if (brw->gen >= 7) {
ctx->Extensions.ARB_texture_gather = true;
ctx->Extensions.ARB_conservative_depth = true;
+ ctx->Extensions.AMD_vertex_shader_layer = true;
if (can_do_pipelined_register_writes(brw)) {
ctx->Extensions.ARB_transform_feedback2 = true;
ctx->Extensions.ARB_transform_feedback3 = true;