#define INTELCONTEXT_INC
+#include <stdbool.h>
+#include <string.h>
+#include "main/mtypes.h"
+#include "main/mm.h"
+
+#ifdef __cplusplus
+extern "C" {
+ /* Evil hack for using libdrm in a c++ compiler. */
+ #define virtual virt
+#endif
-#include "mtypes.h"
#include "drm.h"
-#include "texmem.h"
+#include "intel_bufmgr.h"
#include "intel_screen.h"
-#include "i830_common.h"
-#include "tnl/t_vertex.h"
+#include "intel_tex_obj.h"
+#include "i915_drm.h"
-#define TAG(x) intel##x
-#include "tnl_dd/t_dd_vertex.h"
-#undef TAG
+#ifdef __cplusplus
+ #undef virtual
+#endif
-#define DV_PF_555 (1<<8)
-#define DV_PF_565 (2<<8)
-#define DV_PF_8888 (3<<8)
+#include "tnl/t_vertex.h"
struct intel_region;
-struct intel_context;
-
-typedef void (*intel_tri_func)(struct intel_context *, intelVertex *, intelVertex *,
- intelVertex *);
-typedef void (*intel_line_func)(struct intel_context *, intelVertex *, intelVertex *);
-typedef void (*intel_point_func)(struct intel_context *, intelVertex *);
-
-#define INTEL_FALLBACK_DRAW_BUFFER 0x1
-#define INTEL_FALLBACK_READ_BUFFER 0x2
-#define INTEL_FALLBACK_USER 0x4
-#define INTEL_FALLBACK_RENDERMODE 0x8
-#define INTEL_FALLBACK_TEXTURE 0x10
-
-extern void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode );
-#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
+#define INTEL_WRITE_PART 0x1
+#define INTEL_WRITE_FULL 0x2
+#define INTEL_READ 0x4
+#ifndef likely
+#ifdef __GNUC__
+#define likely(expr) (__builtin_expect(expr, 1))
+#define unlikely(expr) (__builtin_expect(expr, 0))
+#else
+#define likely(expr) (expr)
+#define unlikely(expr) (expr)
+#endif
+#endif
-struct intel_texture_object
-{
- struct gl_texture_object base; /* The "parent" object */
+struct intel_sync_object {
+ struct gl_sync_object Base;
- /* The mipmap tree must include at least these levels once
- * validated:
- */
- GLuint firstLevel;
- GLuint lastLevel;
+ /** Batch associated with this sync object */
+ drm_intel_bo *bo;
+};
- GLuint dirty_images[6];
- GLuint dirty;
+struct brw_context;
- /* On validation any active images held in main memory or in other
- * regions will be copied to this region and the old storage freed.
- */
- struct intel_mipmap_tree *mt;
-};
+struct intel_batchbuffer {
+ /** Current batchbuffer being queued up. */
+ drm_intel_bo *bo;
+ /** Last BO submitted to the hardware. Used for glFinish(). */
+ drm_intel_bo *last_bo;
+ /** BO for post-sync nonzero writes for gen6 workaround. */
+ drm_intel_bo *workaround_bo;
+ bool need_workaround_flush;
+ struct cached_batch_item *cached_items;
+ uint16_t emit, total;
+ uint16_t used, reserved_space;
+ uint32_t *map;
+ uint32_t *cpu_map;
+#define BATCH_SZ (8192*sizeof(uint32_t))
-struct intel_context
-{
- GLcontext ctx; /* the parent class */
+ uint32_t state_batch_offset;
+ bool is_blit;
+ bool needs_sol_reset;
struct {
- void (*destroy)( struct intel_context *intel );
- void (*emit_state)( struct intel_context *intel );
- void (*emit_invarient_state)( struct intel_context *intel );
- void (*lost_hardware)( struct intel_context *intel );
- void (*note_fence)( struct intel_context *intel, GLuint fence );
- void (*note_unlock)( struct intel_context *intel );
- void (*update_texture_state)( struct intel_context *intel );
-
- void (*render_start)( struct intel_context *intel );
- void (*set_draw_region)( struct intel_context *intel,
- struct intel_region *draw_region,
- struct intel_region *depth_region );
-
- GLuint (*flush_cmd)( void );
-
- void (*emit_flush)( struct intel_context *intel,
- GLuint unused );
-
- void (*reduced_primitive_state)( struct intel_context *intel, GLenum rprim );
-
- GLboolean (*check_vertex_size)( struct intel_context *intel, GLuint expected );
-
