if (mask == 0x0)
return;
+ /* brw_blorp_framebuffer should always be successful for color blits. */
+ assert(!(mask & GL_COLOR_BUFFER_BIT));
+
mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,