intelInitExtensions(struct gl_context *ctx)
{
struct brw_context *brw = brw_context(ctx);
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
- assert(brw->gen >= 4);
+ assert(devinfo->gen >= 4);
ctx->Extensions.ARB_arrays_of_arrays = true;
ctx->Extensions.ARB_buffer_storage = true;
ctx->Extensions.ARB_map_buffer_range = true;
ctx->Extensions.ARB_occlusion_query = true;
ctx->Extensions.ARB_occlusion_query2 = true;
- ctx->Extensions.ARB_pipeline_statistics_query = true;
ctx->Extensions.ARB_point_sprite = true;
+ ctx->Extensions.ARB_polygon_offset_clamp = true;
ctx->Extensions.ARB_seamless_cube_map = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shader_draw_parameters = true;
+ ctx->Extensions.ARB_shader_group_vote = true;
ctx->Extensions.ARB_shader_texture_lod = true;
ctx->Extensions.ARB_shading_language_packing = true;
ctx->Extensions.ARB_shadow = true;
ctx->Extensions.ARB_texture_env_combine = true;
ctx->Extensions.ARB_texture_env_crossbar = true;
ctx->Extensions.ARB_texture_env_dot3 = true;
+ ctx->Extensions.ARB_texture_filter_anisotropic = true;
ctx->Extensions.ARB_texture_float = true;
ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
ctx->Extensions.ARB_texture_non_power_of_two = true;
ctx->Extensions.EXT_blend_func_separate = true;
ctx->Extensions.EXT_blend_minmax = true;
ctx->Extensions.EXT_draw_buffers2 = true;
+ ctx->Extensions.EXT_float_blend = true;
ctx->Extensions.EXT_framebuffer_sRGB = true;
ctx->Extensions.EXT_gpu_program_parameters = true;
ctx->Extensions.EXT_packed_float = true;
ctx->Extensions.EXT_pixel_buffer_object = true;
ctx->Extensions.EXT_point_parameters = true;
- ctx->Extensions.EXT_polygon_offset_clamp = true;
ctx->Extensions.EXT_provoking_vertex = true;
+ ctx->Extensions.EXT_render_snorm = true;
+ ctx->Extensions.EXT_sRGB = true;
ctx->Extensions.EXT_stencil_two_side = true;
ctx->Extensions.EXT_texture_array = true;
ctx->Extensions.EXT_texture_env_dot3 = true;
ctx->Extensions.EXT_texture_snorm = true;
ctx->Extensions.EXT_texture_sRGB = true;
ctx->Extensions.EXT_texture_sRGB_decode = true;
+ ctx->Extensions.EXT_texture_sRGB_R8 = true;
ctx->Extensions.EXT_texture_swizzle = true;
+ ctx->Extensions.EXT_texture_type_2_10_10_10_REV = true;
ctx->Extensions.EXT_vertex_array_bgra = true;
ctx->Extensions.KHR_robustness = true;
ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
ctx->Extensions.APPLE_object_purgeable = true;
- ctx->Extensions.ATI_separate_stencil = true;
ctx->Extensions.ATI_texture_env_combine3 = true;
+ ctx->Extensions.MESA_framebuffer_flip_y = true;
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.NV_conditional_render = true;
+ ctx->Extensions.NV_fog_distance = true;
ctx->Extensions.NV_primitive_restart = true;
ctx->Extensions.NV_texture_barrier = true;
ctx->Extensions.NV_texture_env_combine4 = true;
ctx->Extensions.OES_texture_half_float = true;
ctx->Extensions.OES_texture_half_float_linear = true;
- if (brw->gen >= 8)
+ if (devinfo->gen >= 8)
ctx->Const.GLSLVersion = 450;
- else if (brw->is_haswell && can_do_pipelined_register_writes(brw->screen))
+ else if (devinfo->is_haswell && can_do_pipelined_register_writes(brw->screen))