- void (*invalidate_state)( struct intel_context *intel, GLuint new_state );
-
- /* Metaops:
- */
- void (*install_meta_state)( struct intel_context *intel );
- void (*leave_meta_state)( struct intel_context *intel );
-
- void (*meta_draw_region)( struct intel_context *intel,
- struct intel_region *draw_region,
- struct intel_region *depth_region );
-
- void (*meta_color_mask)( struct intel_context *intel,
- GLboolean );
-
- void (*meta_stencil_replace)( struct intel_context *intel,
- GLuint mask,
- GLuint clear );
-
- void (*meta_depth_replace)( struct intel_context *intel );
-
- void (*meta_texture_blend_replace) (struct intel_context * intel);
-
- void (*meta_no_stencil_write)( struct intel_context *intel );
- void (*meta_no_depth_write)( struct intel_context *intel );
- void (*meta_no_texture)( struct intel_context *intel );
- void (*meta_import_pixel_state) (struct intel_context * intel);
- void (*meta_frame_buffer_texture)( struct intel_context *intel,
- GLint xoff, GLint yoff );
-
- void (*meta_draw_quad)(struct intel_context *intel,
- GLfloat x0, GLfloat x1,
- GLfloat y0, GLfloat y1,
- GLfloat z,
- GLubyte red, GLubyte green,
- GLubyte blue, GLubyte alpha,
- GLfloat s0, GLfloat s1,
- GLfloat t0, GLfloat t1);
-
- void (*debug_batch)(struct intel_context *intel);
- } vtbl;
-
- GLint refcount;
- GLuint Fallback;
- GLuint NewGLState;
-
- dri_bufmgr *bufmgr;
- unsigned int maxBatchSize;
-
- struct intel_region *front_region;
- struct intel_region *back_region;
- struct intel_region *third_region;
- struct intel_region *depth_region;
-
- /**
- * This value indicates that the kernel memory manager is being used
- * instead of the fake client-side memory manager.
- */
- GLboolean ttm;
-
- dri_fence *first_swap_fence;
- dri_fence *last_swap_fence;
-
- GLuint stats_wm;
-
- struct intel_batchbuffer *batch;
- unsigned batch_id;
-
- GLubyte clear_chan[4];
- GLuint ClearColor;
- GLuint ClearDepth;
-
- GLfloat depth_scale;
- GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
- GLuint depth_clear_mask;
- GLuint stencil_clear_mask;
-
- GLboolean hw_stencil;
- GLboolean hw_stipple;
- GLboolean depth_buffer_is_float;
- GLboolean no_rast;
- GLboolean locked;
- GLboolean strict_conformance;
- GLboolean need_flush;
-
- /* State for intelvb.c and inteltris.c.
- */
- GLenum render_primitive;
- GLenum reduced_primitive;
-
- struct intel_region *draw_region;
-
- /* These refer to the current draw (front vs. back) buffer:
- */
- int drawX; /* origin of drawable in draw buffer */
- int drawY;
- GLuint numClipRects; /* cliprects for that buffer */
- drm_clip_rect_t *pClipRects;
- struct gl_texture_object *frame_buffer_texobj;
-
- GLboolean scissor;
- drm_clip_rect_t draw_rect;
- drm_clip_rect_t scissor_rect;
-
- drm_context_t hHWContext;
- drmLock *driHwLock;
- int driFd;
-
- __DRIdrawablePrivate *driDrawable;
- __DRIdrawablePrivate *driReadDrawable;
- __DRIscreenPrivate *driScreen;
- intelScreenPrivate *intelScreen;
- volatile drmI830Sarea *sarea;
-
- GLuint lastStamp;
-
- GLboolean no_hw;
-
- /**
- * Configuration cache
- */
- driOptionCache optionCache;
-
- int64_t swap_ust;
- int64_t swap_missed_ust;
-
- GLuint swap_count;
- GLuint swap_missed_count;
+ uint16_t used;
+ int reloc_count;
+ } saved;
};
-/* These are functions now:
- */
-void LOCK_HARDWARE( struct intel_context *intel );
-void UNLOCK_HARDWARE( struct intel_context *intel );
-
-
-#define SUBPIXEL_X 0.125
-#define SUBPIXEL_Y 0.125
-
-#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
-
-/* ================================================================
- * Color packing:
+/**
+ * Align a value down to an alignment value
+ *
+ * If \c value is not already aligned to the requested alignment value, it
+ * will be rounded down.
