i965: Only consider fixed_hw_reg in equals() if file is HW_REG/IMM.
[mesa.git] / src / mesa / drivers / dri / i965 / intel_extensions.c
index 52076f70a35205fb2d7563a1d5dd0af45a9b2c6b..4365b719801d998cb9bef4db564beca0728bdbf8 100644 (file)
@@ -1,8 +1,8 @@
 /**************************************************************************
- * 
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ *
+ * Copyright 2003 VMware, Inc.
  * All Rights Reserved.
- * 
+ *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the
  * "Software"), to deal in the Software without restriction, including
  * distribute, sub license, and/or sell copies of the Software, and to
  * permit persons to whom the Software is furnished to do so, subject to
  * the following conditions:
- * 
+ *
  * The above copyright notice and this permission notice (including the
  * next paragraph) shall be included in all copies or substantial portions
  * of the Software.
- * 
+ *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
+ *
  **************************************************************************/
 
 #include "main/version.h"
 
 #include "brw_context.h"
-#include "intel_chipset.h"
+#include "intel_batchbuffer.h"
 #include "intel_reg.h"
 #include "utils.h"
 
+/**
+ * Test if we can use MI_LOAD_REGISTER_MEM from an untrusted batchbuffer.
+ *
+ * Some combinations of hardware and kernel versions allow this feature,
+ * while others don't.  Instead of trying to enumerate every case, just
+ * try and write a register and see if works.
+ */
+static bool
+can_do_pipelined_register_writes(struct brw_context *brw)
+{
+   /* Supposedly, Broadwell just works. */
+   if (brw->gen >= 8)
+      return true;
+
+   static int result = -1;
+   if (result != -1)
+      return result;
+
+   /* We use SO_WRITE_OFFSET0 since you're supposed to write it (unlike the
+    * statistics registers), and we already reset it to zero before using it.
+    */
+   const int reg = GEN7_SO_WRITE_OFFSET(0);
+   const int expected_value = 0x1337d0d0;
+   const int offset = 100;
+
+   /* The register we picked only exists on Gen7+. */
+   assert(brw->gen == 7);
+
+   uint32_t *data;
+   /* Set a value in a BO to a known quantity.  The workaround BO already
+    * exists and doesn't contain anything important, so we may as well use it.
+    */
+   drm_intel_bo_map(brw->workaround_bo, true);
+   data = brw->workaround_bo->virtual;
+   data[offset] = 0xffffffff;
+   drm_intel_bo_unmap(brw->workaround_bo);
+
+   /* Write the register. */
+   BEGIN_BATCH(3);
+   OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
+   OUT_BATCH(reg);
+   OUT_BATCH(expected_value);
+   ADVANCE_BATCH();
+
+   brw_emit_mi_flush(brw);
+
+   /* Save the register's value back to the buffer. */
+   BEGIN_BATCH(3);
+   OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2));
+   OUT_BATCH(reg);
+   OUT_RELOC(brw->workaround_bo,
+             I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
+             offset * sizeof(uint32_t));
+   ADVANCE_BATCH();
+
+   intel_batchbuffer_flush(brw);
+
+   /* Check whether the value got written. */
+   drm_intel_bo_map(brw->workaround_bo, false);
+   data = brw->workaround_bo->virtual;
+   bool success = data[offset] == expected_value;
+   drm_intel_bo_unmap(brw->workaround_bo);
+
+   result = success;
+
+   return success;
+}
+
+static bool
+can_write_oacontrol(struct brw_context *brw)
+{
+   if (brw->gen < 6 || brw->gen >= 8)
+      return false;
+
+   static int result = -1;
+   if (result != -1)
+      return result;
+
+   /* Set "Select Context ID" to a particular address (which is likely not a
+    * context), but leave all counting disabled.  This should be harmless.
+    */
+   const int expected_value = 0x31337000;
+   const int offset = 110;
+
+   uint32_t *data;
+   /* Set a value in a BO to a known quantity.  The workaround BO already
+    * exists and doesn't contain anything important, so we may as well use it.
+    */
+   drm_intel_bo_map(brw->workaround_bo, true);
+   data = brw->workaround_bo->virtual;
+   data[offset] = 0xffffffff;
+   drm_intel_bo_unmap(brw->workaround_bo);
+
+   /* Write OACONTROL. */
+   BEGIN_BATCH(3);
+   OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
+   OUT_BATCH(OACONTROL);
+   OUT_BATCH(expected_value);
+   ADVANCE_BATCH();
+
+   brw_emit_mi_flush(brw);
+
+   /* Save the register's value back to the buffer. */
+   BEGIN_BATCH(3);
+   OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2));
+   OUT_BATCH(OACONTROL);
+   OUT_RELOC(brw->workaround_bo,
+             I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
+             offset * sizeof(uint32_t));
+   ADVANCE_BATCH();
+
+   brw_emit_mi_flush(brw);
+
+   /* Set OACONTROL back to zero (everything off). */
+   BEGIN_BATCH(3);
+   OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
+   OUT_BATCH(OACONTROL);
+   OUT_BATCH(0);
+   ADVANCE_BATCH();
+
+   intel_batchbuffer_flush(brw);
+
+   /* Check whether the value got written. */
+   drm_intel_bo_map(brw->workaround_bo, false);
+   data = brw->workaround_bo->virtual;
+   bool success = data[offset] == expected_value;
+   drm_intel_bo_unmap(brw->workaround_bo);
+
+   result = success;
+
+   return success;
+}
+
 /**
  * Initializes potential list of extensions if ctx == NULL, or actually enables
  * extensions for a context.
@@ -43,6 +176,10 @@ intelInitExtensions(struct gl_context *ctx)
 
