i965: Set flag for EXT_sRGB
[mesa.git] / src / mesa / drivers / dri / i965 / intel_extensions.c
index 8aaea6fda23ce26d1b2f4e5a6bea0448755c517a..7513d15c3dd328f3f3c711d9d7f902270683abe7 100644 (file)
@@ -103,6 +103,8 @@ intelInitExtensions(struct gl_context *ctx)
    ctx->Extensions.EXT_pixel_buffer_object = true;
    ctx->Extensions.EXT_point_parameters = true;
    ctx->Extensions.EXT_provoking_vertex = true;
+   ctx->Extensions.EXT_render_snorm = true;
+   ctx->Extensions.EXT_sRGB = true;
    ctx->Extensions.EXT_stencil_two_side = true;
    ctx->Extensions.EXT_texture_array = true;
    ctx->Extensions.EXT_texture_env_dot3 = true;
@@ -112,15 +114,18 @@ intelInitExtensions(struct gl_context *ctx)
    ctx->Extensions.EXT_texture_snorm = true;
    ctx->Extensions.EXT_texture_sRGB = true;
    ctx->Extensions.EXT_texture_sRGB_decode = true;
+   ctx->Extensions.EXT_texture_sRGB_R8 = true;
    ctx->Extensions.EXT_texture_swizzle = true;
+   ctx->Extensions.EXT_texture_type_2_10_10_10_REV = true;
    ctx->Extensions.EXT_vertex_array_bgra = true;
    ctx->Extensions.KHR_robustness = true;
    ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
    ctx->Extensions.APPLE_object_purgeable = true;
-   ctx->Extensions.ATI_separate_stencil = true;
    ctx->Extensions.ATI_texture_env_combine3 = true;
+   ctx->Extensions.MESA_framebuffer_flip_y = true;
    ctx->Extensions.MESA_pack_invert = true;
    ctx->Extensions.NV_conditional_render = true;
+   ctx->Extensions.NV_fog_distance = true;
    ctx->Extensions.NV_primitive_restart = true;
    ctx->Extensions.NV_texture_barrier = true;
    ctx->Extensions.NV_texture_env_combine4 = true;
@@ -146,13 +151,19 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Const.GLSLVersion = 330;
    else
       ctx->Const.GLSLVersion = 120;
+
+   if (devinfo->gen >= 6)
+      ctx->Const.GLSLVersionCompat = 130;
+   else
+      ctx->Const.GLSLVersionCompat = 120;
+
    _mesa_override_glsl_version(&ctx->Const);
 
    ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
    ctx->Extensions.MESA_shader_integer_functions = ctx->Const.GLSLVersion >= 130;
 
    if (devinfo->is_g4x || devinfo->gen >= 5) {
-      ctx->Extensions.MESA_shader_framebuffer_fetch_non_coherent = true;
+      ctx->Extensions.EXT_shader_framebuffer_fetch_non_coherent = true;
       ctx->Extensions.KHR_blend_equation_advanced = true;
    }
 
@@ -171,21 +182,25 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.ARB_conditional_render_inverted = true;
       ctx->Extensions.ARB_cull_distance = true;
       ctx->Extensions.ARB_draw_buffers_blend = true;
-      ctx->Extensions.ARB_enhanced_layouts = true;
+      if (ctx->API != API_OPENGL_COMPAT)
+         ctx->Extensions.ARB_enhanced_layouts = true;
       ctx->Extensions.ARB_ES3_compatibility = true;
       ctx->Extensions.ARB_fragment_layer_viewport = true;
       ctx->Extensions.ARB_pipeline_statistics_query = true;
       ctx->Extensions.ARB_sample_shading = true;
       ctx->Extensions.ARB_shading_language_420pack = true;
-      ctx->Extensions.ARB_texture_buffer_object = true;
-      ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
-      ctx->Extensions.ARB_texture_buffer_range = true;
+      if (ctx->API != API_OPENGL_COMPAT) {
+         ctx->Extensions.ARB_texture_buffer_object = true;
+         ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
+         ctx->Extensions.ARB_texture_buffer_range = true;
+      }
       ctx->Extensions.ARB_texture_cube_map_array = true;
       ctx->Extensions.ARB_texture_gather = true;
       ctx->Extensions.ARB_texture_multisample = true;
       ctx->Extensions.ARB_uniform_buffer_object = true;
 
-      ctx->Extensions.AMD_vertex_shader_layer = true;
+      if (ctx->API != API_OPENGL_COMPAT)
+         ctx->Extensions.AMD_vertex_shader_layer = true;
       ctx->Extensions.EXT_framebuffer_multisample = true;
       ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
       ctx->Extensions.EXT_transform_feedback = true;
@@ -194,6 +209,8 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.OES_sample_variables = true;
 
       ctx->Extensions.ARB_timer_query = brw->screen->hw_has_timestamp;
+      ctx->Extensions.EXT_disjoint_timer_query =
+         ctx->Extensions.ARB_timer_query;
 
