Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / drivers / dri / i965 / intel_fbo.c
index 3670c2a0b7f275b705d1a13e1eb2a8978de91345..b1f24d4d1d379d5ab9c9d267b7ccd05462ce05ea 100644 (file)
@@ -24,7 +24,6 @@
  */
 
 #include "main/enums.h"
-#include "main/imports.h"
 #include "main/macros.h"
 #include "main/mtypes.h"
 #include "main/fbobject.h"
@@ -36,6 +35,7 @@
 #include "main/condrender.h"
 #include "util/hash_table.h"
 #include "util/set.h"
+#include "util/u_memory.h"
 
 #include "swrast/swrast.h"
 #include "drivers/common/meta.h"
@@ -105,7 +105,8 @@ intel_map_renderbuffer(struct gl_context *ctx,
                       GLuint x, GLuint y, GLuint w, GLuint h,
                       GLbitfield mode,
                       GLubyte **out_map,
-                      GLint *out_stride)
+                      GLint *out_stride,
+                      bool flip_y)
 {
    struct brw_context *brw = brw_context(ctx);
    struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
@@ -143,7 +144,7 @@ intel_map_renderbuffer(struct gl_context *ctx,
          irb->singlesample_mt =
             intel_miptree_create_for_renderbuffer(brw, irb->mt->format,
                                                   rb->Width, rb->Height,
-                                                  0 /*num_samples*/);
+                                                  1 /*num_samples*/);
          if (!irb->singlesample_mt)
             goto fail;
          irb->singlesample_mt_is_tmp = true;
@@ -162,14 +163,14 @@ intel_map_renderbuffer(struct gl_context *ctx,
     * upside-down.  So we need to ask for a rectangle on flipped vertically, and
     * we then return a pointer to the bottom of it with a negative stride.
     */
-   if (rb->Name == 0) {
+   if (flip_y) {
       y = rb->Height - y - h;
    }
 
    intel_miptree_map(brw, mt, irb->mt_level, irb->mt_layer,
                     x, y, w, h, mode, &map, &stride);
 
-   if (rb->Name == 0) {
+   if (flip_y) {
       map += (h - 1) * stride;
       stride = -stride;
    }
@@ -249,6 +250,7 @@ static mesa_format
 intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
 {
    struct brw_context *brw = brw_context(ctx);
+   ASSERTED const struct gen_device_info *devinfo = &brw->screen->devinfo;
 
    switch (internalFormat) {
    default:
@@ -270,7 +272,7 @@ intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
       if (brw->has_separate_stencil) {
         return MESA_FORMAT_S_UINT8;
       } else {
-        assert(!brw->must_use_separate_stencil);
+        assert(!devinfo->must_use_separate_stencil);
         return MESA_FORMAT_Z24_UNORM_S8_UINT;
       }
    }
@@ -288,6 +290,7 @@ intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_rend
    assert(rb->Format != MESA_FORMAT_NONE);
 
    rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
+   rb->NumStorageSamples = rb->NumSamples;
    rb->Width = width;
    rb->Height = height;
    rb->_BaseFormat = _mesa_get_format_base_format(rb->Format);
@@ -303,7 +306,7 @@ intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_rend
 
    irb->mt = intel_miptree_create_for_renderbuffer(brw, rb->Format,
                                                   width, height,
-                                                   rb->NumSamples);
+                                                   MAX2(rb->NumSamples, 1));
    if (!irb->mt)
       return false;
 
@@ -325,6 +328,35 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
    return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
 }
 