    assert(brw->gen >= 4);
 
+   ctx->Extensions.ARB_buffer_storage = true;
+   ctx->Extensions.ARB_clear_texture = true;
+   ctx->Extensions.ARB_clip_control = true;
+   ctx->Extensions.ARB_copy_image = true;
    ctx->Extensions.ARB_depth_buffer_float = true;
    ctx->Extensions.ARB_depth_clamp = true;
    ctx->Extensions.ARB_depth_texture = true;
@@ -50,18 +187,19 @@ intelInitExtensions(struct gl_context *ctx)
    ctx->Extensions.ARB_draw_instanced = true;
    ctx->Extensions.ARB_ES2_compatibility = true;
    ctx->Extensions.ARB_explicit_attrib_location = true;
+   ctx->Extensions.ARB_explicit_uniform_location = true;
    ctx->Extensions.ARB_fragment_coord_conventions = true;
    ctx->Extensions.ARB_fragment_program = true;
    ctx->Extensions.ARB_fragment_program_shadow = true;
    ctx->Extensions.ARB_fragment_shader = true;
    ctx->Extensions.ARB_framebuffer_object = true;
-   ctx->Extensions.ARB_half_float_pixel = true;
    ctx->Extensions.ARB_half_float_vertex = true;
    ctx->Extensions.ARB_instanced_arrays = true;
    ctx->Extensions.ARB_internalformat_query = true;
    ctx->Extensions.ARB_map_buffer_range = true;
    ctx->Extensions.ARB_occlusion_query = true;
    ctx->Extensions.ARB_occlusion_query2 = true;
+   ctx->Extensions.ARB_pipeline_statistics_query = true;
    ctx->Extensions.ARB_point_sprite = true;
    ctx->Extensions.ARB_seamless_cube_map = true;
    ctx->Extensions.ARB_shader_bit_encoding = true;
@@ -75,26 +213,26 @@ intelInitExtensions(struct gl_context *ctx)
    ctx->Extensions.ARB_texture_env_crossbar = true;
    ctx->Extensions.ARB_texture_env_dot3 = true;
    ctx->Extensions.ARB_texture_float = true;
+   ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
    ctx->Extensions.ARB_texture_non_power_of_two = true;
    ctx->Extensions.ARB_texture_rg = true;
    ctx->Extensions.ARB_texture_rgb10_a2ui = true;
    ctx->Extensions.ARB_vertex_program = true;
    ctx->Extensions.ARB_vertex_shader = true;
    ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
+   ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev = true;
    ctx->Extensions.EXT_blend_color = true;
    ctx->Extensions.EXT_blend_equation_separate = true;
    ctx->Extensions.EXT_blend_func_separate = true;
    ctx->Extensions.EXT_blend_minmax = true;
    ctx->Extensions.EXT_draw_buffers2 = true;
-   ctx->Extensions.EXT_framebuffer_blit = true;
    ctx->Extensions.EXT_framebuffer_sRGB = true;
    ctx->Extensions.EXT_gpu_program_parameters = true;
-   ctx->Extensions.EXT_packed_depth_stencil = true;