ctx->Const.GLSLVersion = 450;
- else if (brw->gen >= 6)
+ else if (devinfo->gen >= 7 && can_do_pipelined_register_writes(brw->screen))
+ ctx->Const.GLSLVersion = 420;
+ else if (devinfo->gen >= 6)
ctx->Const.GLSLVersion = 330;
else
ctx->Const.GLSLVersion = 120;
+
+ if (devinfo->gen >= 6)
+ ctx->Const.GLSLVersionCompat = 130;
+ else
+ ctx->Const.GLSLVersionCompat = 120;
+
_mesa_override_glsl_version(&ctx->Const);
ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
ctx->Extensions.MESA_shader_integer_functions = ctx->Const.GLSLVersion >= 130;
- if (brw->is_g4x || brw->gen >= 5) {
- ctx->Extensions.MESA_shader_framebuffer_fetch_non_coherent = true;
+ if (devinfo->is_g4x || devinfo->gen >= 5) {
+ ctx->Extensions.EXT_shader_framebuffer_fetch_non_coherent = true;
ctx->Extensions.KHR_blend_equation_advanced = true;
}
- if (brw->gen >= 5) {
+ if (devinfo->gen >= 5) {
ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
ctx->Extensions.ARB_texture_query_lod = true;
ctx->Extensions.EXT_timer_query = true;
}
- if (brw->gen == 6)
+ if (devinfo->gen == 6)
ctx->Extensions.ARB_transform_feedback2 = true;
- if (brw->gen >= 6) {
+ if (devinfo->gen >= 6) {
ctx->Extensions.ARB_blend_func_extended =
!driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
ctx->Extensions.ARB_conditional_render_inverted = true;
ctx->Extensions.ARB_cull_distance = true;
ctx->Extensions.ARB_draw_buffers_blend = true;
- ctx->Extensions.ARB_enhanced_layouts = true;
+ if (ctx->API != API_OPENGL_COMPAT ||
+ ctx->Const.AllowHigherCompatVersion)
+ ctx->Extensions.ARB_enhanced_layouts = true;
ctx->Extensions.ARB_ES3_compatibility = true;
ctx->Extensions.ARB_fragment_layer_viewport = true;
+ ctx->Extensions.ARB_pipeline_statistics_query = true;
ctx->Extensions.ARB_sample_shading = true;
ctx->Extensions.ARB_shading_language_420pack = true;
- ctx->Extensions.ARB_texture_buffer_object = true;
- ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
- ctx->Extensions.ARB_texture_buffer_range = true;
+ if (ctx->API != API_OPENGL_COMPAT ||
+ ctx->Const.AllowHigherCompatVersion) {
+ ctx->Extensions.ARB_texture_buffer_object = true;
+ ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
+ ctx->Extensions.ARB_texture_buffer_range = true;
+ }
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Extensions.ARB_texture_gather = true;
ctx->Extensions.ARB_texture_multisample = true;
ctx->Extensions.ARB_uniform_buffer_object = true;
- ctx->Extensions.AMD_vertex_shader_layer = true;
+ if (ctx->API != API_OPENGL_COMPAT ||
+ ctx->Const.AllowHigherCompatVersion)
+ ctx->Extensions.AMD_vertex_shader_layer = true;
ctx->Extensions.EXT_framebuffer_multisample = true;
ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
ctx->Extensions.EXT_transform_feedback = true;
ctx->Extensions.OES_sample_variables = true;
ctx->Extensions.ARB_timer_query = brw->screen->hw_has_timestamp;
+ ctx->Extensions.EXT_disjoint_timer_query =
+ ctx->Extensions.ARB_timer_query;
/* Only enable this in core profile because other parts of Mesa behave
* slightly differently when the extension is enabled.
