#include "brw_context.h"
#include "intel_debug.h"
#include "utils.h"
+#include "util/u_atomic.h" /* for p_atomic_cmpxchg */
uint64_t INTEL_DEBUG = 0;
static const struct dri_debug_control debug_control[] = {
- { "tex", DEBUG_TEXTURE},
- { "state", DEBUG_STATE},
- { "blit", DEBUG_BLIT},
- { "mip", DEBUG_MIPTREE},
- { "fall", DEBUG_PERF},
- { "perf", DEBUG_PERF},
- { "perfmon", DEBUG_PERFMON},
- { "bat", DEBUG_BATCH},
- { "pix", DEBUG_PIXEL},
- { "buf", DEBUG_BUFMGR},
- { "fbo", DEBUG_FBO},
- { "fs", DEBUG_WM },
- { "gs", DEBUG_GS},
- { "sync", DEBUG_SYNC},
- { "prim", DEBUG_PRIMS },
- { "vert", DEBUG_VERTS },
- { "dri", DEBUG_DRI },
- { "sf", DEBUG_SF },
- { "stats", DEBUG_STATS },
- { "wm", DEBUG_WM },
- { "urb", DEBUG_URB },
- { "vs", DEBUG_VS },
- { "clip", DEBUG_CLIP },
- { "aub", DEBUG_AUB },
+ { "tex", DEBUG_TEXTURE},
+ { "state", DEBUG_STATE},
+ { "blit", DEBUG_BLIT},
+ { "mip", DEBUG_MIPTREE},
+ { "fall", DEBUG_PERF},
+ { "perf", DEBUG_PERF},
+ { "perfmon", DEBUG_PERFMON},
+ { "bat", DEBUG_BATCH},
+ { "pix", DEBUG_PIXEL},
+ { "buf", DEBUG_BUFMGR},
+ { "fbo", DEBUG_FBO},
+ { "fs", DEBUG_WM },
+ { "gs", DEBUG_GS},
+ { "sync", DEBUG_SYNC},
+ { "prim", DEBUG_PRIMS },
+ { "vert", DEBUG_VERTS },
+ { "dri", DEBUG_DRI },
+ { "sf", DEBUG_SF },
+ { "stats", DEBUG_STATS },
+ { "wm", DEBUG_WM },
+ { "urb", DEBUG_URB },
+ { "vs", DEBUG_VS },
+ { "clip", DEBUG_CLIP },
+ { "foob", DEBUG_AUB }, /* disable aub dumbing in the dri driver */
{ "shader_time", DEBUG_SHADER_TIME },
- { "no16", DEBUG_NO16 },
- { "blorp", DEBUG_BLORP },
- { "nodualobj", DEBUG_NO_DUAL_OBJECT_GS },
- { "optimizer", DEBUG_OPTIMIZER },
- { "noann", DEBUG_NO_ANNOTATION },
+ { "no16", DEBUG_NO16 },
+ { "blorp", DEBUG_BLORP },
+ { "nodualobj", DEBUG_NO_DUAL_OBJECT_GS },
+ { "optimizer", DEBUG_OPTIMIZER },
+ { "ann", DEBUG_ANNOTATION },
+ { "no8", DEBUG_NO8 },
+ { "vec4vs", DEBUG_VEC4VS },
+ { "spill", DEBUG_SPILL },
+ { "cs", DEBUG_CS },
{ NULL, 0 }
};
+uint64_t
+intel_debug_flag_for_shader_stage(gl_shader_stage stage)
+{
+ uint64_t flags[] = {
+ [MESA_SHADER_VERTEX] = DEBUG_VS,
+ [MESA_SHADER_GEOMETRY] = DEBUG_GS,
+ [MESA_SHADER_FRAGMENT] = DEBUG_WM,
+ [MESA_SHADER_COMPUTE] = DEBUG_CS,
+ };
+ STATIC_ASSERT(MESA_SHADER_STAGES == 4);
+ return flags[stage];
+}
+
void
-brw_process_intel_debug_variable(struct brw_context *brw)
+brw_process_intel_debug_variable(struct intel_screen *screen)
{
- INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
+ uint64_t intel_debug = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
+ (void) p_atomic_cmpxchg(&INTEL_DEBUG, 0, intel_debug);
+
if (INTEL_DEBUG & DEBUG_BUFMGR)
- dri_bufmgr_set_debug(brw->bufmgr, true);
+ dri_bufmgr_set_debug(screen->bufmgr, true);
- if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && brw->gen < 7) {
+ if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && screen->devinfo->gen < 7) {
fprintf(stderr,
"shader_time debugging requires gen7 (Ivybridge) or better.\n");
INTEL_DEBUG &= ~DEBUG_SHADER_TIME;
}
- if (INTEL_DEBUG & DEBUG_PERF)
- brw->perf_debug = true;
-
if (INTEL_DEBUG & DEBUG_AUB)
- drm_intel_bufmgr_gem_set_aub_dump(brw->bufmgr, true);
+ drm_intel_bufmgr_gem_set_aub_dump(screen->bufmgr, true);
+}
+
+/**
+ * Reads an environment variable and interprets its value as a boolean.
+ *
+ * Recognizes 0/false/no and 1/true/yes. Other values result in the default value.
+ */
+bool
+brw_env_var_as_boolean(const char *var_name, bool default_value)
+{
+ const char *str = getenv(var_name);
+ if (str == NULL)
+ return default_value;
+
+ if (strcmp(str, "1") == 0 ||
+ strcasecmp(str, "true") == 0 ||
+ strcasecmp(str, "yes") == 0) {
+ return true;
+ } else if (strcmp(str, "0") == 0 ||
+ strcasecmp(str, "false") == 0 ||
+ strcasecmp(str, "no") == 0) {
+ return false;
+ } else {
+ return default_value;
+ }
}