Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / intel_fbo.c
index c70b1bf36b2806854673c57b874598a86a9012c7..64d57e8bc897b558e6d4cad138da249f0f588f5e 100644 (file)
@@ -36,8 +36,9 @@
 #include "main/context.h"
 #include "main/teximage.h"
 #include "main/image.h"
-#include "main/hash_table.h"
-#include "main/set.h"
+#include "main/condrender.h"
+#include "util/hash_table.h"
+#include "util/set.h"
 
 #include "swrast/swrast.h"
 #include "drivers/common/meta.h"
@@ -47,7 +48,7 @@
 #include "intel_blit.h"
 #include "intel_fbo.h"
 #include "intel_mipmap_tree.h"
-#include "intel_regions.h"
+#include "intel_image.h"
 #include "intel_screen.h"
 #include "intel_tex.h"
 #include "brw_context.h"
@@ -73,7 +74,7 @@ intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
 {
    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
 
-   ASSERT(irb);
+   assert(irb);
 
    intel_miptree_release(&irb->mt);
    intel_miptree_release(&irb->singlesample_mt);
@@ -126,7 +127,7 @@ intel_map_renderbuffer(struct gl_context *ctx,
    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
    struct intel_mipmap_tree *mt;
    void *map;
-   int stride;
+   ptrdiff_t stride;
 
    if (srb->Buffer) {
       /* this is a malloc'd renderbuffer (accum buffer), not an irb */
@@ -188,8 +189,8 @@ intel_map_renderbuffer(struct gl_context *ctx,
       stride = -stride;
    }
 
-   DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
-       __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
+   DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%"PRIdPTR"\n",
+       __func__, rb->Name, _mesa_get_format_name(rb->Format),
        x, y, w, h, map, stride);
 
    *out_map = map;
@@ -213,7 +214,7 @@ intel_unmap_renderbuffer(struct gl_context *ctx,
    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
    struct intel_mipmap_tree *mt;
 
-   DBG("%s: rb %d (%s)\n", __FUNCTION__,
+   DBG("%s: rb %d (%s)\n", __func__,
        rb->Name, _mesa_get_format_name(rb->Format));
 
    if (srb->Buffer) {
@@ -259,20 +260,10 @@ intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
    return quantized_samples;
 }
 
-
-/**
- * Called via glRenderbufferStorageEXT() to set the format and allocate
- * storage for a user-created renderbuffer.
- */
-static GLboolean
-intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
-                                 GLenum internalFormat,
-                                 GLuint width, GLuint height)
+static mesa_format
+intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
 {
    struct brw_context *brw = brw_context(ctx);
-   struct intel_screen *screen = brw->intelScreen;
-   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-   rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
 
    switch (internalFormat) {
    default:
@@ -281,9 +272,9 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
        * except they're less useful because you can't texture with
        * them.
        */
-      rb->Format = ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
-                                                   internalFormat,
-                                                   GL_NONE, GL_NONE);
+      return ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
+                                             internalFormat,
+                                             GL_NONE, GL_NONE);
       break;
    case GL_STENCIL_INDEX:
    case GL_STENCIL_INDEX1_EXT:
@@ -292,22 +283,34 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
    case GL_STENCIL_INDEX16_EXT:
       /* These aren't actual texture formats, so force them here. */
       if (brw->has_separate_stencil) {
-        rb->Format = MESA_FORMAT_S_UINT8;
+        return MESA_FORMAT_S_UINT8;
       } else {
         assert(!brw->must_use_separate_stencil);
-        rb->Format = MESA_FORMAT_Z24_UNORM_S8_UINT;
+        return MESA_FORMAT_Z24_UNORM_S8_UINT;
       }
-      break;
    }
+}
+
+static GLboolean
+intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+                                         GLenum internalFormat,
+                                         GLuint width, GLuint height)
+{
+   struct brw_context *brw = brw_context(ctx);
+   struct intel_screen *screen = brw->intelScreen;
+   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+   assert(rb->Format != MESA_FORMAT_NONE);
 
+   rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
    rb->Width = width;
    rb->Height = height;
    rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
 
    intel_miptree_release(&irb->mt);
 
-   DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
-       _mesa_lookup_enum_by_nr(internalFormat),
+   DBG("%s: %s: %s (%dx%d)\n", __func__,
+       _mesa_enum_to_string(internalFormat),
        _mesa_get_format_name(rb->Format), width, height);
 
    if (width == 0 || height == 0)
@@ -324,6 +327,18 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
    return true;
 }
 
