intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
{
struct brw_context *brw = brw_context(ctx);
- MAYBE_UNUSED const struct gen_device_info *devinfo = &brw->screen->devinfo;
+ ASSERTED const struct gen_device_info *devinfo = &brw->screen->devinfo;
switch (internalFormat) {
default: