#include "main/version.h"
+#include "brw_context.h"
#include "intel_chipset.h"
-#include "intel_context.h"
-#include "intel_extensions.h"
#include "intel_reg.h"
#include "utils.h"
void
intelInitExtensions(struct gl_context *ctx)
{
- struct intel_context *intel = intel_context(ctx);
+ struct brw_context *brw = brw_context(ctx);
- assert(intel->gen >= 4);
+ assert(brw->gen >= 4);
ctx->Extensions.ARB_depth_buffer_float = true;
ctx->Extensions.ARB_depth_clamp = true;
ctx->Extensions.ARB_point_sprite = true;
ctx->Extensions.ARB_seamless_cube_map = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
- ctx->Extensions.ARB_shader_objects = true;
ctx->Extensions.ARB_shader_texture_lod = true;
- ctx->Extensions.ARB_shading_language_100 = true;
ctx->Extensions.ARB_shadow = true;
ctx->Extensions.ARB_sync = true;
ctx->Extensions.ARB_texture_border_clamp = true;
ctx->Extensions.ARB_texture_non_power_of_two = true;
ctx->Extensions.ARB_texture_rg = true;
ctx->Extensions.ARB_texture_rgb10_a2ui = true;
- ctx->Extensions.ARB_texture_storage = true;
ctx->Extensions.ARB_vertex_program = true;
ctx->Extensions.ARB_vertex_shader = true;
ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
ctx->Extensions.EXT_texture_sRGB = true;
ctx->Extensions.EXT_texture_sRGB_decode = true;
ctx->Extensions.EXT_texture_swizzle = true;
- ctx->Extensions.EXT_shadow_funcs = true;
ctx->Extensions.EXT_stencil_two_side = true;
ctx->Extensions.EXT_vertex_array_bgra = true;
ctx->Extensions.APPLE_object_purgeable = true;
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.MESA_texture_array = true;
ctx->Extensions.MESA_ycbcr_texture = true;
- ctx->Extensions.NV_blend_square = true;
ctx->Extensions.NV_conditional_render = true;
ctx->Extensions.NV_primitive_restart = true;
ctx->Extensions.NV_texture_env_combine4 = true;
ctx->Extensions.OES_EGL_image = true;
ctx->Extensions.OES_draw_texture = true;
ctx->Extensions.OES_standard_derivatives = true;
+ ctx->Extensions.OES_EGL_image_external = true;
- if (intel->gen >= 6)
+ if (brw->gen >= 6)
ctx->Const.GLSLVersion = 140;
else
ctx->Const.GLSLVersion = 120;
_mesa_override_glsl_version(ctx);
- if (intel->gen >= 6) {
+ if (brw->gen >= 6) {
uint64_t dummy;
ctx->Extensions.EXT_framebuffer_multisample = true;
ctx->Extensions.EXT_transform_feedback = true;
- ctx->Extensions.ARB_blend_func_extended = !driQueryOptionb(&intel->optionCache, "disable_blend_func_extended");
+ ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
+ ctx->Extensions.ARB_blend_func_extended = !driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
ctx->Extensions.ARB_draw_buffers_blend = true;
ctx->Extensions.ARB_ES3_compatibility = true;
ctx->Extensions.ARB_uniform_buffer_object = true;
+ ctx->Extensions.ARB_shading_language_420pack = true;
ctx->Extensions.ARB_texture_buffer_object = true;
ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Extensions.OES_depth_texture_cube_map = true;
ctx->Extensions.ARB_shading_language_packing = true;
ctx->Extensions.ARB_texture_multisample = true;
- ctx->Extensions.ARB_texture_storage_multisample = true;
/* Test if the kernel has the ioctl. */
- if (drm_intel_reg_read(intel->bufmgr, TIMESTAMP, &dummy) == 0)
+ if (drm_intel_reg_read(brw->bufmgr, TIMESTAMP, &dummy) == 0)
ctx->Extensions.ARB_timer_query = true;
}
- if (intel->gen >= 5) {
+ if (brw->gen >= 5) {
ctx->Extensions.ARB_texture_query_lod = true;
ctx->Extensions.EXT_timer_query = true;
}
if (ctx->API != API_OPENGL_CORE)
ctx->Extensions.ARB_color_buffer_float = true;
- if (intel->ctx.Mesa_DXTn
- || driQueryOptionb(&intel->optionCache, "force_s3tc_enable"))
+ if (ctx->Mesa_DXTn || driQueryOptionb(&brw->optionCache, "force_s3tc_enable"))
ctx->Extensions.EXT_texture_compression_s3tc = true;
ctx->Extensions.ANGLE_texture_compression_dxt = true;