+ *
+ * \param value Value to be rounded
+ * \param alignment Alignment value to be used. This must be a power of two.
+ *
+ * \sa ALIGN()
*/
+#define ROUND_DOWN_TO(value, alignment) ((value) & ~(alignment - 1))
-#define INTEL_PACKCOLOR4444(r,g,b,a) \
- ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
-
-#define INTEL_PACKCOLOR1555(r,g,b,a) \
- ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
- ((a) ? 0x8000 : 0))
-
-#define INTEL_PACKCOLOR565(r,g,b) \
- ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
-
-#define INTEL_PACKCOLOR8888(r,g,b,a) \
- ((a<<24) | (r<<16) | (g<<8) | b)
-
-
-#define INTEL_PACKCOLOR(format, r, g, b, a) \
-(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \
- (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \
- (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \
- 0)))
-
+static INLINE uint32_t
+U_FIXED(float value, uint32_t frac_bits)
+{
+ value *= (1 << frac_bits);
+ return value < 0 ? 0 : value;
+}
+static INLINE uint32_t
+S_FIXED(float value, uint32_t frac_bits)
+{
+ return value * (1 << frac_bits);
+}
/* ================================================================
* From linux kernel i386 header files, copes with odd sizes better
* than COPY_DWORDS would:
+ * XXX Put this in src/mesa/main/imports.h ???
*/
#if defined(i386) || defined(__i386__)
-static inline void * __memcpy(void * to, const void * from, size_t n)
+static INLINE void * __memcpy(void * to, const void * from, size_t n)
{
int d0, d1, d2;
__asm__ __volatile__(
#endif
-/* The system memcpy (at least on ubuntu 5.10) has problems copying
- * to agp (writecombined) memory from a source which isn't 64-byte
- * aligned - there is a 4x performance falloff.
- *
- * The x86 __memcpy is immune to this but is slightly slower
- * (10%-ish) than the system memcpy.
- *
- * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
- * isn't much faster than x86_memcpy for agp copies.
- *
- * TODO: switch dynamically.
- */
-static inline void *do_memcpy( void *dest, const void *src, size_t n )
-{
- if ( (((unsigned long)src) & 63) ||
- (((unsigned long)dest) & 63)) {
- return __memcpy(dest, src, n);
- }
- else
- return memcpy(dest, src, n);
-}
-
-
-
-
-
/* ================================================================
* Debugging:
*/
#define DEBUG_TEXTURE 0x1
#define DEBUG_STATE 0x2
#define DEBUG_IOCTL 0x4
-#define DEBUG_PRIMS 0x8
-#define DEBUG_VERTS 0x10
-#define DEBUG_FALLBACKS 0x20
-#define DEBUG_VERBOSE 0x40
-#define DEBUG_DRI 0x80
-#define DEBUG_DMA 0x100
-#define DEBUG_SANITY 0x200
-#define DEBUG_SYNC 0x400
-#define DEBUG_SLEEP 0x800
-#define DEBUG_PIXEL 0x1000
-#define DEBUG_STATS 0x2000
-#define DEBUG_TILE 0x4000
-#define DEBUG_SINGLE_THREAD 0x8000
-#define DEBUG_WM 0x10000
-#define DEBUG_URB 0x20000
-#define DEBUG_VS 0x40000
-#define DEBUG_BATCH 0x80000
-#define DEBUG_BUFMGR 0x100000
-#define DEBUG_BLIT 0x200000
-#define DEBUG_REGION 0x400000
-#define DEBUG_MIPTREE 0x800000
+#define DEBUG_BLIT 0x8
+#define DEBUG_MIPTREE 0x10
+#define DEBUG_PERF 0x20
+#define DEBUG_BATCH 0x80
+#define DEBUG_PIXEL 0x100
+#define DEBUG_BUFMGR 0x200
+#define DEBUG_REGION 0x400
+#define DEBUG_FBO 0x800
+#define DEBUG_GS 0x1000
+#define DEBUG_SYNC 0x2000
+#define DEBUG_PRIMS 0x4000
+#define DEBUG_VERTS 0x8000
+#define DEBUG_DRI 0x10000
+#define DEBUG_SF 0x20000
+#define DEBUG_STATS 0x100000
