#endif
struct intel_mipmap_tree;
-struct intel_texture_image;
/**
* Intel renderbuffer, derived from gl_renderbuffer.
*/
struct intel_mipmap_tree *singlesample_mt;
+ /* Gen < 6 doesn't have layer specifier for render targets or depth. Driver
+ * needs to manually offset surfaces to correct level/layer. There are,
+ * however, alignment restrictions to respect as well and in come cases
+ * the only option is to use temporary single slice surface which driver
+ * copies after rendering to the full miptree.
+ *
+ * See intel_renderbuffer_move_to_temp().
+ */
+ struct intel_mipmap_tree *align_wa_mt;
+
/**
* \name Miptree view
* \{
*
* For renderbuffers not created with glFramebufferTexture*(), mt_level and
* mt_layer are 0.
- *
- * Note: for a 2D multisample array texture on Gen7+ using
- * INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, mt_layer is the physical
- * layer holding sample 0. So, for example, if mt->num_samples == 4, then
- * logical layer n corresponds to mt_layer == 4*n.
*/
unsigned int mt_level;
unsigned int mt_layer;
intel_renderbuffer(struct gl_renderbuffer *rb)
{
struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
- if (irb && irb->Base.Base.ClassID == INTEL_RB_CLASS) {
- /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/
+ if (irb && irb->Base.Base.ClassID == INTEL_RB_CLASS)
return irb;
- }
else
return NULL;
}
+static inline struct intel_mipmap_tree *
+intel_renderbuffer_get_mt(struct intel_renderbuffer *irb)
+{
+ if (!irb)
+ return NULL;
+
+ return (irb->align_wa_mt) ? irb->align_wa_mt : irb->mt;
+}
/**
* \brief Return the framebuffer attachment specified by attIndex.
}
extern struct intel_renderbuffer *
-intel_create_renderbuffer(mesa_format format, unsigned num_samples);
+intel_create_winsys_renderbuffer(struct intel_screen *screen,
+ mesa_format format, unsigned num_samples);
struct intel_renderbuffer *
-intel_create_private_renderbuffer(mesa_format format, unsigned num_samples);
+intel_create_private_renderbuffer(struct intel_screen *screen,
+ mesa_format format, unsigned num_samples);
struct gl_renderbuffer*
intel_create_wrapped_renderbuffer(struct gl_context * ctx,
uint32_t *tile_x,
uint32_t *tile_y)
{
+ if (irb->align_wa_mt) {
+ *tile_x = 0;
+ *tile_y = 0;
+ return 0;
+ }
+
return intel_miptree_get_tile_offsets(irb->mt, irb->mt_level, irb->mt_layer,
tile_x, tile_y);
}
bool
intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb);
-void
-intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att);
-
-
-/**
- * \brief Perform a HiZ resolve on the renderbuffer.
- *
- * It is safe to call this function on a renderbuffer without HiZ. In that
- * case, the function is a no-op.
- *
- * \return false if no resolve was needed
- */
-bool
-intel_renderbuffer_resolve_hiz(struct brw_context *brw,
- struct intel_renderbuffer *irb);
-
-/**
- * \brief Perform a depth resolve on the renderbuffer.
- *
- * It is safe to call this function on a renderbuffer without HiZ. In that
- * case, the function is a no-op.
- *
- * \return false if no resolve was needed
- */
-bool
-intel_renderbuffer_resolve_depth(struct brw_context *brw,
- struct intel_renderbuffer *irb);
void intel_renderbuffer_move_to_temp(struct brw_context *brw,
struct intel_renderbuffer *irb,
struct intel_renderbuffer *irb);
void brw_render_cache_set_clear(struct brw_context *brw);
-void brw_render_cache_set_add_bo(struct brw_context *brw, drm_intel_bo *bo);
-void brw_render_cache_set_check_flush(struct brw_context *brw, drm_intel_bo *bo);
+void brw_render_cache_set_add_bo(struct brw_context *brw, struct brw_bo *bo);
+void brw_render_cache_set_check_flush(struct brw_context *brw, struct brw_bo *bo);
unsigned
intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples);