#include "main/version.h"
#include "brw_context.h"
+#include "brw_defines.h"
#include "intel_batchbuffer.h"
-/**
- * Test if we can use MI_LOAD_REGISTER_MEM from an untrusted batchbuffer.
- *
- * Some combinations of hardware and kernel versions allow this feature,
- * while others don't. Instead of trying to enumerate every case, just
- * try and write a register and see if works.
- */
-static bool
-can_do_pipelined_register_writes(struct brw_context *brw)
-{
- /**
- * gen >= 8 specifically allows these writes. gen <= 6 also
- * doesn't block them.
- */
- if (brw->gen != 7)
- return true;
-
- static int result = -1;
- if (result != -1)
- return result;
-
- /* We use SO_WRITE_OFFSET0 since you're supposed to write it (unlike the
- * statistics registers), and we already reset it to zero before using it.
- */
- const int reg = GEN7_SO_WRITE_OFFSET(0);
- const int expected_value = 0x1337d0d0;
- const int offset = 100;
-
- /* The register we picked only exists on Gen7+. */
- assert(brw->gen == 7);
-
- uint32_t *data;
- /* Set a value in a BO to a known quantity. The workaround BO already
- * exists and doesn't contain anything important, so we may as well use it.
- */
- drm_intel_bo_map(brw->workaround_bo, true);
- data = brw->workaround_bo->virtual;
- data[offset] = 0xffffffff;
- drm_intel_bo_unmap(brw->workaround_bo);
-
- /* Write the register. */
- BEGIN_BATCH(3);
- OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
- OUT_BATCH(reg);
- OUT_BATCH(expected_value);
- ADVANCE_BATCH();
-
- brw_emit_mi_flush(brw);
-
- /* Save the register's value back to the buffer. */
- BEGIN_BATCH(3);
- OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2));
- OUT_BATCH(reg);
- OUT_RELOC(brw->workaround_bo,
- I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
- offset * sizeof(uint32_t));
- ADVANCE_BATCH();
-
- intel_batchbuffer_flush(brw);
-
- /* Check whether the value got written. */
- drm_intel_bo_map(brw->workaround_bo, false);
- data = brw->workaround_bo->virtual;
- bool success = data[offset] == expected_value;
- drm_intel_bo_unmap(brw->workaround_bo);
-
- result = success;
-
- return success;
-}
-
-static bool
-can_write_oacontrol(struct brw_context *brw)
-{
- if (brw->gen < 6 || brw->gen >= 8)
- return false;
-
- static int result = -1;
- if (result != -1)
- return result;
-
- /* Set "Select Context ID" to a particular address (which is likely not a
- * context), but leave all counting disabled. This should be harmless.
- */
- const int expected_value = 0x31337000;
- const int offset = 110;
-
- uint32_t *data;
- /* Set a value in a BO to a known quantity. The workaround BO already
- * exists and doesn't contain anything important, so we may as well use it.
- */
- drm_intel_bo_map(brw->workaround_bo, true);
- data = brw->workaround_bo->virtual;
- data[offset] = 0xffffffff;
- drm_intel_bo_unmap(brw->workaround_bo);
-
- /* Write OACONTROL. */
- BEGIN_BATCH(3);
- OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
- OUT_BATCH(OACONTROL);
- OUT_BATCH(expected_value);
- ADVANCE_BATCH();
-
- brw_emit_mi_flush(brw);
-
- /* Save the register's value back to the buffer. */
- BEGIN_BATCH(3);
- OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2));
- OUT_BATCH(OACONTROL);
- OUT_RELOC(brw->workaround_bo,
- I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
- offset * sizeof(uint32_t));
- ADVANCE_BATCH();
-
- brw_emit_mi_flush(brw);
-
- /* Set OACONTROL back to zero (everything off). */
- BEGIN_BATCH(3);
- OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
- OUT_BATCH(OACONTROL);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- intel_batchbuffer_flush(brw);
-
- /* Check whether the value got written. */
- drm_intel_bo_map(brw->workaround_bo, false);
- data = brw->workaround_bo->virtual;
- bool success = data[offset] == expected_value;
- drm_intel_bo_unmap(brw->workaround_bo);
-
- result = success;
-
- return success;
-}
-
/**
* Initializes potential list of extensions if ctx == NULL, or actually enables
* extensions for a context.
