRIMS },
+ { "vert", DEBUG_VERTS },
+ { "dri", DEBUG_DRI },
+ { "sf", DEBUG_SF },
+ { "stats", DEBUG_STATS },
+ { "wm", DEBUG_WM },
+ { "urb", DEBUG_URB },
+ { "vs", DEBUG_VS },
+ { "clip", DEBUG_CLIP },
+ { "aub", DEBUG_AUB },
+ { "shader_time", DEBUG_SHADER_TIME },
+ { "no16", DEBUG_NO16 },
+ { "blorp", DEBUG_BLORP },
+ { NULL, 0 }
+};
+
-void intelFlush( GLcontext *ctx )
+static void
+intelInvalidateState(struct gl_context * ctx, GLuint new_state)
{
- struct intel_context *intel = intel_context( ctx );
+ struct intel_context *intel = intel_context(ctx);
- if (intel->batch->map != intel->batch->ptr)
- intel_batchbuffer_flush(intel->batch);
+ if (ctx->swrast_context)
+ _swrast_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
+
+ intel->NewGLState |= new_state;
}
-void intelFinish( GLcontext *ctx )
+void
+_intel_flush(struct gl_context *ctx, const char *file, int line)
{
- struct intel_context *intel = intel_context( ctx );
+ struct brw_context *brw = brw_context(ctx);
+ struct intel_context *intel = intel_context(ctx);
- intelFlush(ctx);
- if (intel->batch->last_fence) {
- dri_fence_wait(intel->batch->last_fence);
- dri_fence_unreference(intel->batch->last_fence);
- intel->batch->last_fence = NULL;
- }
+ if (intel->batch.used)
+ _intel_batchbuffer_flush(brw, file, line);
}
static void
-intelBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
+intel_glFlush(struct gl_context *ctx)
{
- struct intel_context *intel = intel_context( ctx );
- drmI830MMIO io = {
- .read_write = MMIO_READ,
- .reg = MMIO_REGS_PS_DEPTH_COUNT,
- .data = &q->Result
- };
- intel->stats_wm++;
- intelFinish(&intel->ctx);
- drmCommandWrite(intel->driFd, DRM_I830_MMIO, &io, sizeof(io));
-}
+ struct brw_context *brw = brw_context(ctx);
+ struct intel_context *intel = intel_context(ctx);
-static void
-intelEndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
-{
- struct intel_context *intel = intel_context( ctx );
- GLuint64EXT tmp;
- drmI830MMIO io = {
- .read_write = MMIO_READ,
- .reg = MMIO_REGS_PS_DEPTH_COUNT,
- .data = &tmp
- };
- intelFinish(&intel->ctx);
- drmCommandWrite(intel->driFd, DRM_I830_MMIO, &io, sizeof(io));
- q->Result = tmp - q->Result;
- q->Ready = GL_TRUE;
- intel->stats_wm--;
+ intel_flush(ctx);
+ intel_flush_front(ctx);
+ if (brw->is_front_buffer_rendering)
+ intel->need_throttle = true;
}
-/** Driver-specific fence emit implementation for the fake memory manager. */
-static unsigned int
-intel_fence_emit(void *private)
+void
+intelFinish(struct gl_context * ctx)
{
- struct intel_context *intel = (struct intel_context *)private;
- unsigned int fence;
-
- /* XXX: Need to emit a flush, if we haven't already (at least with the
- * current batchbuffer implementation, we have).
- */
+ struct intel_context *intel = intel_context(ctx);
- fence = intelEmitIrqLocked(intel);
+ intel_flush(ctx);
+ intel_flush_front(ctx);
- return fence;
+ if (intel->batch.last_bo)
+ drm_intel_bo_wait_rendering(intel->batch.last_bo);
}
-/** Driver-specific fence wait implementation for the fake memory manager. */
-static int
-intel_fence_wait(void *private, unsigned int cookie)
+void
+intelInitDriverFunctions(struct dd_function_table *functions)
{
- struct intel_context *intel = (struct intel_context *)private;
+ _mesa_init_driver_functions(functions);
- intelWaitIrq(intel, cookie);
+ functions->Flush = intel_glFlush;
+ functions->Finish = intelFinish;
+ functions->GetString = intelGetString;
+ functions->UpdateState = intelInvalidateState;
- return 0;
+ intelInitTextureFuncs(functions);
+ intelInitTextureImageFuncs(functions);
+ intelInitTextureSubImageFuncs(functions);
+ intelInitTextureCopyImageFuncs(functions);
+ intelInitClearFuncs(functions);
+ intelInitBufferFuncs(functions);
+ intelInitPixelFuncs(functions);
+ intelInitBufferObjectFuncs(functions);
+ intel_init_syncobj_functions(functions);
}
-static GLboolean
-intel_init_bufmgr(struct intel_context *intel)
+static bool
+validate_context_version(struct intel_screen *screen,
+ int mesa_api,
+ unsigned major_version,
+ unsigned minor_version,
+ unsigned *dri_ctx_error)
{
- intelScreenPrivate *intelScreen = intel->intelScreen;
- GLboolean ttm_disable = getenv("INTEL_NO_TTM") != NULL;
+ unsigned req_version = 10 * major_version + minor_version;
+ unsigned max_version = 0;
- /* If we've got a new enough DDX that's initializing TTM and giving us
- * object handles for the shared buffers, use that.