+static mesa_format
+fallback_rgbx_to_rgba(struct intel_screen *screen, struct gl_renderbuffer *rb,
+                      mesa_format original_format)
+{
+   mesa_format format = original_format;
+
+   /* The base format and internal format must be derived from the user-visible
+    * format (that is, the gl_config's format), even if we internally use
+    * choose a different format for the renderbuffer. Otherwise, rendering may
+    * use incorrect channel write masks.
+    */
+   rb->_BaseFormat = _mesa_get_format_base_format(original_format);
+   rb->InternalFormat = rb->_BaseFormat;
+
+   if (!screen->mesa_format_supports_render[original_format]) {
+      /* The glRenderbufferStorage paths in core Mesa detect if the driver
+       * does not support the user-requested format, and then searches for
+       * a fallback format. The DRI code bypasses core Mesa, though. So we do
+       * the fallbacks here.
+       *
+       * We must support MESA_FORMAT_R8G8B8X8 on Android because the Android
+       * framework requires HAL_PIXEL_FORMAT_RGBX8888 winsys surfaces.
+       */
+      format = _mesa_format_fallback_rgbx_to_rgba(original_format);
+      assert(screen->mesa_format_supports_render[format]);
+   }
+   return format;
+}
+
 static void
 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
                                        struct gl_renderbuffer *rb,
@@ -347,8 +379,13 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx,
       return;
    }
 
+   rb->Format = fallback_rgbx_to_rgba(brw->screen, rb, image->format);
+
+   mesa_format chosen_format = rb->Format == image->format ?
+      image->format : rb->Format;
+
    /* __DRIimage is opaque to the core so it has to be checked here */
-   if (!brw->mesa_format_supports_render[image->format]) {
+   if (!brw->mesa_format_supports_render[chosen_format]) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
             "glEGLImageTargetRenderbufferStorage(unsupported image format)");
       return;
@@ -363,15 +400,12 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx,
     * content.
     */
    irb->mt = intel_miptree_create_for_dri_image(brw, image, GL_TEXTURE_2D,
-                                                ISL_COLORSPACE_NONE);
+                                                rb->Format, false);
    if (!irb->mt)
       return;
 
-   rb->InternalFormat = image->internal_format;
    rb->Width = image->width;
    rb->Height = image->height;
-   rb->Format = image->format;
-   rb->_BaseFormat = _mesa_get_format_base_format(image->format);
    rb->NeedsFinishRenderTexture = true;
    irb->layer_count = 1;
 }
@@ -431,28 +465,9 @@ intel_create_winsys_renderbuffer(struct intel_screen *screen,
    _mesa_init_renderbuffer(rb, 0);
    rb->ClassID = INTEL_RB_CLASS;
    rb->NumSamples = num_samples;
+   rb->NumStorageSamples = num_samples;
 
-   /* The base format and internal format must be derived from the user-visible
-    * format (that is, the gl_config's format), even if we internally use
-    * choose a different format for the renderbuffer. Otherwise, rendering may
-    * use incorrect channel write masks.
-    */
-   rb->_BaseFormat = _mesa_get_format_base_format(format);
-   rb->InternalFormat = rb->_BaseFormat;
-
-   rb->Format = format;
-   if (!screen->mesa_format_supports_render[rb->Format]) {
-      /* The glRenderbufferStorage paths in core Mesa detect if the driver
-       * does not support the user-requested format, and then searches for
-       * a falback format. The DRI code bypasses core Mesa, though. So we do
-       * the fallbacks here.
-       *
-       * We must support MESA_FORMAT_R8G8B8X8 on Android because the Android
-       * framework requires HAL_PIXEL_FORMAT_RGBX8888 winsys surfaces.
-       */
-      rb->Format = _mesa_format_fallback_rgbx_to_rgba(rb->Format);
-      assert(screen->mesa_format_supports_render[rb->Format]);
-   }
+   rb->Format = fallback_rgbx_to_rgba(screen, rb, format);
 
    /* intel-specific methods */
    rb->Delete = intel_delete_renderbuffer;
@@ -530,38 +545,22 @@ intel_renderbuffer_update_wrapper(struct brw_context *brw,
 
    intel_miptree_check_level_layer(mt, level, layer);
    irb->mt_level = level;
-
-   int layer_multiplier;
-   switch (mt->msaa_layout) {
-      case INTEL_MSAA_LAYOUT_UMS:
-      case INTEL_MSAA_LAYOUT_CMS:
-         layer_multiplier = MAX2(mt->num_samples, 1);
-         break;
-
-      default:
-         layer_multiplier = 1;
-   }
-
-   irb->mt_layer = layer_multiplier * layer;
+   irb->mt_layer = layer;
 
    if (!layered) {
       irb->layer_count = 1;
    } else if (mt->target != GL_TEXTURE_3D && image->TexObject->NumLayers > 0) {
       irb->layer_count = image->TexObject->NumLayers;
    } else {
-      irb->layer_count = mt->level[level].depth / layer_multiplier;
+      irb->layer_count = mt->surf.dim == ISL_SURF_DIM_3D ?
+                            minify(mt->surf.logical_level0_px.depth, level) :
+                            mt->surf.logical_level0_px.array_len;
    }
 
    intel_miptree_reference(&irb->mt, mt);
 
    intel_renderbuffer_set_draw_offset(irb);
 
-   if (mt->aux_usage == ISL_AUX_USAGE_HIZ && !mt->hiz_buf) {
-      intel_miptree_alloc_hiz(brw, mt);
-      if (!mt->hiz_buf)
-        return false;
-   }
-
    return true;
 }
 
@@ -630,17 +629,17 @@ intel_render_texture(struct gl_context * ctx,
 }
 
 
-#define fbo_incomplete(fb, ...) do {                                          \
+#define fbo_incomplete(fb, error_id, ...) do {                                          \
       static GLuint msg_id = 0;                                               \
       if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) {    \
-         _mesa_gl_debug(ctx, &msg_id,                                         \
-                        MESA_DEBUG_SOURCE_API,                                \
-                        MESA_DEBUG_TYPE_OTHER,                                \
-                        MESA_DEBUG_SEVERITY_MEDIUM,                           \
-                        __VA_ARGS__);                                         \
+         _mesa_gl_debugf(ctx, &msg_id,                                        \
+                         MESA_DEBUG_SOURCE_API,                               \
+                         MESA_DEBUG_TYPE_OTHER,                               \
+                         MESA_DEBUG_SEVERITY_MEDIUM,                          \
+                         __VA_ARGS__);                                        \
       }                                                                       \
       DBG(__VA_ARGS__);                                                       \
-      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;                               \
+      fb->_Status = error_id;                                                 \
    } while (0)
 
 /**
@@ -650,6 +649,7 @@ static void
 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
 {
    struct brw_context *brw = brw_context(ctx);
+   const struct gen_device_info *devinfo = &brw->screen->devinfo;
    struct intel_renderbuffer *depthRb =
       intel_get_renderbuffer(fb, BUFFER_DEPTH);
    struct intel_renderbuffer *stencilRb =
@@ -670,33 +670,18 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
    }
 