    ctx->Extensions.EXT_packed_float = true;
    ctx->Extensions.EXT_pixel_buffer_object = true;
    ctx->Extensions.EXT_point_parameters = true;
    ctx->Extensions.EXT_provoking_vertex = true;
-   ctx->Extensions.EXT_separate_shader_objects = true;
+   ctx->Extensions.EXT_stencil_two_side = true;
    ctx->Extensions.EXT_texture_array = true;
    ctx->Extensions.EXT_texture_env_dot3 = true;
    ctx->Extensions.EXT_texture_filter_anisotropic = true;
@@ -104,68 +242,116 @@ intelInitExtensions(struct gl_context *ctx)
    ctx->Extensions.EXT_texture_sRGB = true;
    ctx->Extensions.EXT_texture_sRGB_decode = true;
    ctx->Extensions.EXT_texture_swizzle = true;
-   ctx->Extensions.EXT_stencil_two_side = true;
    ctx->Extensions.EXT_vertex_array_bgra = true;
    ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
    ctx->Extensions.APPLE_object_purgeable = true;
-   ctx->Extensions.ATI_envmap_bumpmap = true;
    ctx->Extensions.ATI_separate_stencil = true;
    ctx->Extensions.ATI_texture_env_combine3 = true;
    ctx->Extensions.MESA_pack_invert = true;
-   ctx->Extensions.MESA_texture_array = true;
-   ctx->Extensions.MESA_ycbcr_texture = true;
    ctx->Extensions.NV_conditional_render = true;
    ctx->Extensions.NV_primitive_restart = true;
    ctx->Extensions.NV_texture_env_combine4 = true;
    ctx->Extensions.NV_texture_rectangle = true;
    ctx->Extensions.TDFX_texture_compression_FXT1 = true;
    ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
-   ctx->Extensions.OES_EGL_image = true;
    ctx->Extensions.OES_draw_texture = true;
-   ctx->Extensions.OES_standard_derivatives = true;
+   ctx->Extensions.OES_EGL_image = true;
    ctx->Extensions.OES_EGL_image_external = true;
+   ctx->Extensions.OES_standard_derivatives = true;
+   ctx->Extensions.OES_texture_float = true;
+   ctx->Extensions.OES_texture_float_linear = true;
+   ctx->Extensions.OES_texture_half_float = true;
+   ctx->Extensions.OES_texture_half_float_linear = true;
 
    if (brw->gen >= 6)
-      ctx->Const.GLSLVersion = 140;
+      ctx->Const.GLSLVersion = 330;
    else
       ctx->Const.GLSLVersion = 120;
-   _mesa_override_glsl_version(ctx);
+   _mesa_override_glsl_version(&ctx->Const);
 
-   if (brw->gen >= 6) {
-      uint64_t dummy;
+   if (brw->gen >= 5) {
+      ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
+      ctx->Extensions.ARB_texture_query_lod = true;
+      ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
+      ctx->Extensions.EXT_timer_query = true;
 