       /* Only enable this in core profile because other parts of Mesa behave
        * slightly differently when the extension is enabled.
@@ -211,8 +228,10 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.ARB_conservative_depth = true;
       ctx->Extensions.ARB_derivative_control = true;
       ctx->Extensions.ARB_framebuffer_no_attachments = true;
-      ctx->Extensions.ARB_gpu_shader5 = true;
-      ctx->Extensions.ARB_gpu_shader_fp64 = true;
+      if (ctx->API != API_OPENGL_COMPAT) {
+         ctx->Extensions.ARB_gpu_shader5 = true;
+         ctx->Extensions.ARB_gpu_shader_fp64 = true;
+      }
       ctx->Extensions.ARB_shader_atomic_counters = true;
       ctx->Extensions.ARB_shader_atomic_counter_ops = true;
       ctx->Extensions.ARB_shader_clock = true;
@@ -220,7 +239,8 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.ARB_shader_image_size = true;
       ctx->Extensions.ARB_shader_precision = true;
       ctx->Extensions.ARB_shader_texture_image_samples = true;
-      ctx->Extensions.ARB_tessellation_shader = true;
+      if (ctx->API != API_OPENGL_COMPAT)
+         ctx->Extensions.ARB_tessellation_shader = true;
       ctx->Extensions.ARB_texture_compression_bptc = true;
       ctx->Extensions.ARB_texture_view = true;
       ctx->Extensions.ARB_shader_storage_buffer_object = true;
@@ -228,6 +248,7 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.EXT_shader_samples_identical = true;
       ctx->Extensions.OES_primitive_bounding_box = true;
       ctx->Extensions.OES_texture_buffer = true;
+      ctx->Extensions.ARB_fragment_shader_interlock = true;
 
       if (can_do_pipelined_register_writes(brw->screen)) {
          ctx->Extensions.ARB_draw_indirect = true;
@@ -268,26 +289,30 @@ intelInitExtensions(struct gl_context *ctx)
    if (devinfo->gen >= 8 || devinfo->is_baytrail) {
       /* For now, we only enable OES_copy_image on platforms that support
        * ETC2 natively in hardware.  We would need more hacks to support it
-       * elsewhere.
+       * elsewhere. Same with OES_texture_view.
        */
       ctx->Extensions.OES_copy_image = true;
+      ctx->Extensions.OES_texture_view = true;
    }
 
    if (devinfo->gen >= 8) {
       ctx->Extensions.ARB_gpu_shader_int64 = true;
-      ctx->Extensions.ARB_shader_ballot = true; /* requires ARB_gpu_shader_int64 */
+      /* requires ARB_gpu_shader_int64 */
+      ctx->Extensions.ARB_shader_ballot = true;
       ctx->Extensions.ARB_ES3_2_compatibility = true;
    }
 
    if (devinfo->gen >= 9) {
       ctx->Extensions.ANDROID_extension_pack_es31a = true;
+      ctx->Extensions.AMD_depth_clamp_separate = true;
+      ctx->Extensions.ARB_post_depth_coverage = true;
       ctx->Extensions.ARB_shader_stencil_export = true;
+      ctx->Extensions.EXT_shader_framebuffer_fetch = true;
+      ctx->Extensions.INTEL_conservative_rasterization = true;
+      ctx->Extensions.INTEL_shader_atomic_float_minmax = true;
       ctx->Extensions.KHR_blend_equation_advanced_coherent = true;
       ctx->Extensions.KHR_texture_compression_astc_ldr = true;
       ctx->Extensions.KHR_texture_compression_astc_sliced_3d = true;
-      ctx->Extensions.INTEL_conservative_rasterization = true;
-      ctx->Extensions.MESA_shader_framebuffer_fetch = true;
-      ctx->Extensions.ARB_post_depth_coverage = true;
    }
 
    if (gen_device_info_is_9lp(devinfo))
@@ -296,13 +321,11 @@ intelInitExtensions(struct gl_context *ctx)
    if (devinfo->gen >= 6)
       ctx->Extensions.INTEL_performance_query = true;
 
-   if (ctx->API == API_OPENGL_CORE)
+   if (ctx->API != API_OPENGL_COMPAT)
       ctx->Extensions.ARB_base_instance = true;
    if (ctx->API != API_OPENGL_CORE)
       ctx->Extensions.ARB_color_buffer_float = true;
 
-   if (ctx->Mesa_DXTn || driQueryOptionb(&brw->optionCache, "force_s3tc_enable"))
-      ctx->Extensions.EXT_texture_compression_s3tc = true;
-
+   ctx->Extensions.EXT_texture_compression_s3tc = true;
    ctx->Extensions.ANGLE_texture_compression_dxt = true;
 }