    if (depth_mt && stencil_mt) {
-      if (brw->gen >= 6) {
-         unsigned d_width, d_height, d_depth;
-         unsigned s_width, s_height, s_depth;
-
-         if (depth_mt->surf.size > 0) {
-             d_width = depth_mt->surf.phys_level0_sa.width;
-             d_height = depth_mt->surf.phys_level0_sa.height;
-             d_depth = depth_mt->surf.dim == ISL_SURF_DIM_3D ?
-                          depth_mt->surf.phys_level0_sa.depth :
-                          depth_mt->surf.phys_level0_sa.array_len;
-         } else {
-             d_width = depth_mt->physical_width0;
-             d_height = depth_mt->physical_height0;
-             d_depth = depth_mt->physical_depth0;
-         }
-
-         if (stencil_mt->surf.size > 0) {
-             s_width = stencil_mt->surf.phys_level0_sa.width;
-             s_height = stencil_mt->surf.phys_level0_sa.height;
-             s_depth = stencil_mt->surf.dim == ISL_SURF_DIM_3D ?
-                          stencil_mt->surf.phys_level0_sa.depth :
-                          stencil_mt->surf.phys_level0_sa.array_len;
-         } else {
-             s_width = stencil_mt->physical_width0;
-             s_height = stencil_mt->physical_height0;
-             s_depth = stencil_mt->physical_depth0;
-         }
+      if (devinfo->gen >= 6) {
+         const unsigned d_width = depth_mt->surf.phys_level0_sa.width;
+         const unsigned d_height = depth_mt->surf.phys_level0_sa.height;
+         const unsigned d_depth = depth_mt->surf.dim == ISL_SURF_DIM_3D ?
+                                     depth_mt->surf.phys_level0_sa.depth :
+                                     depth_mt->surf.phys_level0_sa.array_len;
+
+         const unsigned s_width = stencil_mt->surf.phys_level0_sa.width;
+         const unsigned s_height = stencil_mt->surf.phys_level0_sa.height;
+         const unsigned s_depth = stencil_mt->surf.dim == ISL_SURF_DIM_3D ?
+                                     stencil_mt->surf.phys_level0_sa.depth :
+                                     stencil_mt->surf.phys_level0_sa.array_len;
 
          /* For gen >= 6, we are using the lod/minimum-array-element fields
           * and supporting layered rendering. This means that we must restrict
@@ -708,7 +693,7 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
              d_depth != s_depth ||
              depthRb->mt_level != stencilRb->mt_level ||
             depthRb->mt_layer != stencilRb->mt_layer) {
-           fbo_incomplete(fb,
+           fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
                            "FBO incomplete: depth and stencil must match in"
                            "width, height, depth, LOD and layer\n");
         }
@@ -720,7 +705,7 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
          */
         if (depthRb->mt_level != stencilRb->mt_level ||
             depthRb->mt_layer != stencilRb->mt_layer) {
-           fbo_incomplete(fb,
+           fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
                            "FBO incomplete: depth image level/layer %d/%d != "
                            "stencil image %d/%d\n",
                            depthRb->mt_level,
@@ -730,23 +715,24 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
         }
       } else {
         if (!brw->has_separate_stencil) {
-           fbo_incomplete(fb, "FBO incomplete: separate stencil "
-                           "unsupported\n");
+           fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
+                      "FBO incomplete: separate stencil unsupported\n");
         }
         if (stencil_mt->format != MESA_FORMAT_S_UINT8) {
-           fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
-                           "instead of S8\n",
-                           _mesa_get_format_name(stencil_mt->format));
+           fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
+                      "FBO incomplete: separate stencil is %s "
+                      "instead of S8\n",
+                      _mesa_get_format_name(stencil_mt->format));
         }
-        if (brw->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
+        if (devinfo->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
            /* Before Gen7, separate depth and stencil buffers can be used
             * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
             * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
             *     [DevSNB]: This field must be set to the same value (enabled
             *     or disabled) as Hierarchical Depth Buffer Enable.
             */
-           fbo_incomplete(fb, "FBO incomplete: separate stencil "
-                           "without HiZ\n");
+           fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
+                          "FBO incomplete: separate stencil without HiZ\n");
         }
       }
    }
@@ -764,29 +750,39 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
        */
       rb = fb->Attachment[i].Renderbuffer;
       if (rb == NULL) {
-        fbo_incomplete(fb, "FBO incomplete: attachment without "
-                        "renderbuffer\n");
+        fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
+                       "FBO incomplete: attachment without "
+                       "renderbuffer\n");
         continue;
       }
 
       if (fb->Attachment[i].Type == GL_TEXTURE) {
         if (rb->TexImage->Border) {
-           fbo_incomplete(fb, "FBO incomplete: texture with border\n");
+           fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
+                      "FBO incomplete: texture with border\n");
            continue;
         }
       }
 
       irb = intel_renderbuffer(rb);
       if (irb == NULL) {
-        fbo_incomplete(fb, "FBO incomplete: software rendering "
-                        "renderbuffer\n");
+        fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
+                   "FBO incomplete: software rendering renderbuffer\n");
         continue;
       }
 
+     if (rb->Format == MESA_FORMAT_R_SRGB8) {
+        fbo_incomplete(fb, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
+                       "FBO incomplete: Format not color renderable: %s\n",
+                       _mesa_get_format_name(rb->Format));
+        continue;
+     }
+
       if (!brw_render_target_supported(brw, rb)) {
-        fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
-                        "texture/renderbuffer format attached: %s\n",
-                        _mesa_get_format_name(intel_rb_format(irb)));
+        fbo_incomplete(fb, GL_FRAMEBUFFER_UNSUPPORTED,
+                   "FBO incomplete: Unsupported HW "
+                   "texture/renderbuffer format attached: %s\n",
+                   _mesa_get_format_name(intel_rb_format(irb)));
       }
    }
 }
@@ -864,8 +860,8 @@ intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
          }
 
          if (ctx->Color.sRGBEnabled &&
-             _mesa_get_format_color_encoding(src_irb->mt->format) !=
-             _mesa_get_format_color_encoding(dst_irb->mt->format)) {
+             _mesa_is_format_srgb(src_irb->mt->format) !=
+             _mesa_is_format_srgb(dst_irb->mt->format)) {
             perf_debug("glBlitFramebuffer() with sRGB conversion cannot be "
                        "handled by BLT path.\n");
             return mask;
@@ -874,11 +870,12 @@ intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
          if (!intel_miptree_blit(brw,
                                  src_irb->mt,
                                  src_irb->mt_level, src_irb->mt_layer,
-                                 srcX0, srcY0, src_rb->Name == 0,
+                                 srcX0, srcY0, readFb->FlipY,
                                  dst_irb->mt,
                                  dst_irb->mt_level, dst_irb->mt_layer,
-                                 dstX0, dstY0, dst_rb->Name == 0,
-                                 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
+                                 dstX0, dstY0, drawFb->FlipY,
+                                 dstX1 - dstX0, dstY1 - dstY0,
+                                 COLOR_LOGICOP_COPY)) {
             perf_debug("glBlitFramebuffer(): unknown blit failure.  "
                        "Falling back to software rendering.\n");
             return mask;
@@ -900,6 +897,7 @@ intel_blit_framebuffer(struct gl_context *ctx,
                        GLbitfield mask, GLenum filter)
 {
    struct brw_context *brw = brw_context(ctx);
+   const struct gen_device_info *devinfo = &brw->screen->devinfo;
 
    /* Page 679 of OpenGL 4.4 spec says:
     *    "Added BlitFramebuffer to commands affected by conditional rendering in
@@ -908,7 +906,7 @@ intel_blit_framebuffer(struct gl_context *ctx,
    if (!_mesa_check_conditional_render(ctx))
       return;
 
-   if (brw->gen < 6) {
+   if (devinfo->gen < 6) {
       /* On gen4-5, try BLT first.
        *
        * Gen4-5 have a single ring for both 3D and BLT operations, so there's
@@ -931,6 +929,9 @@ intel_blit_framebuffer(struct gl_context *ctx,
    if (mask == 0x0)
       return;
 
+   /* brw_blorp_framebuffer should always be successful for color blits. */
+   assert(!(mask & GL_COLOR_BUFFER_BIT));
+
    mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
                                      srcX0, srcY0, srcX1, srcY1,
                                      dstX0, dstY0, dstX1, dstY1,
@@ -938,18 +939,10 @@ intel_blit_framebuffer(struct gl_context *ctx,
    if (mask == 0x0)
       return;
 