- */
- intel->ttm = GL_FALSE;
- if (!ttm_disable &&
- intel->intelScreen->driScrnPriv->ddx_version.minor >= 9 &&
- intel->intelScreen->drmMinor >= 11 &&
- intel->intelScreen->front.bo_handle != -1)
- {
- intel->bufmgr = intel_bufmgr_ttm_init(intel->driFd,
- DRM_FENCE_TYPE_EXE,
- DRM_FENCE_TYPE_EXE |
- DRM_I915_FENCE_TYPE_RW,
- BATCH_SZ);
- if (intel->bufmgr != NULL)
- intel->ttm = GL_TRUE;
+ switch (mesa_api) {
+ case API_OPENGL_COMPAT:
+ max_version = screen->max_gl_compat_version;
+ break;
+ case API_OPENGL_CORE:
+ max_version = screen->max_gl_core_version;
+ break;
+ case API_OPENGLES:
+ max_version = screen->max_gl_es1_version;
+ break;
+ case API_OPENGLES2:
+ max_version = screen->max_gl_es2_version;
+ break;
+ default:
+ max_version = 0;
+ break;
}
- /* Otherwise, use the classic buffer manager. */
- if (intel->bufmgr == NULL) {
- if (ttm_disable) {
- fprintf(stderr, "TTM buffer manager disabled. Using classic.\n");
- } else {
- fprintf(stderr, "Failed to initialize TTM buffer manager. "
- "Falling back to classic.\n");
- }
-
- if (intelScreen->tex.size == 0) {
- fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n",
- __func__, __LINE__);
- return GL_FALSE;
- }
- intel->bufmgr = dri_bufmgr_fake_init(intelScreen->tex.offset,
- intelScreen->tex.map,
- intelScreen->tex.size,
- intel_fence_emit,
- intel_fence_wait,
- intel);
+ if (max_version == 0) {
+ *dri_ctx_error = __DRI_CTX_ERROR_BAD_API;
+ return false;
+ } else if (req_version > max_version) {
+ *dri_ctx_error = __DRI_CTX_ERROR_BAD_VERSION;
+ return false;
}
- return GL_TRUE;
+ return true;
}
-
-void intelInitDriverFunctions( struct dd_function_table *functions )
+bool
+intelInitContext(struct brw_context *brw,
+ int api,
+ unsigned major_version,
+ unsigned minor_version,
+ const struct gl_config * mesaVis,
+ __DRIcontext * driContextPriv,
+ void *sharedContextPrivate,
+ struct dd_function_table *functions,
+ unsigned *dri_ctx_error)
{
- _mesa_init_driver_functions( functions );
+ struct intel_context *intel = &brw->intel;
+ struct gl_context *ctx = &intel->ctx;
+ struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
+ __DRIscreen *sPriv = driContextPriv->driScreenPriv;
+ struct intel_screen *intelScreen = sPriv->driverPrivate;
+ int bo_reuse_mode;
+ struct gl_config visual;
+
+ /* we can't do anything without a connection to the device */
+ if (intelScreen->bufmgr == NULL) {
+ *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
+ return false;
+ }
- functions->Flush = intelFlush;
- functions->Finish = intelFinish;
- functions->GetString = intelGetString;
- functions->UpdateState = intelInvalidateState;
- functions->BeginQuery = intelBeginQuery;
- functions->EndQuery = intelEndQuery;
+ if (!validate_context_version(intelScreen,
+ api, major_version, minor_version,
+ dri_ctx_error))
+ return false;
- /* CopyPixels can be accelerated even with the current memory
- * manager:
- */
- if (!getenv("INTEL_NO_BLIT")) {
- functions->CopyPixels = intelCopyPixels;
- functions->Bitmap = intelBitmap;
+ if (mesaVis == NULL) {
+ memset(&visual, 0, sizeof visual);
+ mesaVis = &visual;
}
- intelInitTextureFuncs( functions );
- intelInitStateFuncs( functions );
- intelInitBufferFuncs( functions );
-}
+ intel->intelScreen = intelScreen;
-GLboolean intelInitContext( struct intel_context *intel,
- const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate,
- struct dd_function_table *functions )
