d_depth != s_depth ||
depthRb->mt_level != stencilRb->mt_level ||
depthRb->mt_layer != stencilRb->mt_layer) {
- fbo_incomplete(fb, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS,
+ fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
"FBO incomplete: depth and stencil must match in"
"width, height, depth, LOD and layer\n");
}