-   if (brw->gen >= 8 && (mask & GL_STENCIL_BUFFER_BIT)) {
+   if (devinfo->gen >= 8 && (mask & GL_STENCIL_BUFFER_BIT)) {
       assert(!"Invalid blit");
    }
 
-   /* Try using the BLT engine. */
-   mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
-                                              srcX0, srcY0, srcX1, srcY1,
-                                              dstX0, dstY0, dstX1, dstY1,
-                                              mask);
-   if (mask == 0x0)
-      return;
-
    _swrast_BlitFramebuffer(ctx, readFb, drawFb,
                            srcX0, srcY0, srcX1, srcY1,
                            dstX0, dstY0, dstX1, dstY1,
@@ -975,9 +968,6 @@ intel_renderbuffer_move_to_temp(struct brw_context *brw,
    struct intel_mipmap_tree *new_mt;
    int width, height, depth;
 
-   uint32_t layout_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD |
-                           MIPTREE_LAYOUT_TILING_ANY;
-
    intel_get_image_dims(rb->TexImage, &width, &height, &depth);
 
    assert(irb->align_wa_mt == NULL);
@@ -985,8 +975,8 @@ intel_renderbuffer_move_to_temp(struct brw_context *brw,
                                  intel_image->base.Base.TexFormat,
                                  0, 0,
                                  width, height, 1,
-                                 irb->mt->num_samples,
-                                 layout_flags);
+                                 irb->mt->surf.samples,
+                                 MIPTREE_CREATE_BUSY);
 
    if (!invalidate)
       intel_miptree_copy_slice(brw, intel_image->mt,
@@ -1001,19 +991,13 @@ intel_renderbuffer_move_to_temp(struct brw_context *brw,
 }
 
 void
-brw_render_cache_set_clear(struct brw_context *brw)
+brw_cache_sets_clear(struct brw_context *brw)
 {
-   struct set_entry *entry;
-
-   set_foreach(brw->render_cache, entry) {
-      _mesa_set_remove(brw->render_cache, entry);
-   }
-}
+   hash_table_foreach(brw->render_cache, render_entry)
+      _mesa_hash_table_remove(brw->render_cache, render_entry);
 
-void
-brw_render_cache_set_add_bo(struct brw_context *brw, struct brw_bo *bo)
-{
-   _mesa_set_add(brw->render_cache, bo);
+   set_foreach(brw->depth_cache, depth_entry)
+      _mesa_set_remove(brw->depth_cache, depth_entry);
 }
 
 /**
@@ -1028,13 +1012,12 @@ brw_render_cache_set_add_bo(struct brw_context *brw, struct brw_bo *bo)
  * necessary is flushed before another use of that BO, but for reuse from
  * different caches within a batchbuffer, it's all our responsibility.
  */
-void
-brw_render_cache_set_check_flush(struct brw_context *brw, struct brw_bo *bo)
+static void
+flush_depth_and_render_caches(struct brw_context *brw, struct brw_bo *bo)
 {
-   if (!_mesa_set_search(brw->render_cache, bo))
-      return;
+   const struct gen_device_info *devinfo = &brw->screen->devinfo;
 
-   if (brw->gen >= 6) {
+   if (devinfo->gen >= 6) {
       brw_emit_pipe_control_flush(brw,
                                   PIPE_CONTROL_DEPTH_CACHE_FLUSH |
                                   PIPE_CONTROL_RENDER_TARGET_FLUSH |
@@ -1047,7 +1030,89 @@ brw_render_cache_set_check_flush(struct brw_context *brw, struct brw_bo *bo)
       brw_emit_mi_flush(brw);
    }
 