-{
- GLcontext *ctx = &intel->ctx;
- GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
- __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
- intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
- volatile drmI830Sarea *saPriv = (drmI830Sarea *)
- (((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset);
-
- if (!_mesa_initialize_context(&intel->ctx,
- mesaVis, shareCtx,
- functions,
- (void*) intel)) {
- _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
- return GL_FALSE;
+ if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
+ functions)) {
+ *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
+ printf("%s: failed to init mesa context\n", __FUNCTION__);
+ return false;
}
driContextPriv->driverPrivate = intel;
- intel->intelScreen = intelScreen;
- intel->driScreen = sPriv;
- intel->sarea = saPriv;
-
- /* Dri stuff */
- intel->hHWContext = driContextPriv->hHWContext;
+ intel->driContext = driContextPriv;
intel->driFd = sPriv->fd;
- intel->driHwLock = (drmLock *) &sPriv->pSAREA->lock;
-
- intel->maxBatchSize = BATCH_SZ;
-
- if (!intel_init_bufmgr(intel))
- return GL_FALSE;
-
- driParseConfigFiles (&intel->optionCache, &intelScreen->optionCache,
- intel->driScreen->myNum, "i965");
-
- ctx->Const.MaxTextureMaxAnisotropy = 2.0;
- if (getenv("INTEL_STRICT_CONFORMANCE")) {
- intel->strict_conformance = 1;
+ intel->gen = intelScreen->gen;
+
+ const int devID = intelScreen->deviceID;
+ if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID))
+ intel->gt = 1;
+ else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID))
+ intel->gt = 2;
+ else if (IS_HSW_GT3(devID))
+ intel->gt = 3;
+ else
+ intel->gt = 0;
+
+ if (IS_HASWELL(devID)) {
+ intel->is_haswell = true;
+ } else if (IS_BAYTRAIL(devID)) {
+ intel->is_baytrail = true;
+ intel->gt = 1;
+ } else if (IS_G4X(devID)) {
+ intel->is_g4x = true;
}
- if (intel->strict_conformance) {
- ctx->Const.MinLineWidth = 1.0;
- ctx->Const.MinLineWidthAA = 1.0;
- ctx->Const.MaxLineWidth = 1.0;
- ctx->Const.MaxLineWidthAA = 1.0;
- ctx->Const.LineWidthGranularity = 1.0;
- }
- else {
- ctx->Const.MinLineWidth = 1.0;
- ctx->Const.MinLineWidthAA = 1.0;
- ctx->Const.MaxLineWidth = 5.0;
- ctx->Const.MaxLineWidthAA = 5.0;
- ctx->Const.LineWidthGranularity = 0.5;
- }
+ intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
+ intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
+ intel->has_hiz = intel->gen >= 6;
+ intel->has_llc = intel->intelScreen->hw_has_llc;
+ intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
- ctx->Const.MinPointSize = 1.0;
- ctx->Const.MinPointSizeAA = 1.0;
- ctx->Const.MaxPointSize = 255.0;
- ctx->Const.MaxPointSizeAA = 3.0;
- ctx->Const.PointSizeGranularity = 1.0;
+ memset(&ctx->TextureFormatSupported,
+ 0, sizeof(ctx->TextureFormatSupported));
- /* reinitialize the context point state.
- * It depend on constants in __GLcontextRec::Const
- */
- _mesa_init_point(ctx);
-
- /* Initialize the software rasterizer and helper modules. */
- _swrast_CreateContext( ctx );
- _vbo_CreateContext( ctx );
- _tnl_CreateContext( ctx );
- _swsetup_CreateContext( ctx );
+ driParseConfigFiles(&brw->optionCache, &intelScreen->optionCache,
+ sPriv->myNum, "i965");
- TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
+ /* Estimate the size of the mappable aperture into the GTT. There's an
+ * ioctl to get the whole GTT size, but not one to get the mappable subset.