intelInitExtensions(struct gl_context *ctx)
{
struct brw_context *brw = brw_context(ctx);
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
- assert(brw->gen >= 4);
+ assert(devinfo->gen >= 4);
ctx->Extensions.ARB_arrays_of_arrays = true;
ctx->Extensions.ARB_buffer_storage = true;
ctx->Extensions.ARB_map_buffer_range = true;
ctx->Extensions.ARB_occlusion_query = true;
ctx->Extensions.ARB_occlusion_query2 = true;
- ctx->Extensions.ARB_pipeline_statistics_query = true;
ctx->Extensions.ARB_point_sprite = true;
+ ctx->Extensions.ARB_polygon_offset_clamp = true;
ctx->Extensions.ARB_seamless_cube_map = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shader_draw_parameters = true;
+ ctx->Extensions.ARB_shader_group_vote = true;
ctx->Extensions.ARB_shader_texture_lod = true;
+ ctx->Extensions.ARB_shading_language_packing = true;
ctx->Extensions.ARB_shadow = true;
ctx->Extensions.ARB_sync = true;
ctx->Extensions.ARB_texture_border_clamp = true;
ctx->Extensions.ARB_texture_env_combine = true;
ctx->Extensions.ARB_texture_env_crossbar = true;
ctx->Extensions.ARB_texture_env_dot3 = true;
+ ctx->Extensions.ARB_texture_filter_anisotropic = true;
ctx->Extensions.ARB_texture_float = true;
ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
ctx->Extensions.ARB_texture_non_power_of_two = true;
ctx->Extensions.EXT_packed_float = true;
ctx->Extensions.EXT_pixel_buffer_object = true;
ctx->Extensions.EXT_point_parameters = true;
- ctx->Extensions.EXT_polygon_offset_clamp = true;
ctx->Extensions.EXT_provoking_vertex = true;
+ ctx->Extensions.EXT_render_snorm = true;
+ ctx->Extensions.EXT_sRGB = true;
ctx->Extensions.EXT_stencil_two_side = true;
ctx->Extensions.EXT_texture_array = true;
ctx->Extensions.EXT_texture_env_dot3 = true;
ctx->Extensions.EXT_texture_snorm = true;
ctx->Extensions.EXT_texture_sRGB = true;
ctx->Extensions.EXT_texture_sRGB_decode = true;
+ ctx->Extensions.EXT_texture_sRGB_R8 = true;
ctx->Extensions.EXT_texture_swizzle = true;
+ ctx->Extensions.EXT_texture_type_2_10_10_10_REV = true;
ctx->Extensions.EXT_vertex_array_bgra = true;
+ ctx->Extensions.KHR_robustness = true;
ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
ctx->Extensions.APPLE_object_purgeable = true;
- ctx->Extensions.ATI_separate_stencil = true;
ctx->Extensions.ATI_texture_env_combine3 = true;
+ ctx->Extensions.MESA_framebuffer_flip_y = true;
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.NV_conditional_render = true;
+ ctx->Extensions.NV_fog_distance = true;
ctx->Extensions.NV_primitive_restart = true;
ctx->Extensions.NV_texture_barrier = true;
ctx->Extensions.NV_texture_env_combine4 = true;
ctx->Extensions.OES_texture_half_float = true;
ctx->Extensions.OES_texture_half_float_linear = true;
- if (brw->gen >= 8)
+ if (devinfo->gen >= 8)
+ ctx->Const.GLSLVersion = 450;
+ else if (devinfo->is_haswell && can_do_pipelined_register_writes(brw->screen))
+ ctx->Const.GLSLVersion = 450;
+ else if (devinfo->gen >= 7 && can_do_pipelined_register_writes(brw->screen))
ctx->Const.GLSLVersion = 420;
- else if (brw->gen >= 6)
+ else if (devinfo->gen >= 6)
ctx->Const.GLSLVersion = 330;
else
ctx->Const.GLSLVersion = 120;
+
+ if (devinfo->gen >= 6)
+ ctx->Const.GLSLVersionCompat = 130;
+ else
+ ctx->Const.GLSLVersionCompat = 120;
+
_mesa_override_glsl_version(&ctx->Const);
- if (brw->gen >= 5) {
+ ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
+ ctx->Extensions.MESA_shader_integer_functions = ctx->Const.GLSLVersion >= 130;
+
+ if (devinfo->is_g4x || devinfo->gen >= 5) {
+ ctx->Extensions.EXT_shader_framebuffer_fetch_non_coherent = true;
+ ctx->Extensions.KHR_blend_equation_advanced = true;
+ }
+
+ if (devinfo->gen >= 5) {
ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
ctx->Extensions.ARB_texture_query_lod = true;
- ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
ctx->Extensions.EXT_timer_query = true;
-
- if (brw->gen == 5 || can_write_oacontrol(brw)) {
- ctx->Extensions.AMD_performance_monitor = true;
- ctx->Extensions.INTEL_performance_query = true;
- }
}
- if (brw->gen >= 6) {
+ if (devinfo->gen == 6)
+ ctx->Extensions.ARB_transform_feedback2 = true;
+
+ if (devinfo->gen >= 6) {
ctx->Extensions.ARB_blend_func_extended =
!driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
ctx->Extensions.ARB_conditional_render_inverted = true;
ctx->Extensions.ARB_cull_distance = true;
