/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ *
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
#include "main/version.h"
static bool
can_do_pipelined_register_writes(struct brw_context *brw)
{
+ /* Supposedly, Broadwell just works. */
+ if (brw->gen >= 8)
+ return true;
+
+ static int result = -1;
+ if (result != -1)
+ return result;
+
/* We use SO_WRITE_OFFSET0 since you're supposed to write it (unlike the
* statistics registers), and we already reset it to zero before using it.
*/
const int offset = 100;
/* The register we picked only exists on Gen7+. */
- assert(brw->gen >= 7);
+ assert(brw->gen == 7);
uint32_t *data;
/* Set a value in a BO to a known quantity. The workaround BO already
/* Check whether the value got written. */
drm_intel_bo_map(brw->batch.workaround_bo, false);
+ data = brw->batch.workaround_bo->virtual;
bool success = data[offset] == expected_value;
drm_intel_bo_unmap(brw->batch.workaround_bo);
+ result = success;
+
return success;
}
if (brw->gen < 6 || brw->gen >= 8)
return false;
+ static int result = -1;
+ if (result != -1)
+ return result;
+
/* Set "Select Context ID" to a particular address (which is likely not a
* context), but leave all counting disabled. This should be harmless.
*/
/* Check whether the value got written. */
drm_intel_bo_map(brw->batch.workaround_bo, false);
+ data = brw->batch.workaround_bo->virtual;
bool success = data[offset] == expected_value;
drm_intel_bo_unmap(brw->batch.workaround_bo);
+ result = success;
+
return success;
}
assert(brw->gen >= 4);
+ ctx->Extensions.ARB_buffer_storage = true;
+ ctx->Extensions.ARB_clear_texture = true;
+ ctx->Extensions.ARB_copy_image = true;
ctx->Extensions.ARB_depth_buffer_float = true;
ctx->Extensions.ARB_depth_clamp = true;
ctx->Extensions.ARB_depth_texture = true;
ctx->Extensions.ARB_draw_instanced = true;
ctx->Extensions.ARB_ES2_compatibility = true;
ctx->Extensions.ARB_explicit_attrib_location = true;
+ ctx->Extensions.ARB_explicit_uniform_location = true;
ctx->Extensions.ARB_fragment_coord_conventions = true;
ctx->Extensions.ARB_fragment_program = true;
ctx->Extensions.ARB_fragment_program_shadow = true;
ctx->Extensions.ARB_fragment_shader = true;
ctx->Extensions.ARB_framebuffer_object = true;
- ctx->Extensions.ARB_half_float_pixel = true;
ctx->Extensions.ARB_half_float_vertex = true;
ctx->Extensions.ARB_instanced_arrays = true;
ctx->Extensions.ARB_internalformat_query = true;
ctx->Extensions.ARB_map_buffer_range = true;
ctx->Extensions.ARB_occlusion_query = true;
ctx->Extensions.ARB_occlusion_query2 = true;
+ ctx->Extensions.ARB_pipeline_statistics_query = true;
ctx->Extensions.ARB_point_sprite = true;
ctx->Extensions.ARB_seamless_cube_map = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_vertex_program = true;
ctx->Extensions.ARB_vertex_shader = true;
ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
+ ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev = true;
ctx->Extensions.EXT_blend_color = true;
ctx->Extensions.EXT_blend_equation_separate = true;
ctx->Extensions.EXT_blend_func_separate = true;
ctx->Extensions.EXT_blend_minmax = true;
ctx->Extensions.EXT_draw_buffers2 = true;
- ctx->Extensions.EXT_framebuffer_blit = true;
ctx->Extensions.EXT_framebuffer_sRGB = true;
ctx->Extensions.EXT_gpu_program_parameters = true;
- ctx->Extensions.EXT_packed_depth_stencil = true;