+#define DEBUG_WM 0x400000
+#define DEBUG_URB 0x800000
+#define DEBUG_VS 0x1000000
+#define DEBUG_CLIP 0x2000000
+#define DEBUG_AUB 0x4000000
+#define DEBUG_SHADER_TIME 0x8000000
+#define DEBUG_BLORP 0x10000000
+#define DEBUG_NO16 0x20000000
+#define DEBUG_VUE 0x40000000
+
+#ifdef HAVE_ANDROID_PLATFORM
+#define LOG_TAG "INTEL-MESA"
+#include <cutils/log.h>
+#ifndef ALOGW
+#define ALOGW LOGW
+#endif
+#define dbg_printf(...) ALOGW(__VA_ARGS__)
+#else
+#define dbg_printf(...) printf(__VA_ARGS__)
+#endif /* HAVE_ANDROID_PLATFORM */
#define DBG(...) do { \
- if (INTEL_DEBUG & FILE_DEBUG_FLAG) \
- _mesa_printf(__VA_ARGS__); \
+ if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \
+ dbg_printf(__VA_ARGS__); \
} while(0)
-/* ================================================================
- * intel_context.c:
- */
-
-extern GLboolean intelInitContext( struct intel_context *intel,
- const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate,
- struct dd_function_table *functions );
-
-extern void intelGetLock(struct intel_context *intel, GLuint flags);
-
-extern void intelFinish( GLcontext *ctx );
-extern void intelFlush( GLcontext *ctx );
-
-extern void intelInitDriverFunctions( struct dd_function_table *functions );
-
-
-/* ================================================================
- * intel_state.c:
- */
-extern void intelInitStateFuncs( struct dd_function_table *functions );
-
-#define COMPAREFUNC_ALWAYS 0
-#define COMPAREFUNC_NEVER 0x1
-#define COMPAREFUNC_LESS 0x2
-#define COMPAREFUNC_EQUAL 0x3
-#define COMPAREFUNC_LEQUAL 0x4
-#define COMPAREFUNC_GREATER 0x5
-#define COMPAREFUNC_NOTEQUAL 0x6
-#define COMPAREFUNC_GEQUAL 0x7
-
-#define STENCILOP_KEEP 0
-#define STENCILOP_ZERO 0x1
-#define STENCILOP_REPLACE 0x2
-#define STENCILOP_INCRSAT 0x3
-#define STENCILOP_DECRSAT 0x4
-#define STENCILOP_INCR 0x5
-#define STENCILOP_DECR 0x6
-#define STENCILOP_INVERT 0x7
-
-#define LOGICOP_CLEAR 0
-#define LOGICOP_NOR 0x1
-#define LOGICOP_AND_INV 0x2
-#define LOGICOP_COPY_INV 0x3
-#define LOGICOP_AND_RVRSE 0x4
-#define LOGICOP_INV 0x5
-#define LOGICOP_XOR 0x6
-#define LOGICOP_NAND 0x7
-#define LOGICOP_AND 0x8
-#define LOGICOP_EQUIV 0x9
-#define LOGICOP_NOOP 0xa
-#define LOGICOP_OR_INV 0xb
-#define LOGICOP_COPY 0xc
-#define LOGICOP_OR_RVRSE 0xd
-#define LOGICOP_OR 0xe
-#define LOGICOP_SET 0xf
-
-#define BLENDFACT_ZERO 0x01
-#define BLENDFACT_ONE 0x02
-#define BLENDFACT_SRC_COLR 0x03
-#define BLENDFACT_INV_SRC_COLR 0x04
-#define BLENDFACT_SRC_ALPHA 0x05
-#define BLENDFACT_INV_SRC_ALPHA 0x06
-#define BLENDFACT_DST_ALPHA 0x07
-#define BLENDFACT_INV_DST_ALPHA 0x08
-#define BLENDFACT_DST_COLR 0x09
-#define BLENDFACT_INV_DST_COLR 0x0a
-#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
-#define BLENDFACT_CONST_COLOR 0x0c
-#define BLENDFACT_INV_CONST_COLOR 0x0d
-#define BLENDFACT_CONST_ALPHA 0x0e
-#define BLENDFACT_INV_CONST_ALPHA 0x0f
-#define BLENDFACT_MASK 0x0f
-
-extern int intel_translate_shadow_compare_func( GLenum func );
-extern int intel_translate_compare_func( GLenum func );
-extern int intel_translate_stencil_op( GLenum op );
-extern int intel_translate_blend_factor( GLenum factor );
-extern int intel_translate_logic_op( GLenum opcode );
+#define perf_debug(...) do { \
+ static GLuint msg_id = 0; \
+ if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
+ dbg_printf(__VA_ARGS__); \
