* Jason Ekstrand <jason.ekstrand@intel.com>
*/
+#include "intel_fbo.h"
#include "intel_tex.h"
#include "intel_blit.h"
#include "intel_mipmap_tree.h"
#include "main/formats.h"
+#include "main/teximage.h"
#include "drivers/common/meta.h"
static bool
{
GLuint bw, bh;
uint32_t src_image_x, src_image_y, dst_image_x, dst_image_y;
- int cpp;
/* The blitter doesn't understand multisampling at all. */
if (src_mt->num_samples > 0 || dst_mt->num_samples > 0)
src_y /= (int)bh;
src_width /= (int)bw;
src_height /= (int)bh;
-
- /* Inside of the miptree, the x offsets are stored in pixels while
- * the y offsets are stored in blocks. We need to scale just the x
- * offset.
- */
- src_image_x /= bw;
-
- cpp = _mesa_get_format_bytes(src_mt->format);
- } else {
- cpp = src_mt->cpp;
}
src_x += src_image_x;
src_y += src_image_y;
dst_x /= (int)bw;
dst_y /= (int)bh;
-
- /* Inside of the miptree, the x offsets are stored in pixels while
- * the y offsets are stored in blocks. We need to scale just the x
- * offset.
- */
- dst_image_x /= bw;
}
dst_x += dst_image_x;
dst_y += dst_image_y;
return intelEmitCopyBlit(brw,
- cpp,
+ src_mt->cpp,
src_mt->pitch,
src_mt->bo, src_mt->offset,
src_mt->tiling,
+ src_mt->tr_mode,
dst_mt->pitch,
dst_mt->bo, dst_mt->offset,
dst_mt->tiling,
+ dst_mt->tr_mode,
src_x, src_y,
dst_x, dst_y,
src_width, src_height,
}
}
+
static void
intel_copy_image_sub_data(struct gl_context *ctx,
struct gl_texture_image *src_image,
+ struct gl_renderbuffer *src_renderbuffer,
int src_x, int src_y, int src_z,
struct gl_texture_image *dst_image,
+ struct gl_renderbuffer *dst_renderbuffer,
int dst_x, int dst_y, int dst_z,
int src_width, int src_height)
{
struct brw_context *brw = brw_context(ctx);
- struct intel_texture_image *intel_src_image = intel_texture_image(src_image);
- struct intel_texture_image *intel_dst_image = intel_texture_image(dst_image);
+ struct intel_mipmap_tree *src_mt, *dst_mt;
+ unsigned src_level, dst_level;
if (_mesa_meta_CopyImageSubData_uncompressed(ctx,
- src_image, src_x, src_y, src_z,
- dst_image, dst_x, dst_y, dst_z,
+ src_image, src_renderbuffer,
+ src_x, src_y, src_z,
+ dst_image, dst_renderbuffer,
+ dst_x, dst_y, dst_z,
src_width, src_height)) {
return;
}
- if (intel_src_image->mt->num_samples > 0 ||
- intel_dst_image->mt->num_samples > 0) {
+ if (src_image) {
+ src_mt = intel_texture_image(src_image)->mt;
+ } else {
+ assert(src_renderbuffer);
+ src_mt = intel_renderbuffer(src_renderbuffer)->mt;
+ src_image = src_renderbuffer->TexImage;
+ }
+
+ if (dst_image) {
+ dst_mt = intel_texture_image(dst_image)->mt;
+ } else {
+ assert(dst_renderbuffer);
+ dst_mt = intel_renderbuffer(dst_renderbuffer)->mt;
+ dst_image = dst_renderbuffer->TexImage;
+ }
+
+ if (src_mt->num_samples > 0 || dst_mt->num_samples > 0) {
_mesa_problem(ctx, "Failed to copy multisampled texture with meta path\n");
return;
}
- /* Cube maps actually have different images per face */
- if (src_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
- src_z = src_image->Face;
- if (dst_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
- dst_z = dst_image->Face;
+ if (src_image) {
+ src_level = src_image->Level + src_image->TexObject->MinLevel;
+
+ /* Cube maps actually have different images per face */
+ if (src_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
+ src_z = src_image->Face;
+ } else {
+ src_level = 0;
+ }
+
+ if (dst_image) {
+ dst_level = dst_image->Level + dst_image->TexObject->MinLevel;
+
+ /* Cube maps actually have different images per face */
+ if (dst_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
+ dst_z = dst_image->Face;
+ } else {
+ dst_level = 0;
+ }
/* We are now going to try and copy the texture using the blitter. If
* that fails, we will fall back mapping the texture and using memcpy.
* In either case, we need to do a full resolve.
*/
- intel_miptree_all_slices_resolve_hiz(brw, intel_src_image->mt);
- intel_miptree_all_slices_resolve_depth(brw, intel_src_image->mt);
- intel_miptree_resolve_color(brw, intel_src_image->mt);
+ intel_miptree_all_slices_resolve_hiz(brw, src_mt);
+ intel_miptree_all_slices_resolve_depth(brw, src_mt);
+ intel_miptree_resolve_color(brw, src_mt);
- intel_miptree_all_slices_resolve_hiz(brw, intel_dst_image->mt);
- intel_miptree_all_slices_resolve_depth(brw, intel_dst_image->mt);
- intel_miptree_resolve_color(brw, intel_dst_image->mt);
+ intel_miptree_all_slices_resolve_hiz(brw, dst_mt);
+ intel_miptree_all_slices_resolve_depth(brw, dst_mt);
+ intel_miptree_resolve_color(brw, dst_mt);
- unsigned src_level = src_image->Level + src_image->TexObject->MinLevel;
- unsigned dst_level = dst_image->Level + dst_image->TexObject->MinLevel;
- if (copy_image_with_blitter(brw, intel_src_image->mt, src_level,
+ if (copy_image_with_blitter(brw, src_mt, src_level,
src_x, src_y, src_z,
- intel_dst_image->mt, dst_level,
+ dst_mt, dst_level,
dst_x, dst_y, dst_z,
src_width, src_height))
return;
/* This is a worst-case scenario software fallback that maps the two
* textures and does a memcpy between them.
*/
- copy_image_with_memcpy(brw, intel_src_image->mt, src_level,
+ copy_image_with_memcpy(brw, src_mt, src_level,
src_x, src_y, src_z,
- intel_dst_image->mt, dst_level,
+ dst_mt, dst_level,
dst_x, dst_y, dst_z,
src_width, src_height);
}