+ * It turns out it's basically always 256MB, though some ancient hardware
+ * was smaller.
+ */
+ uint32_t gtt_size = 256 * 1024 * 1024;
- /* Configure swrast to match hardware characteristics: */
- _swrast_allow_pixel_fog( ctx, GL_FALSE );
- _swrast_allow_vertex_fog( ctx, GL_TRUE );
+ /* We don't want to map two objects such that a memcpy between them would
+ * just fault one mapping in and then the other over and over forever. So
+ * we would need to divide the GTT size by 2. Additionally, some GTT is
+ * taken up by things like the framebuffer and the ringbuffer and such, so
+ * be more conservative.
+ */
+ intel->max_gtt_map_object_size = gtt_size / 4;
- intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
- intel->hw_stipple = 1;
+ intel->bufmgr = intelScreen->bufmgr;
- switch(mesaVis->depthBits) {
- case 0: /* what to do in this case? */
- case 16:
- intel->polygon_offset_scale = 1.0/0xffff;
- break;
- case 24:
- intel->polygon_offset_scale = 2.0/0xffffff; /* req'd to pass glean */
+ bo_reuse_mode = driQueryOptioni(&brw->optionCache, "bo_reuse");
+ switch (bo_reuse_mode) {
+ case DRI_CONF_BO_REUSE_DISABLED:
break;
- default:
- assert(0);
+ case DRI_CONF_BO_REUSE_ALL:
+ intel_bufmgr_gem_enable_reuse(intel->bufmgr);
break;
}
- /* Initialize swrast, tnl driver tables: */
- intelInitSpanFuncs( ctx );
+ /* Initialize the software rasterizer and helper modules.
+ *
+ * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
+ * software fallbacks (which we have to support on legacy GL to do weird
+ * glDrawPixels(), glBitmap(), and other functions).
+ */
+ if (api != API_OPENGL_CORE) {
+ _swrast_CreateContext(ctx);
+ }
+
+ _vbo_CreateContext(ctx);
+ if (ctx->swrast_context) {
+ _tnl_CreateContext(ctx);
+ _swsetup_CreateContext(ctx);
- if (!intel->intelScreen->irq_active) {
- _mesa_printf("IRQs not active. Exiting\n");
- exit(1);
+ /* Configure swrast to match hardware characteristics: */
+ _swrast_allow_pixel_fog(ctx, false);
+ _swrast_allow_vertex_fog(ctx, true);
}
- intelInitExtensions(ctx, GL_TRUE);
- INTEL_DEBUG = driParseDebugString( getenv( "INTEL_DEBUG" ),
- debug_control );
+ _mesa_meta_init(ctx);
+
+ intelInitExtensions(ctx);
+
+ INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
if (INTEL_DEBUG & DEBUG_BUFMGR)
- dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
+ dri_bufmgr_set_debug(intel->bufmgr, true);
+ if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && intel->gen < 7) {
+ fprintf(stderr,
+ "shader_time debugging requires gen7 (Ivybridge) or better.\n");
+ INTEL_DEBUG &= ~DEBUG_SHADER_TIME;
+ }
+ if (INTEL_DEBUG & DEBUG_PERF)
+ intel->perf_debug = true;
- intel_recreate_static_regions(intel);
+ if (INTEL_DEBUG & DEBUG_AUB)
+ drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);
- intel_bufferobj_init( intel );
- intel_fbo_init( intel );
+ intel_batchbuffer_init(brw);
- intel->batch = intel_batchbuffer_alloc( intel );
- intel->last_swap_fence = NULL;
- intel->first_swap_fence = NULL;
+ intel_fbo_init(brw);
- if (intel->ctx.Mesa_DXTn) {
- _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
- _mesa_enable_extension( ctx, "GL_S3_s3tc" );
- }
- else if (driQueryOptionb (&intel->optionCache, "force_s3tc_enable")) {
- _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
+ if (!driQueryOptionb(&brw->optionCache, "hiz")) {
+ intel->has_hiz = false;
+ /* On gen6, you can only do separate stencil with HIZ. */
+ if (intel->gen == 6)
+ intel->has_separate_stencil = false;
}
-/* driInitTextureObjects( ctx, & intel->swapped, */
-/* DRI_TEXMGR_DO_TEXTURE_1D | */
-/* DRI_TEXMGR_DO_TEXTURE_2D | */
-/* DRI_TEXMGR_DO_TEXTURE_RECT ); */