ctx->Extensions.ARB_draw_buffers_blend = true;
+ if (ctx->API != API_OPENGL_COMPAT)
+ ctx->Extensions.ARB_enhanced_layouts = true;
ctx->Extensions.ARB_ES3_compatibility = true;
ctx->Extensions.ARB_fragment_layer_viewport = true;
+ ctx->Extensions.ARB_pipeline_statistics_query = true;
ctx->Extensions.ARB_sample_shading = true;
ctx->Extensions.ARB_shading_language_420pack = true;
- ctx->Extensions.ARB_shading_language_packing = true;
- ctx->Extensions.ARB_texture_buffer_object = true;
- ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
- ctx->Extensions.ARB_texture_buffer_range = true;
+ if (ctx->API != API_OPENGL_COMPAT) {
+ ctx->Extensions.ARB_texture_buffer_object = true;
+ ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
+ ctx->Extensions.ARB_texture_buffer_range = true;
+ }
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Extensions.ARB_texture_gather = true;
ctx->Extensions.ARB_texture_multisample = true;
ctx->Extensions.ARB_uniform_buffer_object = true;
- ctx->Extensions.AMD_vertex_shader_layer = true;
+ if (ctx->API != API_OPENGL_COMPAT)
+ ctx->Extensions.AMD_vertex_shader_layer = true;
ctx->Extensions.EXT_framebuffer_multisample = true;
ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
ctx->Extensions.EXT_transform_feedback = true;
+ ctx->Extensions.ARB_transform_feedback_overflow_query = true;
ctx->Extensions.OES_depth_texture_cube_map = true;
ctx->Extensions.OES_sample_variables = true;
- ctx->Extensions.ARB_timer_query = brw->intelScreen->hw_has_timestamp;
+ ctx->Extensions.ARB_timer_query = brw->screen->hw_has_timestamp;
+ ctx->Extensions.EXT_disjoint_timer_query =
+ ctx->Extensions.ARB_timer_query;
/* Only enable this in core profile because other parts of Mesa behave
* slightly differently when the extension is enabled.
*/
if (ctx->API == API_OPENGL_CORE) {
- ctx->Extensions.ARB_shader_subroutine = true;
+ ctx->Extensions.ARB_shader_viewport_layer_array = true;
ctx->Extensions.ARB_viewport_array = true;
ctx->Extensions.AMD_vertex_shader_viewport_index = true;
}
}
brw->predicate.supported = false;
- brw->can_do_pipelined_register_writes =
- can_do_pipelined_register_writes(brw);
- if (brw->gen >= 7) {
+ if (devinfo->gen >= 7) {
ctx->Extensions.ARB_conservative_depth = true;
ctx->Extensions.ARB_derivative_control = true;
ctx->Extensions.ARB_framebuffer_no_attachments = true;
- ctx->Extensions.ARB_gpu_shader5 = true;
+ if (ctx->API != API_OPENGL_COMPAT) {
+ ctx->Extensions.ARB_gpu_shader5 = true;
+ ctx->Extensions.ARB_gpu_shader_fp64 = true;
+ }
ctx->Extensions.ARB_shader_atomic_counters = true;
+ ctx->Extensions.ARB_shader_atomic_counter_ops = true;
ctx->Extensions.ARB_shader_clock = true;
ctx->Extensions.ARB_shader_image_load_store = true;
ctx->Extensions.ARB_shader_image_size = true;
+ ctx->Extensions.ARB_shader_precision = true;
ctx->Extensions.ARB_shader_texture_image_samples = true;
- ctx->Extensions.ARB_tessellation_shader = true;
+ if (ctx->API != API_OPENGL_COMPAT)
+ ctx->Extensions.ARB_tessellation_shader = true;
ctx->Extensions.ARB_texture_compression_bptc = true;
ctx->Extensions.ARB_texture_view = true;
ctx->Extensions.ARB_shader_storage_buffer_object = true;
+ ctx->Extensions.ARB_vertex_attrib_64bit = true;
ctx->Extensions.EXT_shader_samples_identical = true;
+ ctx->Extensions.OES_primitive_bounding_box = true;
ctx->Extensions.OES_texture_buffer = true;
+ ctx->Extensions.ARB_fragment_shader_interlock = true;
- if (brw->can_do_pipelined_register_writes) {
+ if (can_do_pipelined_register_writes(brw->screen)) {
ctx->Extensions.ARB_draw_indirect = true;
ctx->Extensions.ARB_transform_feedback2 = true;
ctx->Extensions.ARB_transform_feedback3 = true;
ctx->Extensions.ARB_transform_feedback_instanced = true;
- if ((brw->gen >= 8 || brw->intelScreen->cmd_parser_version >= 5) &&
- ctx->Const.MaxComputeWorkGroupSize[0] >= 1024)
+ if (can_do_compute_dispatch(brw->screen) &&
+ ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) {
ctx->Extensions.ARB_compute_shader = true;
+ ctx->Extensions.ARB_ES3_1_compatibility =
+ devinfo->gen >= 8 || devinfo->is_haswell;
+ }
- if (brw->intelScreen->cmd_parser_version >= 2)
+ if (can_do_predicate_writes(brw->screen)) {
brw->predicate.supported = true;
+ ctx->Extensions.ARB_indirect_parameters = true;
+ }
}
+ }
- /* Only enable this in core profile because other parts of Mesa behave
- * slightly differently when the extension is enabled.