+ if (brw->perf_debug) \
+ _mesa_gl_debug(&brw->ctx, &msg_id, \
+ MESA_DEBUG_TYPE_PERFORMANCE, \
+ MESA_DEBUG_SEVERITY_MEDIUM, \
+ __VA_ARGS__); \
+} while(0)
+#define WARN_ONCE(cond, fmt...) do { \
+ if (unlikely(cond)) { \
+ static bool _warned = false; \
+ static GLuint msg_id = 0; \
+ if (!_warned) { \
+ fprintf(stderr, "WARNING: "); \
+ fprintf(stderr, fmt); \
+ _warned = true; \
+ \
+ _mesa_gl_debug(ctx, &msg_id, \
+ MESA_DEBUG_TYPE_OTHER, \
+ MESA_DEBUG_SEVERITY_HIGH, fmt); \
+ } \
+ } \
+} while (0)
/* ================================================================
- * intel_buffers.c:
+ * intel_context.c:
*/
-void intelInitBufferFuncs( struct dd_function_table *functions );
-struct intel_region *intel_readbuf_region( struct intel_context *intel );
-struct intel_region *intel_drawbuf_region( struct intel_context *intel );
+extern bool intelInitContext(struct brw_context *brw,
+ int api,
+ unsigned major_version,
+ unsigned minor_version,
+ const struct gl_config * mesaVis,
+ __DRIcontext * driContextPriv,
+ void *sharedContextPrivate,
+ struct dd_function_table *functions,
+ unsigned *dri_ctx_error);
-extern void intelWindowMoved( struct intel_context *intel );
+extern void intelFinish(struct gl_context * ctx);
-extern GLboolean intel_intersect_cliprects( drm_clip_rect_t *dest,
- const drm_clip_rect_t *a,
- const drm_clip_rect_t *b );
+extern void intelInitDriverFunctions(struct dd_function_table *functions);
+void intel_init_syncobj_functions(struct dd_function_table *functions);
-/* ================================================================
- * intel_pixel_copy.c:
- */
-void intelCopyPixels(GLcontext * ctx,
- GLint srcx, GLint srcy,
- GLsizei width, GLsizei height,
- GLint destx, GLint desty, GLenum type);
-
-GLboolean intel_check_blit_fragment_ops(GLcontext * ctx);
+enum {
+ DRI_CONF_BO_REUSE_DISABLED,
+ DRI_CONF_BO_REUSE_ALL
+};
-void intelBitmap(GLcontext * ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte * pixels);
+extern int intel_translate_shadow_compare_func(GLenum func);
+extern int intel_translate_compare_func(GLenum func);
+extern int intel_translate_stencil_op(GLenum op);
+extern int intel_translate_logic_op(GLenum opcode);
-void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging);
-#define _NEW_WINDOW_POS 0x40000000
+void intel_update_renderbuffers(__DRIcontext *context,
+ __DRIdrawable *drawable);
+void intel_prepare_render(struct brw_context *brw);
+void
+intel_resolve_for_dri2_flush(struct brw_context *brw,
+ __DRIdrawable *drawable);
-/*======================================================================
- * Inline conversion functions.
- * These are better-typed than the macros used previously:
- */
-static inline struct intel_context *intel_context( GLcontext *ctx )
-{
- return (struct intel_context *)ctx;
-}
+extern void
+intelInitExtensions(struct gl_context *ctx);
+extern void
+intelInitClearFuncs(struct dd_function_table *functions);
-static inline struct intel_texture_object *intel_texture_object( struct gl_texture_object *obj )
+static INLINE bool
+is_power_of_two(uint32_t value)
{
- return (struct intel_texture_object *)obj;
+ return (value & (value - 1)) == 0;
}
-static inline struct intel_texture_image *intel_texture_image( struct gl_texture_image *img )
-{
- return (struct intel_texture_image *)img;
+#ifdef __cplusplus
}
-
#endif
+#endif