+ if (driQueryOptionb(&brw->optionCache, "always_flush_batch")) {
+ fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
+ intel->always_flush_batch = 1;
+ }
- /* Force all software fallbacks */
- if (driQueryOptionb(&intel->optionCache, "no_rast")) {
- fprintf(stderr, "disabling 3D rasterization\n");
- intel->no_rast = 1;
+ if (driQueryOptionb(&brw->optionCache, "always_flush_cache")) {
+ fprintf(stderr, "flushing GPU caches before/after each draw call\n");
+ intel->always_flush_cache = 1;
}
- /* Disable all hardware rendering (skip emitting batches and fences/waits
- * to the kernel)
- */
- intel->no_hw = getenv("INTEL_NO_HW") != NULL;
+ if (driQueryOptionb(&brw->optionCache, "disable_throttling")) {
+ fprintf(stderr, "disabling flush throttling\n");
+ intel->disable_throttling = 1;
+ }
- return GL_TRUE;
+ return true;
}
-void intelDestroyContext(__DRIcontextPrivate *driContextPriv)
+void
+intelDestroyContext(__DRIcontext * driContextPriv)
{
- struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate;
+ struct brw_context *brw =
+ (struct brw_context *) driContextPriv->driverPrivate;
+ struct intel_context *intel = &brw->intel;
+ struct gl_context *ctx = &intel->ctx;
- assert(intel); /* should never be null */
+ assert(intel); /* should never be null */
if (intel) {
- GLboolean release_texture_heaps;
+ /* Dump a final BMP in case the application doesn't call SwapBuffers */
+ if (INTEL_DEBUG & DEBUG_AUB) {
+ intel_batchbuffer_flush(brw);
+ aub_dump_bmp(&intel->ctx);
+ }
+ _mesa_meta_free(&intel->ctx);
- intel->vtbl.destroy( intel );
+ brw->vtbl.destroy(brw);
- release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
- _swsetup_DestroyContext (&intel->ctx);
- _tnl_DestroyContext (&intel->ctx);
- _vbo_DestroyContext (&intel->ctx);
+ if (ctx->swrast_context) {
+ _swsetup_DestroyContext(&intel->ctx);
+ _tnl_DestroyContext(&intel->ctx);
+ }
+ _vbo_DestroyContext(&intel->ctx);
- _swrast_DestroyContext (&intel->ctx);
- intel->Fallback = 0; /* don't call _swrast_Flush later */
- intel_batchbuffer_free(intel->batch);
- intel->batch = NULL;
+ if (ctx->swrast_context)
+ _swrast_DestroyContext(&intel->ctx);
- if (intel->last_swap_fence) {
- dri_fence_wait(intel->last_swap_fence);
- dri_fence_unreference(intel->last_swap_fence);
- intel->last_swap_fence = NULL;
- }
- if (intel->first_swap_fence) {
- dri_fence_wait(intel->first_swap_fence);
- dri_fence_unreference(intel->first_swap_fence);
- intel->first_swap_fence = NULL;
- }
+ intel_batchbuffer_free(brw);
- if ( release_texture_heaps ) {
- /* This share group is about to go away, free our private
- * texture object data.
- */
+ drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
+ intel->first_post_swapbuffers_batch = NULL;
- /* XXX: destroy the shared bufmgr struct here?
- */
- }
+ driDestroyOptionCache(&brw->optionCache);
/* free the Mesa context */
- intel->ctx.VertexProgram.Current = NULL;
- intel->ctx.FragmentProgram.Current = NULL;
- _mesa_destroy_context(&intel->ctx);
- }
+ _mesa_free_context_data(&intel->ctx);
- driContextPriv->driverPrivate = NULL;
+ ralloc_free(intel);
+ driContextPriv->driverPrivate = NULL;
+ }
}
-GLboolean intelUnbindContext(__DRIcontextPrivate *driContextPriv)
+GLboolean
+intelUnbindContext(__DRIcontext * driContextPriv)
{
- return GL_TRUE;
+ /* Unset current context and dispath table */
+ _mesa_make_current(NULL, NULL, NULL);
+
+ return true;
}
-GLboolean intelMakeCurrent(__DRIcontextPrivate *driContextPriv,
- __DRIdrawablePrivate *driDrawPriv,
- __DRIdrawablePrivate *driReadPriv)
+/**
+ * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
+ * on window system framebuffers.