+/**
+ * Called via glRenderbufferStorageEXT() to set the format and allocate
+ * storage for a user-created renderbuffer.
+ */
+static GLboolean
+intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+                                 GLenum internalFormat,
+                                 GLuint width, GLuint height)
+{
+   rb->Format = intel_renderbuffer_format(ctx, internalFormat);
+   return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
+}
 
 static void
 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
@@ -348,13 +363,6 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx,
       return;
    }
 
-   /* Buffers originating from outside are for read-only. */
-   if (image->dma_buf_imported) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-            "glEGLImageTargetRenderbufferStorage(dma buffers are read-only)");
-      return;
-   }
-
    /* __DRIimage is opaque to the core so it has to be checked here */
    switch (image->format) {
    case MESA_FORMAT_R8G8B8A8_UNORM:
@@ -368,22 +376,29 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx,
 
    irb = intel_renderbuffer(rb);
    intel_miptree_release(&irb->mt);
+
+   /* Disable creation of the miptree's aux buffers because the driver exposes
+    * no EGL API to manage them. That is, there is no API for resolving the aux
+    * buffer's content to the main buffer nor for invalidating the aux buffer's
+    * content.
+    */
    irb->mt = intel_miptree_create_for_bo(brw,
-                                         image->region->bo,
+                                         image->bo,
                                          image->format,
                                          image->offset,
-                                         image->region->width,
-                                         image->region->height,
-                                         image->region->pitch,
-                                         image->region->tiling);
+                                         image->width,
+                                         image->height,
+                                         1,
+                                         image->pitch,
+                                         MIPTREE_LAYOUT_DISABLE_AUX);
    if (!irb->mt)
       return;
 
    rb->InternalFormat = image->internal_format;
-   rb->Width = image->region->width;
-   rb->Height = image->region->height;
+   rb->Width = image->width;
+   rb->Height = image->height;
    rb->Format = image->format;
-   rb->_BaseFormat = _mesa_base_fbo_format(ctx, image->internal_format);
+   rb->_BaseFormat = _mesa_get_format_base_format(image->format);
    rb->NeedsFinishRenderTexture = true;
    irb->layer_count = 1;
 }
@@ -400,7 +415,7 @@ static GLboolean
 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
                            GLenum internalFormat, GLuint width, GLuint height)
 {
-   ASSERT(rb->Name == 0);
+   assert(rb->Name == 0);
    rb->Width = width;
    rb->Height = height;
    rb->InternalFormat = internalFormat;
@@ -413,7 +428,7 @@ static GLboolean
 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
                         GLenum internalFormat, GLuint width, GLuint height)
 {
-   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
+   _mesa_problem(ctx, "intel_nop_alloc_storage should never be called.");
    return false;
 }
 
@@ -468,7 +483,7 @@ intel_create_private_renderbuffer(mesa_format format, unsigned num_samples)
    struct intel_renderbuffer *irb;
 
    irb = intel_create_renderbuffer(format, num_samples);
-   irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
+   irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
 
    return irb;
 }
@@ -536,19 +551,21 @@ intel_renderbuffer_update_wrapper(struct brw_context *brw,
 
    irb->mt_layer = layer_multiplier * layer;
 
-   if (layered) {
-      irb->layer_count = image->TexObject->NumLayers ?: mt->level[level].depth / layer_multiplier;
-   } else {
+   if (!layered) {
       irb->layer_count = 1;
+   } else if (image->TexObject->NumLayers > 0) {
+      irb->layer_count = image->TexObject->NumLayers;
+   } else {
+      irb->layer_count = mt->level[level].depth / layer_multiplier;
    }
 
    intel_miptree_reference(&irb->mt, mt);
 
    intel_renderbuffer_set_draw_offset(irb);
 
-   if (mt->hiz_mt == NULL && brw_is_hiz_depth_format(brw, rb->Format)) {
+   if (intel_miptree_wants_hiz_buffer(brw, mt)) {
       intel_miptree_alloc_hiz(brw, mt);
-      if (!mt->hiz_mt)
+      if (!mt->hiz_buf)
         return false;
    }
 
@@ -624,6 +641,7 @@ intel_render_texture(struct gl_context * ctx,
       static GLuint msg_id = 0;                                               \
       if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) {    \
          _mesa_gl_debug(ctx, &msg_id,                                         \
+                        MESA_DEBUG_SOURCE_API,                                \
                         MESA_DEBUG_TYPE_OTHER,                                \
                         MESA_DEBUG_SEVERITY_MEDIUM,                           \
                         __VA_ARGS__);                                         \
@@ -644,9 +662,9 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
    struct intel_renderbuffer *stencilRb =
       intel_get_renderbuffer(fb, BUFFER_STENCIL);
    struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
-   int i;
+   unsigned i;
 