*/
if (ctx->API == API_OPENGL_CORE) {
- ctx->Extensions.ARB_shader_subroutine = true;
ctx->Extensions.ARB_shader_viewport_layer_array = true;
ctx->Extensions.ARB_viewport_array = true;
ctx->Extensions.AMD_vertex_shader_viewport_index = true;
brw->predicate.supported = false;
- if (brw->gen >= 7) {
+ if (devinfo->gen >= 7) {
ctx->Extensions.ARB_conservative_depth = true;
ctx->Extensions.ARB_derivative_control = true;
ctx->Extensions.ARB_framebuffer_no_attachments = true;
- ctx->Extensions.ARB_gpu_shader5 = true;
+ if (ctx->API != API_OPENGL_COMPAT ||
+ ctx->Const.AllowHigherCompatVersion) {
+ ctx->Extensions.ARB_gpu_shader5 = true;
+ ctx->Extensions.ARB_gpu_shader_fp64 = true;
+ }
ctx->Extensions.ARB_shader_atomic_counters = true;
ctx->Extensions.ARB_shader_atomic_counter_ops = true;
ctx->Extensions.ARB_shader_clock = true;
ctx->Extensions.ARB_shader_image_load_store = true;
ctx->Extensions.ARB_shader_image_size = true;
+ ctx->Extensions.ARB_shader_precision = true;
ctx->Extensions.ARB_shader_texture_image_samples = true;
- ctx->Extensions.ARB_tessellation_shader = true;
+ if (ctx->API != API_OPENGL_COMPAT ||
+ ctx->Const.AllowHigherCompatVersion)
+ ctx->Extensions.ARB_tessellation_shader = true;
ctx->Extensions.ARB_texture_compression_bptc = true;
ctx->Extensions.ARB_texture_view = true;
ctx->Extensions.ARB_shader_storage_buffer_object = true;
+ ctx->Extensions.ARB_vertex_attrib_64bit = true;
ctx->Extensions.EXT_shader_samples_identical = true;
ctx->Extensions.OES_primitive_bounding_box = true;
ctx->Extensions.OES_texture_buffer = true;
ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) {
ctx->Extensions.ARB_compute_shader = true;
ctx->Extensions.ARB_ES3_1_compatibility =
- brw->gen >= 8 || brw->is_haswell;
+ devinfo->gen >= 8 || devinfo->is_haswell;
+ ctx->Extensions.NV_compute_shader_derivatives = true;
}
- if (can_do_predicate_writes(brw->screen))
+ if (can_do_predicate_writes(brw->screen)) {
brw->predicate.supported = true;
+ ctx->Extensions.ARB_indirect_parameters = true;
+ }
}
}
- if (brw->gen >= 8 || brw->is_haswell) {
- ctx->Extensions.ARB_gpu_shader_fp64 = true;
- ctx->Extensions.ARB_shader_precision = true;
+ if (devinfo->gen >= 8 || devinfo->is_haswell) {
ctx->Extensions.ARB_stencil_texturing = true;
ctx->Extensions.ARB_texture_stencil8 = true;
- ctx->Extensions.ARB_vertex_attrib_64bit = true;
ctx->Extensions.OES_geometry_shader = true;
ctx->Extensions.OES_texture_cube_map_array = true;
ctx->Extensions.OES_viewport_array = true;
}
- if (brw->gen >= 8 || brw->is_haswell || brw->is_baytrail) {
+ if (devinfo->gen >= 8 || devinfo->is_haswell || devinfo->is_baytrail) {
ctx->Extensions.ARB_robust_buffer_access_behavior = true;
}
ctx->Extensions.ARB_query_buffer_object = true;
}
- if (brw->gen >= 8 || brw->is_baytrail) {
- /* For now, we only enable OES_copy_image on platforms that support
- * ETC2 natively in hardware. We would need more hacks to support it
- * elsewhere.
+ if (devinfo->gen >= 8 || devinfo->is_baytrail) {
+ /* For now, we can't enable OES_texture_view on Gen 7 because of
+ * some piglit failures coming from
+ * piglit/tests/spec/arb_texture_view/rendering-formats.c that need
+ * investigation.