+ *
+ * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
+ * your renderbuffer can do sRGB encode, and you can flip a switch that does
+ * sRGB encode if the renderbuffer can handle it. You can ask specifically
+ * for a visual where you're guaranteed to be capable, but it turns out that
+ * everyone just makes all their ARGB8888 visuals capable and doesn't offer
+ * incapable ones, becuase there's no difference between the two in resources
+ * used. Applications thus get built that accidentally rely on the default
+ * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
+ * great...
+ *
+ * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
+ * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
+ * So they removed the enable knob and made it "if the renderbuffer is sRGB
+ * capable, do sRGB encode". Then, for your window system renderbuffers, you
+ * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
+ * and get no sRGB encode (assuming that both kinds of visual are available).
+ * Thus our choice to support sRGB by default on our visuals for desktop would
+ * result in broken rendering of GLES apps that aren't expecting sRGB encode.
+ *
+ * Unfortunately, renderbuffer setup happens before a context is created. So
+ * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
+ * context (without an sRGB visual, though we don't have sRGB visuals exposed
+ * yet), we go turn that back off before anyone finds out.
+ */
+static void
+intel_gles3_srgb_workaround(struct brw_context *brw,
+ struct gl_framebuffer *fb)
{
+ struct intel_context *intel = &brw->intel;
+ struct gl_context *ctx = &intel->ctx;
- if (driContextPriv) {
- struct intel_context *intel =
- (struct intel_context *) driContextPriv->driverPrivate;
- struct intel_framebuffer *intel_fb =
- (struct intel_framebuffer *) driDrawPriv->driverPrivate;
- GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
-
- /* XXX FBO temporary fix-ups! */
- /* if the renderbuffers don't have regions, init them from the context.
- * They will be unreferenced when the renderbuffer is destroyed.
- */
- {
- struct intel_renderbuffer *irbDepth
- = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
- struct intel_renderbuffer *irbStencil
- = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
-
- if (intel_fb->color_rb[0]) {
- intel_renderbuffer_set_region(intel_fb->color_rb[0],
- intel->front_region);
- }
- if (intel_fb->color_rb[1]) {
- intel_renderbuffer_set_region(intel_fb->color_rb[1],
- intel->back_region);
- }
- if (intel_fb->color_rb[2]) {
- intel_renderbuffer_set_region(intel_fb->color_rb[2],
- intel->third_region);
- }
- if (irbDepth) {
- intel_renderbuffer_set_region(irbDepth, intel->depth_region);
- }
- if (irbStencil) {
- intel_renderbuffer_set_region(irbStencil, intel->depth_region);
- }
- }
-
- /* set GLframebuffer size to match window, if needed */
- driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
-
- if (intel->driReadDrawable != driReadPriv) {
- intel->driReadDrawable = driReadPriv;
- }
+ if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
+ return;
- if ( intel->driDrawable != driDrawPriv ) {
- if (driDrawPriv->swap_interval == (unsigned)-1) {
- driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
- ? driGetDefaultVBlankFlags(&intel->optionCache)
- : VBLANK_FLAG_NO_IRQ;
- driDrawableInitVBlank( driDrawPriv );
- }
-
- intel->driDrawable = driDrawPriv;
- intelWindowMoved( intel );
- /* Shouldn't the readbuffer be stored also? */
+ /* Some day when we support the sRGB capable bit on visuals available for
+ * GLES, we'll need to respect that and not disable things here.
+ */
+ fb->Visual.sRGBCapable = false;
+ for (int i = 0; i < BUFFER_COUNT; i++) {
+ if (fb->Attachment[i].Renderbuffer &&
+ fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_SARGB8) {
+ fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_ARGB8888;
}
-
- _mesa_make_current(&intel->ctx,
- &intel_fb->Base,
- readFb);
-
- intel_draw_buffer(&intel->ctx, &intel_fb->Base);
- } else {
- _mesa_make_current(NULL, NULL, NULL);
}
-
- return GL_TRUE;
}
-
-static void intelContendedLock( struct intel_context *intel, GLuint flags )
+GLboolean
+intelMakeCurrent(__DRIcontext * driContextPriv,
+ __DRIdrawable * driDrawPriv,
+ __DRIdrawable * driReadPriv)
{
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
- __DRIscreenPrivate *sPriv = intel->driScreen;
- volatile drmI830Sarea * sarea = intel->sarea;
- int me = intel->hHWContext;
+ struct brw_context *brw;
+ GET_CURRENT_CONTEXT(curCtx);
- drmGetLock(intel->driFd, intel->hHWContext, flags);
+ if (driContextPriv)
+ brw = (struct brw_context *) driContextPriv->driverPrivate;
+ else
+ brw = NULL;
- /* If the window moved, may need to set a new cliprect now.