ctx->Extensions.EXT_packed_float = true;
ctx->Extensions.EXT_pixel_buffer_object = true;
ctx->Extensions.EXT_point_parameters = true;
ctx->Extensions.EXT_provoking_vertex = true;
- ctx->Extensions.EXT_separate_shader_objects = true;
ctx->Extensions.EXT_texture_array = true;
ctx->Extensions.EXT_texture_env_dot3 = true;
ctx->Extensions.EXT_texture_filter_anisotropic = true;
ctx->Extensions.EXT_vertex_array_bgra = true;
ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
ctx->Extensions.APPLE_object_purgeable = true;
- ctx->Extensions.ATI_envmap_bumpmap = true;
ctx->Extensions.ATI_separate_stencil = true;
ctx->Extensions.ATI_texture_env_combine3 = true;
ctx->Extensions.MESA_pack_invert = true;
- ctx->Extensions.MESA_texture_array = true;
- ctx->Extensions.MESA_ycbcr_texture = true;
ctx->Extensions.NV_conditional_render = true;
ctx->Extensions.NV_primitive_restart = true;
ctx->Extensions.NV_texture_env_combine4 = true;
ctx->Extensions.OES_standard_derivatives = true;
ctx->Extensions.OES_EGL_image_external = true;
- if (brw->gen >= 7)
+ if (brw->gen >= 6)
ctx->Const.GLSLVersion = 330;
- else if (brw->gen >= 6)
- ctx->Const.GLSLVersion = 140;
else
ctx->Const.GLSLVersion = 120;
- _mesa_override_glsl_version(ctx);
+ _mesa_override_glsl_version(&ctx->Const);
if (brw->gen >= 6) {
uint64_t dummy;
ctx->Extensions.ARB_shading_language_packing = true;
ctx->Extensions.ARB_texture_multisample = true;
ctx->Extensions.ARB_sample_shading = true;
- ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev = true;
+ ctx->Extensions.ARB_texture_gather = true;
+ ctx->Extensions.ARB_conditional_render_inverted = true;
+ ctx->Extensions.AMD_vertex_shader_layer = true;
+ ctx->Extensions.EXT_polygon_offset_clamp = true;
/* Test if the kernel has the ioctl. */
if (drm_intel_reg_read(brw->bufmgr, TIMESTAMP, &dummy) == 0)
}
if (brw->gen >= 7) {
- ctx->Extensions.ARB_texture_gather = true;
ctx->Extensions.ARB_conservative_depth = true;
- ctx->Extensions.AMD_vertex_shader_layer = true;
+ ctx->Extensions.ARB_texture_view = true;
if (can_do_pipelined_register_writes(brw)) {
ctx->Extensions.ARB_transform_feedback2 = true;
ctx->Extensions.ARB_transform_feedback3 = true;
ctx->Extensions.ARB_transform_feedback_instanced = true;
+ ctx->Extensions.ARB_draw_indirect = true;
+ }
+
+ /* Only enable this in core profile because other parts of Mesa behave
+ * slightly differently when the extension is enabled.
+ */
+ if (ctx->API == API_OPENGL_CORE) {
+ ctx->Extensions.ARB_viewport_array = true;
+ ctx->Extensions.AMD_vertex_shader_viewport_index = true;
}
+
+ ctx->Extensions.ARB_texture_compression_bptc = true;
+ ctx->Extensions.ARB_derivative_control = true;
+ }
+
+ if (brw->gen >= 8) {
+ ctx->Extensions.ARB_stencil_texturing = true;
}
- if (brw->gen == 5 || can_write_oacontrol(brw))
+ if (brw->gen == 5 || can_write_oacontrol(brw)) {
ctx->Extensions.AMD_performance_monitor = true;
+ ctx->Extensions.INTEL_performance_query = true;
+ }
if (ctx->API == API_OPENGL_CORE)
ctx->Extensions.ARB_base_instance = true;
if (brw->gen >= 7)
ctx->Extensions.ARB_shader_atomic_counters = true;
+
+ if (brw->gen == 7)
+ ctx->Extensions.ARB_gpu_shader5 = true;
+
+ ctx->Extensions.OES_texture_float = true;
+ ctx->Extensions.OES_texture_float_linear = true;
+ ctx->Extensions.OES_texture_half_float = true;
+ ctx->Extensions.OES_texture_half_float_linear = true;
}