if (brw->gen >= 8)
return true;
+ static int result = -1;
+ if (result != -1)
+ return result;
+
/* We use SO_WRITE_OFFSET0 since you're supposed to write it (unlike the
* statistics registers), and we already reset it to zero before using it.
*/
/* Check whether the value got written. */
drm_intel_bo_map(brw->batch.workaround_bo, false);
+ data = brw->batch.workaround_bo->virtual;
bool success = data[offset] == expected_value;
drm_intel_bo_unmap(brw->batch.workaround_bo);
+ result = success;
+
return success;
}
if (brw->gen < 6 || brw->gen >= 8)
return false;
+ static int result = -1;
+ if (result != -1)
+ return result;
+
/* Set "Select Context ID" to a particular address (which is likely not a
* context), but leave all counting disabled. This should be harmless.
*/
/* Check whether the value got written. */
drm_intel_bo_map(brw->batch.workaround_bo, false);
+ data = brw->batch.workaround_bo->virtual;
bool success = data[offset] == expected_value;
drm_intel_bo_unmap(brw->batch.workaround_bo);
+ result = success;
+
return success;
}
assert(brw->gen >= 4);
ctx->Extensions.ARB_buffer_storage = true;
+ ctx->Extensions.ARB_clear_texture = true;
+ ctx->Extensions.ARB_copy_image = true;
ctx->Extensions.ARB_depth_buffer_float = true;
ctx->Extensions.ARB_depth_clamp = true;
ctx->Extensions.ARB_depth_texture = true;
ctx->Extensions.ARB_map_buffer_range = true;
ctx->Extensions.ARB_occlusion_query = true;
ctx->Extensions.ARB_occlusion_query2 = true;
+ ctx->Extensions.ARB_pipeline_statistics_query = true;
ctx->Extensions.ARB_point_sprite = true;
ctx->Extensions.ARB_seamless_cube_map = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.EXT_vertex_array_bgra = true;
ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
ctx->Extensions.APPLE_object_purgeable = true;
- ctx->Extensions.ATI_envmap_bumpmap = true;
ctx->Extensions.ATI_separate_stencil = true;
ctx->Extensions.ATI_texture_env_combine3 = true;
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.OES_standard_derivatives = true;
ctx->Extensions.OES_EGL_image_external = true;
- if (brw->gen >= 7)
+ if (brw->gen >= 6)
ctx->Const.GLSLVersion = 330;
- else if (brw->gen >= 6)
- ctx->Const.GLSLVersion = 140;
else
ctx->Const.GLSLVersion = 120;
- _mesa_override_glsl_version(ctx);
+ _mesa_override_glsl_version(&ctx->Const);
if (brw->gen >= 6) {
uint64_t dummy;
ctx->Extensions.EXT_framebuffer_multisample = true;
ctx->Extensions.EXT_transform_feedback = true;
- if (brw->gen < 8)
- ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
+ ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
ctx->Extensions.ARB_blend_func_extended = !driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
ctx->Extensions.ARB_draw_buffers_blend = true;
ctx->Extensions.ARB_ES3_compatibility = true;
ctx->Extensions.ARB_texture_multisample = true;
ctx->Extensions.ARB_sample_shading = true;
ctx->Extensions.ARB_texture_gather = true;
+ ctx->Extensions.ARB_conditional_render_inverted = true;
+ ctx->Extensions.AMD_vertex_shader_layer = true;
+ ctx->Extensions.EXT_polygon_offset_clamp = true;
/* Test if the kernel has the ioctl. */
if (drm_intel_reg_read(brw->bufmgr, TIMESTAMP, &dummy) == 0)
if (brw->gen >= 7) {
ctx->Extensions.ARB_conservative_depth = true;
ctx->Extensions.ARB_texture_view = true;
- ctx->Extensions.AMD_vertex_shader_layer = true;
if (can_do_pipelined_register_writes(brw)) {
ctx->Extensions.ARB_transform_feedback2 = true;
ctx->Extensions.ARB_transform_feedback3 = true;
/* Only enable this in core profile because other parts of Mesa behave
* slightly differently when the extension is enabled.
*/
- if (ctx->API == API_OPENGL_CORE)
+ if (ctx->API == API_OPENGL_CORE) {
ctx->Extensions.ARB_viewport_array = true;
+ ctx->Extensions.AMD_vertex_shader_viewport_index = true;
+ }
+
+ ctx->Extensions.ARB_texture_compression_bptc = true;
+ ctx->Extensions.ARB_derivative_control = true;
}
if (brw->gen >= 8) {
if (brw->gen >= 7)
ctx->Extensions.ARB_shader_atomic_counters = true;
+
+ if (brw->gen == 7)
+ ctx->Extensions.ARB_gpu_shader5 = true;
+
+ ctx->Extensions.OES_texture_float = true;
+ ctx->Extensions.OES_texture_float_linear = true;
+ ctx->Extensions.OES_texture_half_float = true;
+ ctx->Extensions.OES_texture_half_float_linear = true;
}