-   brw_render_cache_set_clear(brw);
+   brw_cache_sets_clear(brw);
+}
+
+void
+brw_cache_flush_for_read(struct brw_context *brw, struct brw_bo *bo)
+{
+   if (_mesa_hash_table_search(brw->render_cache, bo) ||
+       _mesa_set_search(brw->depth_cache, bo))
+      flush_depth_and_render_caches(brw, bo);
+}
+
+static void *
+format_aux_tuple(enum isl_format format, enum isl_aux_usage aux_usage)
+{
+   return (void *)(uintptr_t)((uint32_t)format << 8 | aux_usage);
+}
+
+void
+brw_cache_flush_for_render(struct brw_context *brw, struct brw_bo *bo,
+                           enum isl_format format,
+                           enum isl_aux_usage aux_usage)
+{
+   if (_mesa_set_search(brw->depth_cache, bo))
+      flush_depth_and_render_caches(brw, bo);
+
+   /* Check to see if this bo has been used by a previous rendering operation
+    * but with a different format or aux usage.  If it has, flush the render
+    * cache so we ensure that it's only in there with one format or aux usage
+    * at a time.
+    *
+    * Even though it's not obvious, this can easily happen in practice.
+    * Suppose a client is blending on a surface with sRGB encode enabled on
+    * gen9.  This implies that you get AUX_USAGE_CCS_D at best.  If the client
+    * then disables sRGB decode and continues blending we will flip on
+    * AUX_USAGE_CCS_E without doing any sort of resolve in-between (this is
+    * perfectly valid since CCS_E is a subset of CCS_D).  However, this means
+    * that we have fragments in-flight which are rendering with UNORM+CCS_E
+    * and other fragments in-flight with SRGB+CCS_D on the same surface at the
+    * same time and the pixel scoreboard and color blender are trying to sort
+    * it all out.  This ends badly (i.e. GPU hangs).
+    *
+    * To date, we have never observed GPU hangs or even corruption to be
+    * associated with switching the format, only the aux usage.  However,
+    * there are comments in various docs which indicate that the render cache
+    * isn't 100% resilient to format changes.  We may as well be conservative
+    * and flush on format changes too.  We can always relax this later if we
+    * find it to be a performance problem.
+    */
+   struct hash_entry *entry = _mesa_hash_table_search(brw->render_cache, bo);
+   if (entry && entry->data != format_aux_tuple(format, aux_usage))
+      flush_depth_and_render_caches(brw, bo);
+}
+
+void
+brw_render_cache_add_bo(struct brw_context *brw, struct brw_bo *bo,
+                        enum isl_format format,
+                        enum isl_aux_usage aux_usage)
+{
+#ifndef NDEBUG
+   struct hash_entry *entry = _mesa_hash_table_search(brw->render_cache, bo);
+   if (entry) {
+      /* Otherwise, someone didn't do a flush_for_render and that would be
+       * very bad indeed.
+       */
+      assert(entry->data == format_aux_tuple(format, aux_usage));
+   }
+#endif
+
+   _mesa_hash_table_insert(brw->render_cache, bo,
+                           format_aux_tuple(format, aux_usage));
+}
+
+void
+brw_cache_flush_for_depth(struct brw_context *brw, struct brw_bo *bo)
+{
+   if (_mesa_hash_table_search(brw->render_cache, bo))
+      flush_depth_and_render_caches(brw, bo);
+}
+
+void
+brw_depth_cache_add_bo(struct brw_context *brw, struct brw_bo *bo)
+{
+   _mesa_set_add(brw->depth_cache, bo);
 }
 
 /**
@@ -1067,6 +1132,8 @@ intel_fbo_init(struct brw_context *brw)
    dd->EGLImageTargetRenderbufferStorage =
       intel_image_target_renderbuffer_storage;
 
-   brw->render_cache = _mesa_set_create(brw, _mesa_hash_pointer,
-                                        _mesa_key_pointer_equal);
+   brw->render_cache = _mesa_hash_table_create(brw, _mesa_hash_pointer,
+                                               _mesa_key_pointer_equal);
+   brw->depth_cache = _mesa_set_create(brw, _mesa_hash_pointer,
+                                       _mesa_key_pointer_equal);
 }