- */
- if (ctx->API == API_OPENGL_CORE) {
- ctx->Extensions.ARB_viewport_array = true;
- ctx->Extensions.AMD_vertex_shader_viewport_index = true;
- ctx->Extensions.ARB_shader_subroutine = true;
- }
+ if (devinfo->gen >= 8 || devinfo->is_haswell) {
+ ctx->Extensions.ARB_stencil_texturing = true;
+ ctx->Extensions.ARB_texture_stencil8 = true;
+ ctx->Extensions.OES_geometry_shader = true;
+ ctx->Extensions.OES_texture_cube_map_array = true;
+ ctx->Extensions.OES_viewport_array = true;
+ }
+
+ if (devinfo->gen >= 8 || devinfo->is_haswell || devinfo->is_baytrail) {
+ ctx->Extensions.ARB_robust_buffer_access_behavior = true;
}
- if (brw->intelScreen->has_mi_math_and_lrr) {
+ if (can_do_mi_math_and_lrr(brw->screen)) {
ctx->Extensions.ARB_query_buffer_object = true;
}
- if (brw->gen >= 8) {
- ctx->Extensions.ARB_shader_precision = true;
- ctx->Extensions.ARB_stencil_texturing = true;
- ctx->Extensions.ARB_texture_stencil8 = true;
- ctx->Extensions.ARB_gpu_shader_fp64 = true;
- ctx->Extensions.ARB_vertex_attrib_64bit = true;
+ if (devinfo->gen >= 8 || devinfo->is_baytrail) {
+ /* For now, we only enable OES_copy_image on platforms that support
+ * ETC2 natively in hardware. We would need more hacks to support it
+ * elsewhere. Same with OES_texture_view.
+ */
+ ctx->Extensions.OES_copy_image = true;
+ ctx->Extensions.OES_texture_view = true;
}
- if (brw->gen >= 9) {
- ctx->Extensions.KHR_texture_compression_astc_ldr = true;
+ if (devinfo->gen >= 8) {
+ ctx->Extensions.ARB_gpu_shader_int64 = true;
+ /* requires ARB_gpu_shader_int64 */
+ ctx->Extensions.ARB_shader_ballot = true;
+ ctx->Extensions.ARB_ES3_2_compatibility = true;
+ }
+
+ if (devinfo->gen >= 9) {
+ ctx->Extensions.ANDROID_extension_pack_es31a = true;
+ ctx->Extensions.AMD_depth_clamp_separate = true;
+ ctx->Extensions.ARB_post_depth_coverage = true;
ctx->Extensions.ARB_shader_stencil_export = true;
+ ctx->Extensions.EXT_shader_framebuffer_fetch = true;
+ ctx->Extensions.INTEL_conservative_rasterization = true;
+ ctx->Extensions.INTEL_shader_atomic_float_minmax = true;
+ ctx->Extensions.KHR_blend_equation_advanced_coherent = true;
+ ctx->Extensions.KHR_texture_compression_astc_ldr = true;
+ ctx->Extensions.KHR_texture_compression_astc_sliced_3d = true;
}
- if (ctx->API == API_OPENGL_CORE)
+ if (gen_device_info_is_9lp(devinfo))
+ ctx->Extensions.KHR_texture_compression_astc_hdr = true;
+
+ if (devinfo->gen >= 6)
+ ctx->Extensions.INTEL_performance_query = true;
+
+ if (ctx->API != API_OPENGL_COMPAT)
ctx->Extensions.ARB_base_instance = true;
if (ctx->API != API_OPENGL_CORE)
ctx->Extensions.ARB_color_buffer_float = true;
- if (ctx->Mesa_DXTn || driQueryOptionb(&brw->optionCache, "force_s3tc_enable"))
- ctx->Extensions.EXT_texture_compression_s3tc = true;
-
+ ctx->Extensions.EXT_texture_compression_s3tc = true;
ctx->Extensions.ANGLE_texture_compression_dxt = true;
}