/*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* Copyright © 2006 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
#include "brw_context.h"
#include "intel_debug.h"
-#include "utils.h"
+#include "util/u_atomic.h" /* for p_atomic_cmpxchg */
+#include "util/debug.h"
-int INTEL_DEBUG = 0;
+uint64_t INTEL_DEBUG = 0;
-static const struct dri_debug_control debug_control[] = {
- { "tex", DEBUG_TEXTURE},
- { "state", DEBUG_STATE},
- { "blit", DEBUG_BLIT},
- { "mip", DEBUG_MIPTREE},
- { "perf", DEBUG_PERF},
- { "perfmon", DEBUG_PERFMON},
- { "bat", DEBUG_BATCH},
- { "pix", DEBUG_PIXEL},
- { "buf", DEBUG_BUFMGR},
- { "reg", DEBUG_REGION},
- { "fbo", DEBUG_FBO},
- { "fs", DEBUG_WM },
- { "gs", DEBUG_GS},
- { "sync", DEBUG_SYNC},
- { "prim", DEBUG_PRIMS },
- { "vert", DEBUG_VERTS },
- { "dri", DEBUG_DRI },
- { "sf", DEBUG_SF },
- { "stats", DEBUG_STATS },
- { "urb", DEBUG_URB },
- { "vs", DEBUG_VS },
- { "clip", DEBUG_CLIP },
- { "aub", DEBUG_AUB },
+static const struct debug_control debug_control[] = {
+ { "tex", DEBUG_TEXTURE},
+ { "state", DEBUG_STATE},
+ { "blit", DEBUG_BLIT},
+ { "mip", DEBUG_MIPTREE},
+ { "fall", DEBUG_PERF},
+ { "perf", DEBUG_PERF},
+ { "perfmon", DEBUG_PERFMON},
+ { "bat", DEBUG_BATCH},
+ { "pix", DEBUG_PIXEL},
+ { "buf", DEBUG_BUFMGR},
+ { "fbo", DEBUG_FBO},
+ { "fs", DEBUG_WM },
+ { "gs", DEBUG_GS},
+ { "sync", DEBUG_SYNC},
+ { "prim", DEBUG_PRIMS },
+ { "vert", DEBUG_VERTS },
+ { "dri", DEBUG_DRI },
+ { "sf", DEBUG_SF },
+ { "stats", DEBUG_STATS },
+ { "wm", DEBUG_WM },
+ { "urb", DEBUG_URB },
+ { "vs", DEBUG_VS },
+ { "clip", DEBUG_CLIP },
+ { "aub", DEBUG_AUB },
{ "shader_time", DEBUG_SHADER_TIME },
- { "no16", DEBUG_NO16 },
- { "blorp", DEBUG_BLORP },
- { "nodualobj", DEBUG_NO_DUAL_OBJECT_GS },
+ { "no16", DEBUG_NO16 },
+ { "blorp", DEBUG_BLORP },
+ { "nodualobj", DEBUG_NO_DUAL_OBJECT_GS },
+ { "optimizer", DEBUG_OPTIMIZER },
+ { "ann", DEBUG_ANNOTATION },
+ { "no8", DEBUG_NO8 },
+ { "vec4", DEBUG_VEC4VS },
+ { "spill_fs", DEBUG_SPILL_FS },
+ { "spill_vec4", DEBUG_SPILL_VEC4 },
+ { "cs", DEBUG_CS },
+ { "hex", DEBUG_HEX },
+ { "nocompact", DEBUG_NO_COMPACTION },
+ { "hs", DEBUG_TCS },
+ { "tcs", DEBUG_TCS },
+ { "ds", DEBUG_TES },
+ { "tes", DEBUG_TES },
+ { "l3", DEBUG_L3 },
{ NULL, 0 }
};
-void
-brw_process_intel_debug_variable(struct brw_context *brw)
+uint64_t
+intel_debug_flag_for_shader_stage(gl_shader_stage stage)
{
- INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
- if (INTEL_DEBUG & DEBUG_BUFMGR)
- dri_bufmgr_set_debug(brw->bufmgr, true);
-
- if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && brw->gen < 7) {
- fprintf(stderr,
- "shader_time debugging requires gen7 (Ivybridge) or better.\n");
- INTEL_DEBUG &= ~DEBUG_SHADER_TIME;
- }
-
- if (INTEL_DEBUG & DEBUG_PERF)
- brw->perf_debug = true;
+ uint64_t flags[] = {
+ [MESA_SHADER_VERTEX] = DEBUG_VS,
+ [MESA_SHADER_TESS_CTRL] = DEBUG_TCS,
+ [MESA_SHADER_TESS_EVAL] = DEBUG_TES,
+ [MESA_SHADER_GEOMETRY] = DEBUG_GS,
+ [MESA_SHADER_FRAGMENT] = DEBUG_WM,
+ [MESA_SHADER_COMPUTE] = DEBUG_CS,
+ };
+ STATIC_ASSERT(MESA_SHADER_STAGES == 6);
+ return flags[stage];
+}
- if (INTEL_DEBUG & DEBUG_AUB)
- drm_intel_bufmgr_gem_set_aub_dump(brw->bufmgr, true);
+void
+brw_process_intel_debug_variable(void)
+{
+ uint64_t intel_debug = parse_debug_string(getenv("INTEL_DEBUG"), debug_control);
+ (void) p_atomic_cmpxchg(&INTEL_DEBUG, 0, intel_debug);
}