-   DBG("%s() on fb %p (%s)\n", __FUNCTION__,
+   DBG("%s() on fb %p (%s)\n", __func__,
        fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
            (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
 
@@ -659,9 +677,9 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
    }
 
    if (depth_mt && stencil_mt) {
-      if (brw->gen >= 7) {
-         /* For gen >= 7, we are using the lod/minimum-array-element fields
-          * and supportting layered rendering. This means that we must restrict
+      if (brw->gen >= 6) {
+         /* For gen >= 6, we are using the lod/minimum-array-element fields
+          * and supporting layered rendering. This means that we must restrict
           * the depth & stencil attachments to match in various more retrictive
           * ways. (width, height, depth, LOD and layer)
           */
@@ -713,7 +731,7 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
       }
    }
 
-   for (i = 0; i < Elements(fb->Attachment); i++) {
+   for (i = 0; i < ARRAY_SIZE(fb->Attachment); i++) {
       struct gl_renderbuffer *rb;
       struct intel_renderbuffer *irb;
 
@@ -763,6 +781,8 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
  */
 static GLbitfield
 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
+                                    const struct gl_framebuffer *readFb,
+                                    const struct gl_framebuffer *drawFb,
                                     GLint srcX0, GLint srcY0,
                                     GLint srcX1, GLint srcY1,
                                     GLint dstX0, GLint dstY0,
@@ -777,9 +797,7 @@ intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
    intel_prepare_render(brw);
 
    if (mask & GL_COLOR_BUFFER_BIT) {
-      GLint i;
-      const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
-      const struct gl_framebuffer *readFb = ctx->ReadBuffer;
+      unsigned i;
       struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
       struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
 
@@ -815,8 +833,8 @@ intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
        * results are undefined if any destination pixels have a dependency on
        * source pixels.
        */
-      for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
-         struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
+      for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
+         struct gl_renderbuffer *dst_rb = drawFb->_ColorDrawBuffers[i];
          struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
 
          if (!dst_irb) {
@@ -847,30 +865,101 @@ intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
 
 static void
 intel_blit_framebuffer(struct gl_context *ctx,
+                       struct gl_framebuffer *readFb,
+                       struct gl_framebuffer *drawFb,
                        GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                        GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                        GLbitfield mask, GLenum filter)
 {
-   mask = brw_blorp_framebuffer(brw_context(ctx),
+   struct brw_context *brw = brw_context(ctx);
+
+   /* Page 679 of OpenGL 4.4 spec says:
+    *    "Added BlitFramebuffer to commands affected by conditional rendering in
+    *     section 10.10 (Bug 9562)."
+    */
+   if (!_mesa_check_conditional_render(ctx))
+      return;
+
+   mask = brw_blorp_framebuffer(brw, readFb, drawFb,
                                 srcX0, srcY0, srcX1, srcY1,
                                 dstX0, dstY0, dstX1, dstY1,
                                 mask, filter);
    if (mask == 0x0)
       return;
 
+   mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
+                                     srcX0, srcY0, srcX1, srcY1,
+                                     dstX0, dstY0, dstX1, dstY1,
+                                     mask, filter);
+   if (mask == 0x0)
+      return;
+
+   if (brw->gen >= 8 && (mask & GL_STENCIL_BUFFER_BIT)) {
+      brw_meta_fbo_stencil_blit(brw_context(ctx), readFb, drawFb,
+                                srcX0, srcY0, srcX1, srcY1,
+                                dstX0, dstY0, dstX1, dstY1);
+      mask &= ~GL_STENCIL_BUFFER_BIT;
+      if (mask == 0x0)
+         return;
+   }
+
    /* Try using the BLT engine. */
-   mask = intel_blit_framebuffer_with_blitter(ctx,
+   mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
                                               srcX0, srcY0, srcX1, srcY1,
                                               dstX0, dstY0, dstX1, dstY1,
                                               mask, filter);
    if (mask == 0x0)
       return;
 
+   _swrast_BlitFramebuffer(ctx, readFb, drawFb,
+                           srcX0, srcY0, srcX1, srcY1,
+                           dstX0, dstY0, dstX1, dstY1,
+                           mask, filter);
+}
 