- *
- * NOTE: This releases and regains the hw lock, so all state
- * checking must be done *after* this call:
+ /* According to the glXMakeCurrent() man page: "Pending commands to
+ * the previous context, if any, are flushed before it is released."
+ * But only flush if we're actually changing contexts.
*/
- if (dPriv)
- DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
-
+ if (brw_context(curCtx) && brw_context(curCtx) != brw) {
+ _mesa_flush(curCtx);
+ }
- intel->locked = 1;
+ struct intel_context *intel = &brw->intel;
- /* Lost context?
- */
- if (sarea->ctxOwner != me) {
- if (INTEL_DEBUG & DEBUG_BUFMGR) {
- fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n",
- sarea->ctxOwner, me);
+ if (driContextPriv) {
+ struct gl_context *ctx = &intel->ctx;
+ struct gl_framebuffer *fb, *readFb;
+
+ if (driDrawPriv == NULL && driReadPriv == NULL) {
+ fb = _mesa_get_incomplete_framebuffer();
+ readFb = _mesa_get_incomplete_framebuffer();
+ } else {
+ fb = driDrawPriv->driverPrivate;
+ readFb = driReadPriv->driverPrivate;
+ driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
+ driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
}
- sarea->ctxOwner = me;
- }
- /* If the last consumer of the texture memory wasn't us, notify the fake
- * bufmgr and record the new owner. We should have the memory shared
- * between contexts of a single fake bufmgr, but this will at least make
- * things correct for now.
- */
- if (!intel->ttm && sarea->texAge != intel->hHWContext) {
- sarea->texAge = intel->hHWContext;
- dri_bufmgr_fake_contended_lock_take(intel->bufmgr);
- if (INTEL_DEBUG & DEBUG_BATCH)
- intel_decode_context_reset();
- if (INTEL_DEBUG & DEBUG_BUFMGR) {
- fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n",
- sarea->ctxOwner, intel->hHWContext);
- }
- }
+ intel_prepare_render(brw);
+ _mesa_make_current(ctx, fb, readFb);
- /* Drawable changed?
- */
- if (dPriv && intel->lastStamp != dPriv->lastStamp) {
- intelWindowMoved( intel );
- intel->lastStamp = dPriv->lastStamp;
+ intel_gles3_srgb_workaround(brw, ctx->WinSysDrawBuffer);
+ intel_gles3_srgb_workaround(brw, ctx->WinSysReadBuffer);
+ }
+ else {
+ _mesa_make_current(NULL, NULL, NULL);
}
-}
-_glthread_DECLARE_STATIC_MUTEX(lockMutex);
+ return true;
+}
-/* Lock the hardware and validate our state.
+/**
+ * \brief Query DRI2 to obtain a DRIdrawable's buffers.
+ *
+ * To determine which DRI buffers to request, examine the renderbuffers
+ * attached to the drawable's framebuffer. Then request the buffers with
+ * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
+ *
+ * This is called from intel_update_renderbuffers().
+ *
+ * \param drawable Drawable whose buffers are queried.
+ * \param buffers [out] List of buffers returned by DRI2 query.
+ * \param buffer_count [out] Number of buffers returned.
+ *
+ * \see intel_update_renderbuffers()
+ * \see DRI2GetBuffers()
+ * \see DRI2GetBuffersWithFormat()
*/
-void LOCK_HARDWARE( struct intel_context *intel )
+static void
+intel_query_dri2_buffers(struct brw_context *brw,
+ __DRIdrawable *drawable,
+ __DRIbuffer **buffers,
+ int *buffer_count)
{
- char __ret=0;
-
- _glthread_LOCK_MUTEX(lockMutex);
- assert(!intel->locked);
-
+ struct intel_context *intel = &brw->intel;
+ __DRIscreen *screen = intel->intelScreen->driScrnPriv;
+ struct gl_framebuffer *fb = drawable->driverPrivate;
+ int i = 0;
+ unsigned attachments[8];
+
+ struct intel_renderbuffer *front_rb;
+ struct intel_renderbuffer *back_rb;
+
+ front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
+ back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
+
+ memset(attachments, 0, sizeof(attachments));
+ if ((brw->is_front_buffer_rendering ||
+ brw->is_front_buffer_reading ||
+ !back_rb) && front_rb) {
+ /* If a fake front buffer is in use, then querying for
+ * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
+ * the real front buffer to the fake front buffer. So before doing the
+ * query, we need to make sure all the pending drawing has landed in the
+ * real front buffer.