-      ctx->Extensions.EXT_framebuffer_multisample = true;
-      ctx->Extensions.EXT_transform_feedback = true;
-      ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
-      ctx->Extensions.ARB_blend_func_extended = !driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
+      if (brw->gen == 5 || can_write_oacontrol(brw)) {
+         ctx->Extensions.AMD_performance_monitor = true;
+         ctx->Extensions.INTEL_performance_query = true;
+      }
+   }
+
+   if (brw->gen >= 6) {
+      ctx->Extensions.ARB_blend_func_extended =
+         !driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
+      ctx->Extensions.ARB_conditional_render_inverted = true;
       ctx->Extensions.ARB_draw_buffers_blend = true;
       ctx->Extensions.ARB_ES3_compatibility = true;
-      ctx->Extensions.ARB_uniform_buffer_object = true;
+      ctx->Extensions.ARB_sample_shading = true;
       ctx->Extensions.ARB_shading_language_420pack = true;
+      ctx->Extensions.ARB_shading_language_packing = true;
       ctx->Extensions.ARB_texture_buffer_object = true;
       ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
+      ctx->Extensions.ARB_texture_buffer_range = true;
       ctx->Extensions.ARB_texture_cube_map_array = true;
-      ctx->Extensions.OES_depth_texture_cube_map = true;
-      ctx->Extensions.ARB_shading_language_packing = true;
+      ctx->Extensions.ARB_texture_gather = true;
       ctx->Extensions.ARB_texture_multisample = true;
+      ctx->Extensions.ARB_uniform_buffer_object = true;
 
-      /* Test if the kernel has the ioctl. */
-      if (drm_intel_reg_read(brw->bufmgr, TIMESTAMP, &dummy) == 0)
-         ctx->Extensions.ARB_timer_query = true;
-   }
+      ctx->Extensions.AMD_vertex_shader_layer = true;
+      ctx->Extensions.EXT_framebuffer_multisample = true;
+      ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
+      ctx->Extensions.EXT_polygon_offset_clamp = true;
+      ctx->Extensions.EXT_transform_feedback = true;
+      ctx->Extensions.OES_depth_texture_cube_map = true;
 
-   if (brw->gen >= 5) {
-      ctx->Extensions.ARB_texture_query_lod = true;
-      ctx->Extensions.EXT_timer_query = true;
-      ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
-      ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
+      ctx->Extensions.ARB_timer_query = brw->intelScreen->hw_has_timestamp;
+
+      /* Only enable this in core profile because other parts of Mesa behave
+       * slightly differently when the extension is enabled.
+       */
+      if (ctx->API == API_OPENGL_CORE) {
+         ctx->Extensions.ARB_shader_subroutine = true;
+         ctx->Extensions.ARB_viewport_array = true;
+         ctx->Extensions.AMD_vertex_shader_viewport_index = true;
+      }
    }
 
-   if (brw->gen == 5)
-      ctx->Extensions.AMD_performance_monitor = true;
+   brw->predicate.supported = false;
 
    if (brw->gen >= 7) {
-      ctx->Extensions.ARB_texture_gather = true;
+      ctx->Extensions.ARB_conservative_depth = true;
+      ctx->Extensions.ARB_derivative_control = true;
+      ctx->Extensions.ARB_framebuffer_no_attachments = true;
+      ctx->Extensions.ARB_gpu_shader5 = true;
+      ctx->Extensions.ARB_shader_atomic_counters = true;
+      ctx->Extensions.ARB_shader_image_load_store = true;
+      ctx->Extensions.ARB_shader_image_size = true;
+      ctx->Extensions.ARB_texture_compression_bptc = true;
+      ctx->Extensions.ARB_texture_view = true;
+
+      if (can_do_pipelined_register_writes(brw)) {
+         ctx->Extensions.ARB_draw_indirect = true;
+         ctx->Extensions.ARB_transform_feedback2 = true;
+         ctx->Extensions.ARB_transform_feedback3 = true;
+         ctx->Extensions.ARB_transform_feedback_instanced = true;
+
+         if (brw->intelScreen->cmd_parser_version >= 2)
+            brw->predicate.supported = true;
+      }
+
+      /* Only enable this in core profile because other parts of Mesa behave
+       * slightly differently when the extension is enabled.
+       */
+      if (ctx->API == API_OPENGL_CORE) {
+         ctx->Extensions.ARB_viewport_array = true;
+         ctx->Extensions.AMD_vertex_shader_viewport_index = true;
+         ctx->Extensions.ARB_shader_subroutine = true;
+      }
+   }
+
+   if (brw->gen >= 8) {
+      ctx->Extensions.ARB_stencil_texturing = true;
    }
 
    if (ctx->API == API_OPENGL_CORE)