-   _mesa_meta_BlitFramebuffer(ctx,
-                              srcX0, srcY0, srcX1, srcY1,
-                              dstX0, dstY0, dstX1, dstY1,
-                              mask, filter);
+/**
+ * Gen4-5 implementation of glBlitFrameBuffer().
+ *
+ * Tries BLT, Meta, then swrast.
+ *
+ * Gen4-5 have a single ring for both 3D and BLT operations, so there's no
+ * inter-ring synchronization issues like on Gen6+.  It is apparently faster
+ * than using the 3D pipeline.  Original Gen4 also has to rebase and copy
+ * miptree slices in order to render to unaligned locations.
+ */
+static void
+gen4_blit_framebuffer(struct gl_context *ctx,
+                      struct gl_framebuffer *readFb,
+                      struct gl_framebuffer *drawFb,
+                      GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+                      GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+                      GLbitfield mask, GLenum filter)
+{
+   /* Page 679 of OpenGL 4.4 spec says:
+    * "Added BlitFramebuffer to commands affected by conditional rendering in
+    *  section 10.10 (Bug 9562)."
+    */
+   if (!_mesa_check_conditional_render(ctx))
+      return;
+
+   mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
+                                              srcX0, srcY0, srcX1, srcY1,
+                                              dstX0, dstY0, dstX1, dstY1,
+                                              mask, filter);
+   if (mask == 0x0)
+      return;
+
+   mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
+                                     srcX0, srcY0, srcX1, srcY1,
+                                     dstX0, dstY0, dstX1, dstY1,
+                                     mask, filter);
+   if (mask == 0x0)
+      return;
+
+   _swrast_BlitFramebuffer(ctx, readFb, drawFb,
+                           srcX0, srcY0, srcX1, srcY1,
+                           dstX0, dstY0, dstX1, dstY1,
+                           mask, filter);
 }
 
 /**
@@ -879,7 +968,7 @@ intel_blit_framebuffer(struct gl_context *ctx,
 bool
 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
 {
-   return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
+   return intel_miptree_level_has_hiz(irb->mt, irb->mt_level);
 }
 
 bool
@@ -933,6 +1022,9 @@ intel_renderbuffer_move_to_temp(struct brw_context *brw,
    struct intel_mipmap_tree *new_mt;
    int width, height, depth;
 
+   uint32_t layout_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD |
+                           MIPTREE_LAYOUT_TILING_ANY;
+
    intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
 
    new_mt = intel_miptree_create(brw, rb->TexImage->TexObject->Target,
@@ -940,11 +1032,10 @@ intel_renderbuffer_move_to_temp(struct brw_context *brw,
                                  intel_image->base.Base.Level,
                                  intel_image->base.Base.Level,
                                  width, height, depth,
-                                 true,
                                  irb->mt->num_samples,
-                                 INTEL_MIPTREE_TILING_ANY);
+                                 layout_flags);
 
-   if (brw_is_hiz_depth_format(brw, new_mt->format)) {
+   if (intel_miptree_wants_hiz_buffer(brw, new_mt)) {
       intel_miptree_alloc_hiz(brw, new_mt);
    }
 
@@ -968,7 +1059,7 @@ brw_render_cache_set_clear(struct brw_context *brw)
 void
 brw_render_cache_set_add_bo(struct brw_context *brw, drm_intel_bo *bo)
 {
-   _mesa_set_add(brw->render_cache, _mesa_hash_pointer(bo), bo);
+   _mesa_set_add(brw->render_cache, bo);
 }
 
 /**
@@ -986,10 +1077,10 @@ brw_render_cache_set_add_bo(struct brw_context *brw, drm_intel_bo *bo)
 void
 brw_render_cache_set_check_flush(struct brw_context *brw, drm_intel_bo *bo)
 {
-   if (!_mesa_set_search(brw->render_cache, _mesa_hash_pointer(bo), bo))
+   if (!_mesa_set_search(brw->render_cache, bo))
       return;
 
-   intel_batchbuffer_emit_mi_flush(brw);
+   brw_emit_mi_flush(brw);
 }
 
 /**
@@ -1006,9 +1097,13 @@ intel_fbo_init(struct brw_context *brw)
    dd->UnmapRenderbuffer = intel_unmap_renderbuffer;
    dd->RenderTexture = intel_render_texture;
    dd->ValidateFramebuffer = intel_validate_framebuffer;
-   dd->BlitFramebuffer = intel_blit_framebuffer;
+   if (brw->gen >= 6)
+      dd->BlitFramebuffer = intel_blit_framebuffer;
+   else
+      dd->BlitFramebuffer = gen4_blit_framebuffer;
    dd->EGLImageTargetRenderbufferStorage =
       intel_image_target_renderbuffer_storage;
 
-   brw->render_cache = _mesa_set_create(brw, _mesa_key_pointer_equal);
+   brw->render_cache = _mesa_set_create(brw, _mesa_hash_pointer,
+                                        _mesa_key_pointer_equal);
 }