#define DEBUG_VUE (1 << 25)
#define DEBUG_NO_DUAL_OBJECT_GS (1 << 26)
#define DEBUG_OPTIMIZER (1 << 27)
-#define DEBUG_NO_ANNOTATION (1 << 28)
+#define DEBUG_ANNOTATION (1 << 28)
#define DEBUG_NO8 (1 << 29)
+#define DEBUG_VEC4VS (1 << 30)
#ifdef HAVE_ANDROID_PLATFORM
#define LOG_TAG "INTEL-MESA"
dbg_printf(__VA_ARGS__); \
if (brw->perf_debug) \
_mesa_gl_debug(&brw->ctx, &msg_id, \
+ MESA_DEBUG_SOURCE_API, \
MESA_DEBUG_TYPE_PERFORMANCE, \
MESA_DEBUG_SEVERITY_MEDIUM, \
__VA_ARGS__); \
_warned = true; \
\
_mesa_gl_debug(ctx, &msg_id, \
+ MESA_DEBUG_SOURCE_API, \
MESA_DEBUG_TYPE_OTHER, \
MESA_DEBUG_SEVERITY_HIGH, fmt); \
} \
} \
} while (0)
+extern uint64_t intel_debug_flag_for_shader_stage(gl_shader_stage stage);
+
struct brw_context;
extern void brw_process_intel_debug_variable(struct brw_context *brw);
+
+extern bool brw_env_var_as_boolean(const char *var_name, bool default_value);