+ */
+ ctx->Extensions.OES_texture_view = true;
+ }
+
+ if (devinfo->gen >= 7) {
+ /* We can safely enable OES_copy_image on Gen 7, since we emulate
+ * the ETC2 support using the shadow_miptree to store the
+ * compressed data.
*/
ctx->Extensions.OES_copy_image = true;
}
- if (brw->gen >= 8) {
+ if (devinfo->gen >= 8) {
ctx->Extensions.ARB_gpu_shader_int64 = true;
+ /* requires ARB_gpu_shader_int64 */
+ ctx->Extensions.ARB_shader_ballot = true;
ctx->Extensions.ARB_ES3_2_compatibility = true;
}
- if (brw->gen >= 9) {
+ if (devinfo->gen >= 9) {
ctx->Extensions.ANDROID_extension_pack_es31a = true;
+ ctx->Extensions.AMD_depth_clamp_separate = true;
+ ctx->Extensions.ARB_post_depth_coverage = true;
ctx->Extensions.ARB_shader_stencil_export = true;
+ ctx->Extensions.EXT_shader_framebuffer_fetch = true;
+ ctx->Extensions.INTEL_conservative_rasterization = true;
+ ctx->Extensions.INTEL_shader_atomic_float_minmax = true;
ctx->Extensions.KHR_blend_equation_advanced_coherent = true;
ctx->Extensions.KHR_texture_compression_astc_ldr = true;
ctx->Extensions.KHR_texture_compression_astc_sliced_3d = true;
- ctx->Extensions.INTEL_conservative_rasterization = true;
- ctx->Extensions.MESA_shader_framebuffer_fetch = true;
- ctx->Extensions.ARB_post_depth_coverage = true;
+
+ /*
+ * From the Skylake PRM Vol. 7 (Memory Fence Message, page 221):
+ * "A memory fence message issued by a thread causes further messages
+ * issued by the thread to be blocked until all previous data port
+ * messages have completed, or the results can be globally observed from
+ * the point of view of other threads in the system."
+ *
+ * From the Haswell PRM Vol. 7 (Memory Fence, page 256):
+ * "A memory fence message issued by a thread causes further messages
+ * issued by the thread to be blocked until all previous messages issued
+ * by the thread to that data port (data cache or render cache) have
+ * been globally observed from the point of view of other threads in the
+ * system."
+ *
+ * Summarized: For ARB_fragment_shader_interlock to work, we need to
+ * ensure memory access ordering for all messages to the dataport from
+ * all threads. Memory fence messages prior to SKL only provide memory
+ * access ordering for messages from the same thread, so we can only
+ * support the feature from Gen9 onwards.
+ *
+ */
+
+ ctx->Extensions.ARB_fragment_shader_interlock = true;
}
- if (brw->gen >= 6)
+ if (gen_device_info_is_9lp(devinfo))
+ ctx->Extensions.KHR_texture_compression_astc_hdr = true;
+
+ if (devinfo->gen >= 6)
ctx->Extensions.INTEL_performance_query = true;
- if (ctx->API == API_OPENGL_CORE)
+ if (ctx->API != API_OPENGL_COMPAT ||
+ ctx->Const.AllowHigherCompatVersion)
ctx->Extensions.ARB_base_instance = true;
if (ctx->API != API_OPENGL_CORE)
ctx->Extensions.ARB_color_buffer_float = true;
- if (ctx->Mesa_DXTn || driQueryOptionb(&brw->optionCache, "force_s3tc_enable"))
- ctx->Extensions.EXT_texture_compression_s3tc = true;
-
+ ctx->Extensions.EXT_texture_compression_s3tc = true;
+ ctx->Extensions.EXT_texture_compression_s3tc_srgb = true;
ctx->Extensions.ANGLE_texture_compression_dxt = true;
}