+ */
+ intel_flush(&intel->ctx);
+ intel_flush_front(&intel->ctx);
+
+ attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
+ attachments[i++] = intel_bits_per_pixel(front_rb);
+ } else if (front_rb && brw->front_buffer_dirty) {
+ /* We have pending front buffer rendering, but we aren't querying for a
+ * front buffer. If the front buffer we have is a fake front buffer,
+ * the X server is going to throw it away when it processes the query.
+ * So before doing the query, make sure all the pending drawing has
+ * landed in the real front buffer.
+ */
+ intel_flush(&intel->ctx);
+ intel_flush_front(&intel->ctx);
+ }
- DRM_CAS(intel->driHwLock, intel->hHWContext,
- (DRM_LOCK_HELD|intel->hHWContext), __ret);
- if (__ret)
- intelContendedLock( intel, 0 );
+ if (back_rb) {
+ attachments[i++] = __DRI_BUFFER_BACK_LEFT;
+ attachments[i++] = intel_bits_per_pixel(back_rb);
+ }
- intel->locked = 1;
+ assert(i <= ARRAY_SIZE(attachments));
+ *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
+ &drawable->w,
+ &drawable->h,
+ attachments, i / 2,
+ buffer_count,
+ drawable->loaderPrivate);
}
-
-
-/* Unlock the hardware using the global current context
+
+/**
+ * \brief Assign a DRI buffer's DRM region to a renderbuffer.
+ *
+ * This is called from intel_update_renderbuffers().
+ *
+ * \par Note:
+ * DRI buffers whose attachment point is DRI2BufferStencil or
+ * DRI2BufferDepthStencil are handled as special cases.
+ *
+ * \param buffer_name is a human readable name, such as "dri2 front buffer",
+ * that is passed to intel_region_alloc_for_handle().
+ *
+ * \see intel_update_renderbuffers()
+ * \see intel_region_alloc_for_handle()
*/
-void UNLOCK_HARDWARE( struct intel_context *intel )
+static void
+intel_process_dri2_buffer(struct brw_context *brw,
+ __DRIdrawable *drawable,
+ __DRIbuffer *buffer,
+ struct intel_renderbuffer *rb,
+ const char *buffer_name)
{
- intel->vtbl.note_unlock( intel );
- intel->locked = 0;
+ struct intel_context *intel = &brw->intel;
+ struct intel_region *region = NULL;
- DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
- _glthread_UNLOCK_MUTEX(lockMutex);
+ if (!rb)
+ return;
- /**
- * Nothing should be left in batch outside of LOCK/UNLOCK which references
- * cliprects.
+ unsigned num_samples = rb->Base.Base.NumSamples;
+
+ /* We try to avoid closing and reopening the same BO name, because the first
+ * use of a mapping of the buffer involves a bunch of page faulting which is
+ * moderately expensive.
*/
- assert(intel->batch->cliprect_mode != REFERENCES_CLIPRECTS);
-}
+ if (num_samples == 0) {
+ if (rb->mt &&
+ rb->mt->region &&
+ rb->mt->region->name == buffer->name)
+ return;
+ } else {
+ if (rb->mt &&
+ rb->mt->singlesample_mt &&
+ rb->mt->singlesample_mt->region &&
+ rb->mt->singlesample_mt->region->name == buffer->name)
+ return;
+ }
+ if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
+ fprintf(stderr,
+ "attaching buffer %d, at %d, cpp %d, pitch %d\n",
+ buffer->name, buffer->attachment,
+ buffer->cpp, buffer->pitch);
+ }
+ intel_miptree_release(&rb->mt);
+ region = intel_region_alloc_for_handle(intel->intelScreen,
+ buffer->cpp,
+ drawable->w,
+ drawable->h,
+ buffer->pitch,
+ buffer->name,
+ buffer_name);
+ if (!region)
+ return;
+
+ rb->mt = intel_miptree_create_for_dri2_buffer(brw,
+ buffer->attachment,
+ intel_rb_format(rb),
+ num_samples,
+ region);
+ intel_region_release(®ion);
+}